feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,167 @@
// Package revokeinvite implements the `lobby.invite.revoke` message type. It
// transitions the invite from created to revoked when the actor is the
// private-game owner. Per `lobby/README.md` §Invite Lifecycle, no
// notification is published in v1.
package revokeinvite
import (
"context"
"errors"
"fmt"
"log/slog"
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/logging"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/telemetry"
)
// Service executes the private-game invite revoke use case.
type Service struct {
games ports.GameStore
invites ports.InviteStore
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games loads the game record for the owner-authorization check.
Games ports.GameStore
// Invites loads the target invite and applies the
// created → revoked transition.
Invites ports.InviteStore
// Clock supplies the wall-clock used for DecidedAt.
Clock func() time.Time
// Logger records structured service-level events.
Logger *slog.Logger
// Telemetry records the `lobby.invite.outcomes` counter on each
// successful revoke. Optional; nil disables metric emission.
Telemetry *telemetry.Runtime
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new revoke invite service: nil game store")
case deps.Invites == nil:
return nil, errors.New("new revoke invite service: nil invite store")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
invites: deps.Invites,
clock: clock,
logger: logger.With("service", "lobby.revokeinvite"),
telemetry: deps.Telemetry,
}, nil
}
// Input stores the arguments required to revoke one invite.
type Input struct {
// Actor identifies the caller. Must be the private-game owner.
Actor shared.Actor
// GameID identifies the game referenced by the request path; it must
// match the loaded invite's GameID.
GameID common.GameID
// InviteID identifies the target invite.
InviteID common.InviteID
}
// Handle authorizes the owner, validates the invite state, transitions the
// invite to revoked, and returns the updated record.
func (service *Service) Handle(ctx context.Context, input Input) (invite.Invite, error) {
if service == nil {
return invite.Invite{}, errors.New("revoke invite: nil service")
}
if ctx == nil {
return invite.Invite{}, errors.New("revoke invite: nil context")
}
if err := input.Actor.Validate(); err != nil {
return invite.Invite{}, fmt.Errorf("revoke invite: actor: %w", err)
}
if !input.Actor.IsUser() {
return invite.Invite{}, fmt.Errorf(
"%w: only the private-game owner may revoke an invite",
shared.ErrForbidden,
)
}
if err := input.GameID.Validate(); err != nil {
return invite.Invite{}, fmt.Errorf("revoke invite: %w", err)
}
if err := input.InviteID.Validate(); err != nil {
return invite.Invite{}, fmt.Errorf("revoke invite: %w", err)
}
inv, err := service.invites.Get(ctx, input.InviteID)
if err != nil {
return invite.Invite{}, fmt.Errorf("revoke invite: %w", err)
}
if inv.GameID != input.GameID {
return invite.Invite{}, fmt.Errorf(
"revoke invite: invite %q does not belong to game %q: %w",
inv.InviteID, input.GameID, invite.ErrNotFound,
)
}
if inv.Status != invite.StatusCreated {
return invite.Invite{}, fmt.Errorf(
"revoke invite: status %q is not %q: %w",
inv.Status, invite.StatusCreated, invite.ErrConflict,
)
}
gameRecord, err := service.games.Get(ctx, input.GameID)
if err != nil {
return invite.Invite{}, fmt.Errorf("revoke invite: %w", err)
}
if gameRecord.OwnerUserID != input.Actor.UserID {
return invite.Invite{}, fmt.Errorf(
"%w: actor is not the owner of game %q",
shared.ErrForbidden, gameRecord.GameID,
)
}
now := service.clock().UTC()
if err := service.invites.UpdateStatus(ctx, ports.UpdateInviteStatusInput{
InviteID: inv.InviteID,
ExpectedFrom: invite.StatusCreated,
To: invite.StatusRevoked,
At: now,
}); err != nil {
return invite.Invite{}, fmt.Errorf("revoke invite: %w", err)
}
revoked, err := service.invites.Get(ctx, inv.InviteID)
if err != nil {
return invite.Invite{}, fmt.Errorf("revoke invite: %w", err)
}
service.telemetry.RecordInviteOutcome(ctx, "revoked")
logArgs := []any{
"game_id", revoked.GameID.String(),
"invite_id", revoked.InviteID.String(),
"invitee_user_id", revoked.InviteeUserID,
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "invite revoked", logArgs...)
return revoked, nil
}