feat: game lobby service
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@@ -0,0 +1,132 @@
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package retrystartgame_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/service/retrystartgame"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func fixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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func newFailedGame(t *testing.T, gameType game.GameType, ownerID string) (game.Game, time.Time) {
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t.Helper()
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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record, err := game.New(game.NewGameInput{
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GameID: common.GameID("game-r"),
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GameName: "test retry game",
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GameType: gameType,
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OwnerUserID: ownerID,
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MinPlayers: 4,
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MaxPlayers: 8,
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StartGapHours: 12,
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StartGapPlayers: 2,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 18 * * *",
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TargetEngineVersion: "v1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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record.Status = game.StatusStartFailed
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return record, now
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}
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func newService(t *testing.T, games *gamestub.Store, at time.Time) *retrystartgame.Service {
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t.Helper()
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service, err := retrystartgame.NewService(retrystartgame.Dependencies{
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Games: games,
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Clock: fixedClock(at),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return service
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}
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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_, err := retrystartgame.NewService(retrystartgame.Dependencies{})
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require.Error(t, err)
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}
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func TestRetryStartGameAdminHappyPath(t *testing.T) {
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record, now := newFailedGame(t, game.GameTypePublic, "")
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games := gamestub.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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service := newService(t, games, now.Add(time.Hour))
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updated, err := service.Handle(context.Background(), retrystartgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.NoError(t, err)
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assert.Equal(t, game.StatusReadyToStart, updated.Status)
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}
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func TestRetryStartGamePrivateOwnerHappyPath(t *testing.T) {
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record, now := newFailedGame(t, game.GameTypePrivate, "user-owner")
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games := gamestub.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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service := newService(t, games, now.Add(time.Hour))
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updated, err := service.Handle(context.Background(), retrystartgame.Input{
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Actor: shared.NewUserActor("user-owner"),
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GameID: record.GameID,
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})
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require.NoError(t, err)
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assert.Equal(t, game.StatusReadyToStart, updated.Status)
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}
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func TestRetryStartGameRejectsNonOwnerUser(t *testing.T) {
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record, now := newFailedGame(t, game.GameTypePrivate, "user-owner")
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games := gamestub.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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service := newService(t, games, now.Add(time.Hour))
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_, err := service.Handle(context.Background(), retrystartgame.Input{
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Actor: shared.NewUserActor("user-other"),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestRetryStartGameRejectsWrongStatus(t *testing.T) {
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record, now := newFailedGame(t, game.GameTypePublic, "")
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record.Status = game.StatusRunning
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startedAt := now.Add(30 * time.Minute)
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record.StartedAt = &startedAt
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games := gamestub.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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service := newService(t, games, now.Add(time.Hour))
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_, err := service.Handle(context.Background(), retrystartgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestRetryStartGameRejectsMissingRecord(t *testing.T) {
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games := gamestub.NewStore()
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service := newService(t, games, time.Now().UTC())
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_, err := service.Handle(context.Background(), retrystartgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: common.GameID("game-missing"),
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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