feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,175 @@
// Package resumegame implements the `lobby.game.resume` message type.
// It transitions a `paused` game back to `running` after enforcing
// admin-or-owner authorization and a synchronous Game Master liveness
// probe. When Game Master is unreachable the game stays `paused` and
// the caller receives `service_unavailable`.
package resumegame
import (
"context"
"errors"
"fmt"
"log/slog"
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/logging"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/telemetry"
)
// Service executes the resume-game use case.
type Service struct {
games ports.GameStore
gm ports.GMClient
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games mediates the CAS status transition and the result read.
Games ports.GameStore
// GM is the synchronous Game Master client used for the liveness
// probe issued before the status transition.
GM ports.GMClient
// Clock supplies the wall-clock used for UpdatedAt. Defaults to
// time.Now when nil.
Clock func() time.Time
// Logger records structured service-level events. Defaults to
// slog.Default when nil.
Logger *slog.Logger
// Telemetry records the `lobby.game.transitions` counter on each
// successful resume. Optional; nil disables metric emission.
Telemetry *telemetry.Runtime
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new resume game service: nil game store")
case deps.GM == nil:
return nil, errors.New("new resume game service: nil gm client")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
gm: deps.GM,
clock: clock,
logger: logger.With("service", "lobby.resumegame"),
telemetry: deps.Telemetry,
}, nil
}
// Input stores the arguments required to resume one game.
type Input struct {
// Actor identifies the caller.
Actor shared.Actor
// GameID identifies the target game record.
GameID common.GameID
}
// Handle authorizes the actor, asserts the source status is `paused`,
// pings Game Master, and on a healthy probe transitions the record to
// `running`. A failed probe returns shared.ErrServiceUnavailable
// without mutating the record so the game stays `paused`.
func (service *Service) Handle(ctx context.Context, input Input) (game.Game, error) {
if service == nil {
return game.Game{}, errors.New("resume game: nil service")
}
if ctx == nil {
return game.Game{}, errors.New("resume game: nil context")
}
if err := input.Actor.Validate(); err != nil {
return game.Game{}, fmt.Errorf("resume game: actor: %w", err)
}
if err := input.GameID.Validate(); err != nil {
return game.Game{}, fmt.Errorf("resume game: %w", err)
}
record, err := service.games.Get(ctx, input.GameID)
if err != nil {
return game.Game{}, fmt.Errorf("resume game: %w", err)
}
if err := authorize(input.Actor, record); err != nil {
return game.Game{}, err
}
if record.Status != game.StatusPaused {
return game.Game{}, fmt.Errorf(
"resume game: status %q is not %q: %w",
record.Status, game.StatusPaused, game.ErrConflict,
)
}
if err := service.gm.Ping(ctx); err != nil {
service.logger.WarnContext(ctx, "resume game: game master unavailable",
"game_id", input.GameID.String(),
"err", err.Error(),
)
return game.Game{}, fmt.Errorf("resume game: %w",
errors.Join(shared.ErrServiceUnavailable, err))
}
at := service.clock().UTC()
if err := service.games.UpdateStatus(ctx, ports.UpdateStatusInput{
GameID: input.GameID,
ExpectedFrom: game.StatusPaused,
To: game.StatusRunning,
Trigger: game.TriggerCommand,
At: at,
}); err != nil {
return game.Game{}, fmt.Errorf("resume game: %w", err)
}
service.telemetry.RecordGameTransition(ctx,
string(game.StatusPaused),
string(game.StatusRunning),
string(game.TriggerCommand),
)
updated, err := service.games.Get(ctx, input.GameID)
if err != nil {
return game.Game{}, fmt.Errorf("resume game: %w", err)
}
logArgs := []any{
"game_id", updated.GameID.String(),
"from_status", string(game.StatusPaused),
"to_status", string(updated.Status),
"trigger", string(game.TriggerCommand),
"actor_kind", string(input.Actor.Kind),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "game resumed", logArgs...)
return updated, nil
}
// authorize enforces admin OR private-owner access to the record.
func authorize(actor shared.Actor, record game.Game) error {
if actor.IsAdmin() {
return nil
}
if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID {
return nil
}
return fmt.Errorf("%w: actor is not authorized to resume game %q",
shared.ErrForbidden, record.GameID.String())
}
@@ -0,0 +1,284 @@
package resumegame_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/gmclientstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/resumegame"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
// seedGameWithStatus persists a fresh game and overrides Status to the
// requested value so individual tests can exercise resume against any
// source status.
func seedGameWithStatus(
t *testing.T,
store *gamestub.Store,
id common.GameID,
gameType game.GameType,
ownerUserID string,
status game.Status,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "test resume game",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
if status != game.StatusDraft {
record.Status = status
record.UpdatedAt = now.Add(time.Minute)
if status == game.StatusRunning || status == game.StatusPaused ||
status == game.StatusFinished {
startedAt := now.Add(time.Minute)
record.StartedAt = &startedAt
}
if status == game.StatusFinished {
finishedAt := now.Add(2 * time.Minute)
record.FinishedAt = &finishedAt
}
}
require.NoError(t, store.Save(context.Background(), record))
return record
}
func newService(
t *testing.T,
store ports.GameStore,
gm ports.GMClient,
clock func() time.Time,
) *resumegame.Service {
t.Helper()
svc, err := resumegame.NewService(resumegame.Dependencies{
Games: store,
GM: gm,
Clock: clock,
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
_, err := resumegame.NewService(resumegame.Dependencies{})
require.Error(t, err)
_, err = resumegame.NewService(resumegame.Dependencies{Games: gamestub.NewStore()})
require.Error(t, err)
}
func TestResumeGameAdminHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusPaused, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusRunning, updated.Status)
assert.Equal(t, 1, gm.PingCalls())
}
func TestResumeGamePrivateOwnerHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-owner", game.StatusPaused, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusRunning, updated.Status)
assert.Equal(t, 1, gm.PingCalls())
}
func TestResumeGameRejectsNonOwnerUser(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-owner", game.StatusPaused, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewUserActor("user-other"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
assert.Equal(t, 0, gm.PingCalls(), "ping must not run before authorization passes")
}
func TestResumeGameRejectsUserActorOnPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusPaused, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewUserActor("user-x"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
assert.Equal(t, 0, gm.PingCalls())
}
func TestResumeGameRejectsWrongStatuses(t *testing.T) {
t.Parallel()
statuses := []game.Status{
game.StatusDraft,
game.StatusEnrollmentOpen,
game.StatusReadyToStart,
game.StatusStarting,
game.StatusStartFailed,
game.StatusRunning,
game.StatusFinished,
game.StatusCancelled,
}
for _, status := range statuses {
t.Run(string(status), func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-x", game.GameTypePublic, "", status, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
assert.Equal(t, 0, gm.PingCalls(), "ping must not run before status check passes")
})
}
}
func TestResumeGameGMUnavailableKeepsPaused(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusPaused, now)
gm := gmclientstub.NewClient()
gm.SetPingError(errors.Join(ports.ErrGMUnavailable, errors.New("dial tcp: connection refused")))
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.Error(t, err)
assert.ErrorIs(t, err, shared.ErrServiceUnavailable)
assert.ErrorIs(t, err, ports.ErrGMUnavailable)
assert.Equal(t, 1, gm.PingCalls())
persisted, err := store.Get(context.Background(), record.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusPaused, persisted.Status,
"game must remain paused when GM is unavailable")
}
func TestResumeGameRejectsMissingRecord(t *testing.T) {
t.Parallel()
gm := gmclientstub.NewClient()
store := gamestub.NewStore()
service := newService(t, store, gm, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-missing"),
})
require.ErrorIs(t, err, game.ErrNotFound)
assert.Equal(t, 0, gm.PingCalls())
}
func TestResumeGameInvalidActor(t *testing.T) {
t.Parallel()
gm := gmclientstub.NewClient()
store := gamestub.NewStore()
service := newService(t, store, gm, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.Actor{Kind: shared.ActorKindUser},
GameID: "game-x",
})
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestResumeGameInvalidGameID(t *testing.T) {
t.Parallel()
gm := gmclientstub.NewClient()
store := gamestub.NewStore()
service := newService(t, store, gm, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: "bad",
})
require.Error(t, err)
}