feat: game lobby service
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@@ -0,0 +1,259 @@
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// Package removemember implements the `lobby.membership.remove` message
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// type. Before the game has reached the running engine slot the
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// membership record is dropped from the store and the race name
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// reservation is released; after the engine slot exists the membership
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// transitions to `removed` and the reservation is preserved so the
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// capability evaluator at game finish can resolve it.
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package removemember
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"time"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/logging"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/telemetry"
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)
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// preStartStatuses enumerates the game statuses in which a membership
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// may exist but the engine container slot does not. Removing in these
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// statuses drops the membership outright and releases the reservation.
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var preStartStatuses = map[game.Status]struct{}{
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game.StatusEnrollmentOpen: {},
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game.StatusReadyToStart: {},
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game.StatusStarting: {},
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game.StatusStartFailed: {},
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}
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// postStartStatuses enumerates the game statuses in which the engine
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// container slot is alive. Removing in these statuses transitions the
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// membership to `removed` and keeps the reservation until the
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// capability evaluator runs at `game_finished`.
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var postStartStatuses = map[game.Status]struct{}{
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game.StatusRunning: {},
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game.StatusPaused: {},
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}
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// Service executes the remove-member use case.
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type Service struct {
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games ports.GameStore
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memberships ports.MembershipStore
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directory ports.RaceNameDirectory
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clock func() time.Time
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logger *slog.Logger
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telemetry *telemetry.Runtime
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games loads the game record so the service can branch on
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// game.Status and authorize the actor against the owner.
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Games ports.GameStore
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// Memberships persists the post-start status transition and the
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// pre-start drop.
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Memberships ports.MembershipStore
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// Directory releases the race name reservation in the pre-start
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// branch. The post-start branch never invokes Directory.
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Directory ports.RaceNameDirectory
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// Clock supplies the wall-clock used for the RemovedAt stamp.
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// Defaults to time.Now when nil.
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Clock func() time.Time
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// Logger records structured service-level events. Defaults to
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// slog.Default when nil.
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Logger *slog.Logger
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// Telemetry records the `lobby.membership.changes` counter on each
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// successful removal. Optional; nil disables metric emission.
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Telemetry *telemetry.Runtime
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new remove member service: nil game store")
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case deps.Memberships == nil:
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return nil, errors.New("new remove member service: nil membership store")
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case deps.Directory == nil:
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return nil, errors.New("new remove member service: nil race name directory")
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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memberships: deps.Memberships,
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directory: deps.Directory,
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clock: clock,
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logger: logger.With("service", "lobby.removemember"),
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telemetry: deps.Telemetry,
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}, nil
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}
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// Input stores the arguments required to remove one membership.
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type Input struct {
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// Actor identifies the caller.
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Actor shared.Actor
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// GameID identifies the game referenced by the request path; it
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// must match the loaded membership's GameID.
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GameID common.GameID
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// MembershipID identifies the target membership.
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MembershipID common.MembershipID
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}
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// Handle authorizes the actor, asserts the membership belongs to the
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// game, branches on the game status to either drop or transition the
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// membership, and returns the post-removal record. The pre-start
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// branch returns a synthesized record with status=removed because the
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// underlying primary record has been deleted from the store.
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func (service *Service) Handle(ctx context.Context, input Input) (membership.Membership, error) {
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if service == nil {
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return membership.Membership{}, errors.New("remove member: nil service")
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}
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if ctx == nil {
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return membership.Membership{}, errors.New("remove member: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return membership.Membership{}, fmt.Errorf("remove member: actor: %w", err)
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}
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if err := input.GameID.Validate(); err != nil {
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return membership.Membership{}, fmt.Errorf("remove member: %w", err)
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}
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if err := input.MembershipID.Validate(); err != nil {
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return membership.Membership{}, fmt.Errorf("remove member: %w", err)
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}
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member, err := service.memberships.Get(ctx, input.MembershipID)
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if err != nil {
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return membership.Membership{}, fmt.Errorf("remove member: %w", err)
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}
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if member.GameID != input.GameID {
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return membership.Membership{}, fmt.Errorf(
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"remove member: membership %q does not belong to game %q: %w",
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member.MembershipID, input.GameID, membership.ErrNotFound,
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)
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}
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gameRecord, err := service.games.Get(ctx, member.GameID)
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if err != nil {
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return membership.Membership{}, fmt.Errorf("remove member: %w", err)
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}
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if err := authorize(input.Actor, gameRecord); err != nil {
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return membership.Membership{}, err
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}
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if member.Status != membership.StatusActive {
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return membership.Membership{}, fmt.Errorf(
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"remove member: status %q is not %q: %w",
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member.Status, membership.StatusActive, membership.ErrConflict,
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)
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}
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_, preStart := preStartStatuses[gameRecord.Status]
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_, postStart := postStartStatuses[gameRecord.Status]
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if !preStart && !postStart {
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return membership.Membership{}, fmt.Errorf(
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"remove member: game status %q does not allow remove: %w",
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gameRecord.Status, game.ErrConflict,
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)
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}
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now := service.clock().UTC()
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if postStart {
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if err := service.memberships.UpdateStatus(ctx, ports.UpdateMembershipStatusInput{
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MembershipID: member.MembershipID,
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ExpectedFrom: membership.StatusActive,
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To: membership.StatusRemoved,
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At: now,
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}); err != nil {
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return membership.Membership{}, fmt.Errorf("remove member: %w", err)
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}
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service.telemetry.RecordMembershipChange(ctx, "removed")
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updated, err := service.memberships.Get(ctx, member.MembershipID)
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if err != nil {
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return membership.Membership{}, fmt.Errorf("remove member: %w", err)
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}
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logArgs := []any{
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"game_id", gameRecord.GameID.String(),
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"game_status", string(gameRecord.Status),
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"membership_id", member.MembershipID.String(),
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"user_id", member.UserID,
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"trigger", "post_start",
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"actor_kind", string(input.Actor.Kind),
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.InfoContext(ctx, "member removed (post-start)", logArgs...)
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return updated, nil
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}
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if err := service.memberships.Delete(ctx, member.MembershipID); err != nil {
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return membership.Membership{}, fmt.Errorf("remove member: %w", err)
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}
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if err := service.directory.ReleaseReservation(
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ctx,
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gameRecord.GameID.String(),
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member.UserID,
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member.RaceName,
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); err != nil {
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// The directory contract states ReleaseReservation is a no-op
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// for missing / mismatched / invalid records, so a non-nil
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// error here is unexpected. Log and proceed — the membership
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// record is already gone.
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service.logger.WarnContext(ctx, "release reservation on pre-start remove",
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"membership_id", member.MembershipID.String(),
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"err", err.Error(),
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)
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}
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service.telemetry.RecordMembershipChange(ctx, "removed")
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logArgs := []any{
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"game_id", gameRecord.GameID.String(),
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"game_status", string(gameRecord.Status),
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"membership_id", member.MembershipID.String(),
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"user_id", member.UserID,
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"trigger", "pre_start",
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"actor_kind", string(input.Actor.Kind),
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.InfoContext(ctx, "member removed (pre-start drop)", logArgs...)
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removedAt := now
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synthesized := member
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synthesized.Status = membership.StatusRemoved
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synthesized.RemovedAt = &removedAt
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return synthesized, nil
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}
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// authorize enforces admin OR private-owner access to the record.
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func authorize(actor shared.Actor, record game.Game) error {
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if actor.IsAdmin() {
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return nil
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}
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if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID {
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return nil
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}
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return fmt.Errorf("%w: actor is not authorized to remove members from game %q",
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shared.ErrForbidden, record.GameID.String())
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}
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