feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,259 @@
// Package removemember implements the `lobby.membership.remove` message
// type. Before the game has reached the running engine slot the
// membership record is dropped from the store and the race name
// reservation is released; after the engine slot exists the membership
// transitions to `removed` and the reservation is preserved so the
// capability evaluator at game finish can resolve it.
package removemember
import (
"context"
"errors"
"fmt"
"log/slog"
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/logging"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/telemetry"
)
// preStartStatuses enumerates the game statuses in which a membership
// may exist but the engine container slot does not. Removing in these
// statuses drops the membership outright and releases the reservation.
var preStartStatuses = map[game.Status]struct{}{
game.StatusEnrollmentOpen: {},
game.StatusReadyToStart: {},
game.StatusStarting: {},
game.StatusStartFailed: {},
}
// postStartStatuses enumerates the game statuses in which the engine
// container slot is alive. Removing in these statuses transitions the
// membership to `removed` and keeps the reservation until the
// capability evaluator runs at `game_finished`.
var postStartStatuses = map[game.Status]struct{}{
game.StatusRunning: {},
game.StatusPaused: {},
}
// Service executes the remove-member use case.
type Service struct {
games ports.GameStore
memberships ports.MembershipStore
directory ports.RaceNameDirectory
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games loads the game record so the service can branch on
// game.Status and authorize the actor against the owner.
Games ports.GameStore
// Memberships persists the post-start status transition and the
// pre-start drop.
Memberships ports.MembershipStore
// Directory releases the race name reservation in the pre-start
// branch. The post-start branch never invokes Directory.
Directory ports.RaceNameDirectory
// Clock supplies the wall-clock used for the RemovedAt stamp.
// Defaults to time.Now when nil.
Clock func() time.Time
// Logger records structured service-level events. Defaults to
// slog.Default when nil.
Logger *slog.Logger
// Telemetry records the `lobby.membership.changes` counter on each
// successful removal. Optional; nil disables metric emission.
Telemetry *telemetry.Runtime
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new remove member service: nil game store")
case deps.Memberships == nil:
return nil, errors.New("new remove member service: nil membership store")
case deps.Directory == nil:
return nil, errors.New("new remove member service: nil race name directory")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
memberships: deps.Memberships,
directory: deps.Directory,
clock: clock,
logger: logger.With("service", "lobby.removemember"),
telemetry: deps.Telemetry,
}, nil
}
// Input stores the arguments required to remove one membership.
type Input struct {
// Actor identifies the caller.
Actor shared.Actor
// GameID identifies the game referenced by the request path; it
// must match the loaded membership's GameID.
GameID common.GameID
// MembershipID identifies the target membership.
MembershipID common.MembershipID
}
// Handle authorizes the actor, asserts the membership belongs to the
// game, branches on the game status to either drop or transition the
// membership, and returns the post-removal record. The pre-start
// branch returns a synthesized record with status=removed because the
// underlying primary record has been deleted from the store.
func (service *Service) Handle(ctx context.Context, input Input) (membership.Membership, error) {
if service == nil {
return membership.Membership{}, errors.New("remove member: nil service")
}
if ctx == nil {
return membership.Membership{}, errors.New("remove member: nil context")
}
if err := input.Actor.Validate(); err != nil {
return membership.Membership{}, fmt.Errorf("remove member: actor: %w", err)
}
if err := input.GameID.Validate(); err != nil {
return membership.Membership{}, fmt.Errorf("remove member: %w", err)
}
if err := input.MembershipID.Validate(); err != nil {
return membership.Membership{}, fmt.Errorf("remove member: %w", err)
}
member, err := service.memberships.Get(ctx, input.MembershipID)
if err != nil {
return membership.Membership{}, fmt.Errorf("remove member: %w", err)
}
if member.GameID != input.GameID {
return membership.Membership{}, fmt.Errorf(
"remove member: membership %q does not belong to game %q: %w",
member.MembershipID, input.GameID, membership.ErrNotFound,
)
}
gameRecord, err := service.games.Get(ctx, member.GameID)
if err != nil {
return membership.Membership{}, fmt.Errorf("remove member: %w", err)
}
if err := authorize(input.Actor, gameRecord); err != nil {
return membership.Membership{}, err
}
if member.Status != membership.StatusActive {
return membership.Membership{}, fmt.Errorf(
"remove member: status %q is not %q: %w",
member.Status, membership.StatusActive, membership.ErrConflict,
)
}
_, preStart := preStartStatuses[gameRecord.Status]
_, postStart := postStartStatuses[gameRecord.Status]
if !preStart && !postStart {
return membership.Membership{}, fmt.Errorf(
"remove member: game status %q does not allow remove: %w",
gameRecord.Status, game.ErrConflict,
)
}
now := service.clock().UTC()
if postStart {
if err := service.memberships.UpdateStatus(ctx, ports.UpdateMembershipStatusInput{
MembershipID: member.MembershipID,
ExpectedFrom: membership.StatusActive,
To: membership.StatusRemoved,
At: now,
}); err != nil {
return membership.Membership{}, fmt.Errorf("remove member: %w", err)
}
service.telemetry.RecordMembershipChange(ctx, "removed")
updated, err := service.memberships.Get(ctx, member.MembershipID)
if err != nil {
return membership.Membership{}, fmt.Errorf("remove member: %w", err)
}
logArgs := []any{
"game_id", gameRecord.GameID.String(),
"game_status", string(gameRecord.Status),
"membership_id", member.MembershipID.String(),
"user_id", member.UserID,
"trigger", "post_start",
"actor_kind", string(input.Actor.Kind),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "member removed (post-start)", logArgs...)
return updated, nil
}
if err := service.memberships.Delete(ctx, member.MembershipID); err != nil {
return membership.Membership{}, fmt.Errorf("remove member: %w", err)
}
if err := service.directory.ReleaseReservation(
ctx,
gameRecord.GameID.String(),
member.UserID,
member.RaceName,
); err != nil {
// The directory contract states ReleaseReservation is a no-op
// for missing / mismatched / invalid records, so a non-nil
// error here is unexpected. Log and proceed — the membership
// record is already gone.
service.logger.WarnContext(ctx, "release reservation on pre-start remove",
"membership_id", member.MembershipID.String(),
"err", err.Error(),
)
}
service.telemetry.RecordMembershipChange(ctx, "removed")
logArgs := []any{
"game_id", gameRecord.GameID.String(),
"game_status", string(gameRecord.Status),
"membership_id", member.MembershipID.String(),
"user_id", member.UserID,
"trigger", "pre_start",
"actor_kind", string(input.Actor.Kind),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "member removed (pre-start drop)", logArgs...)
removedAt := now
synthesized := member
synthesized.Status = membership.StatusRemoved
synthesized.RemovedAt = &removedAt
return synthesized, nil
}
// authorize enforces admin OR private-owner access to the record.
func authorize(actor shared.Actor, record game.Game) error {
if actor.IsAdmin() {
return nil
}
if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID {
return nil
}
return fmt.Errorf("%w: actor is not authorized to remove members from game %q",
shared.ErrForbidden, record.GameID.String())
}
@@ -0,0 +1,425 @@
package removemember_test
import (
"context"
"io"
"log/slog"
"strings"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/membershipstub"
"galaxy/lobby/internal/adapters/racenamestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/removemember"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
type fixtures struct {
games *gamestub.Store
memberships *membershipstub.Store
directory *racenamestub.Directory
}
func newFixtures(t *testing.T) *fixtures {
t.Helper()
directory, err := racenamestub.NewDirectory()
require.NoError(t, err)
return &fixtures{
games: gamestub.NewStore(),
memberships: membershipstub.NewStore(),
directory: directory,
}
}
func (f *fixtures) newService(t *testing.T, clock func() time.Time) *removemember.Service {
t.Helper()
svc, err := removemember.NewService(removemember.Dependencies{
Games: f.games,
Memberships: f.memberships,
Directory: f.directory,
Clock: clock,
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func (f *fixtures) seedGame(
t *testing.T,
id common.GameID,
gameType game.GameType,
ownerUserID string,
status game.Status,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "test remove",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
if status != game.StatusDraft {
record.Status = status
record.UpdatedAt = now.Add(time.Minute)
switch status {
case game.StatusRunning, game.StatusPaused, game.StatusFinished:
startedAt := now.Add(time.Minute)
record.StartedAt = &startedAt
}
if status == game.StatusFinished {
finishedAt := now.Add(2 * time.Minute)
record.FinishedAt = &finishedAt
}
}
require.NoError(t, f.games.Save(context.Background(), record))
return record
}
// seedMembership saves an active membership record and reserves the
// matching race name in the directory. It returns the persisted record.
func (f *fixtures) seedMembership(
t *testing.T,
gameID common.GameID,
membershipID common.MembershipID,
userID, raceName string,
now time.Time,
) membership.Membership {
t.Helper()
record, err := membership.New(membership.NewMembershipInput{
MembershipID: membershipID,
GameID: gameID,
UserID: userID,
RaceName: raceName,
CanonicalKey: strings.ToLower(strings.ReplaceAll(raceName, " ", "")),
Now: now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), record))
require.NoError(t, f.directory.Reserve(context.Background(), gameID.String(), userID, raceName))
return record
}
func (f *fixtures) markMembership(
t *testing.T,
membershipID common.MembershipID,
to membership.Status,
at time.Time,
) {
t.Helper()
require.NoError(t, f.memberships.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
MembershipID: membershipID,
ExpectedFrom: membership.StatusActive,
To: to,
At: at,
}))
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
_, err := removemember.NewService(removemember.Dependencies{})
require.Error(t, err)
}
func TestRemoveMemberAdminPreStartDropsAndReleasesReservation(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
at := now.Add(time.Hour)
svc := f.newService(t, fixedClock(at))
result, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, result.Status)
require.NotNil(t, result.RemovedAt)
assert.True(t, result.RemovedAt.Equal(at))
_, getErr := f.memberships.Get(context.Background(), member.MembershipID)
require.ErrorIs(t, getErr, membership.ErrNotFound)
availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
require.NoError(t, err)
assert.False(t, availability.Taken)
assert.Empty(t, availability.HolderUserID)
}
func TestRemoveMemberAdminPostStartTransitionsAndKeepsReservation(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusRunning, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
at := now.Add(time.Hour)
svc := f.newService(t, fixedClock(at))
result, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, result.Status)
require.NotNil(t, result.RemovedAt)
assert.True(t, result.RemovedAt.Equal(at))
persisted, err := f.memberships.Get(context.Background(), member.MembershipID)
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, persisted.Status)
availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
require.NoError(t, err)
assert.True(t, availability.Taken)
assert.Equal(t, "user-1", availability.HolderUserID)
assert.Equal(t, ports.KindReservation, availability.Kind)
}
func TestRemoveMemberPrivateOwnerPreStart(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
_, getErr := f.memberships.Get(context.Background(), member.MembershipID)
require.ErrorIs(t, getErr, membership.ErrNotFound)
}
func TestRemoveMemberPrivateOwnerPostStart(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusPaused, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
result, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, result.Status)
persisted, err := f.memberships.Get(context.Background(), member.MembershipID)
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, persisted.Status)
}
func TestRemoveMemberRejectsPublicGameUserActor(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewUserActor("user-1"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRemoveMemberRejectsNonOwnerUser(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewUserActor("user-other"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRemoveMemberRejectsMismatchedGameID(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-other"),
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, membership.ErrNotFound)
}
func TestRemoveMemberRejectsMissingMembership(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: "game-public",
MembershipID: common.MembershipID("membership-missing"),
})
require.ErrorIs(t, err, membership.ErrNotFound)
}
func TestRemoveMemberRejectsAlreadyTerminalMembership(t *testing.T) {
t.Parallel()
cases := []struct {
name string
to membership.Status
}{
{"removed", membership.StatusRemoved},
{"blocked", membership.StatusBlocked},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusRunning, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
f.markMembership(t, member.MembershipID, tc.to, now.Add(time.Minute))
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, membership.ErrConflict)
})
}
}
func TestRemoveMemberRejectsTerminalGameStatuses(t *testing.T) {
t.Parallel()
statuses := []game.Status{
game.StatusDraft,
game.StatusFinished,
game.StatusCancelled,
}
for _, status := range statuses {
t.Run(string(status), func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", status, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, game.ErrConflict)
})
}
}
func TestRemoveMemberInvalidActor(t *testing.T) {
t.Parallel()
f := newFixtures(t)
svc := f.newService(t, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.Actor{Kind: shared.ActorKindUser},
GameID: "game-x",
MembershipID: "membership-x",
})
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestRemoveMemberInvalidIDs(t *testing.T) {
t.Parallel()
f := newFixtures(t)
svc := f.newService(t, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: "bad",
MembershipID: "membership-x",
})
require.Error(t, err)
_, err = svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: "game-x",
MembershipID: "bad",
})
require.Error(t, err)
}