feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,225 @@
package rejectapplication_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/applicationstub"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/intentpubstub"
"galaxy/lobby/internal/adapters/racenamestub"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/rejectapplication"
"galaxy/lobby/internal/service/shared"
"galaxy/notificationintent"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
type fixture struct {
now time.Time
games *gamestub.Store
applications *applicationstub.Store
directory *racenamestub.Directory
intents *intentpubstub.Publisher
openPublicGameID common.GameID
}
func newFixture(t *testing.T) *fixture {
t.Helper()
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
dir, err := racenamestub.NewDirectory(racenamestub.WithClock(fixedClock(now)))
require.NoError(t, err)
games := gamestub.NewStore()
applications := applicationstub.NewStore()
gameRecord, err := game.New(game.NewGameInput{
GameID: "game-public",
GameName: "Galactic Open",
GameType: game.GameTypePublic,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 2,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
gameRecord.Status = game.StatusEnrollmentOpen
require.NoError(t, games.Save(context.Background(), gameRecord))
return &fixture{
now: now,
games: games,
applications: applications,
directory: dir,
intents: intentpubstub.NewPublisher(),
openPublicGameID: gameRecord.GameID,
}
}
func newService(t *testing.T, f *fixture) *rejectapplication.Service {
t.Helper()
svc, err := rejectapplication.NewService(rejectapplication.Dependencies{
Games: f.games,
Applications: f.applications,
Directory: f.directory,
Intents: f.intents,
Clock: fixedClock(f.now),
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func seedSubmittedApplication(t *testing.T, f *fixture, applicationID common.ApplicationID, userID, raceName string) application.Application {
t.Helper()
app, err := application.New(application.NewApplicationInput{
ApplicationID: applicationID,
GameID: f.openPublicGameID,
ApplicantUserID: userID,
RaceName: raceName,
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.applications.Save(context.Background(), app))
return app
}
func TestRejectHappyPath(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
svc := newService(t, f)
got, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.NoError(t, err)
assert.Equal(t, application.StatusRejected, got.Status)
require.NotNil(t, got.DecidedAt)
assert.Equal(t, f.now, got.DecidedAt.UTC())
intents := f.intents.Published()
require.Len(t, intents, 1)
assert.Equal(t, notificationintent.NotificationTypeLobbyMembershipRejected, intents[0].NotificationType)
assert.Equal(t, []string{"user-1"}, intents[0].RecipientUserIDs)
}
func TestRejectReleasesPriorReservation(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
require.NoError(t, f.directory.Reserve(context.Background(), f.openPublicGameID.String(), "user-1", "SolarPilot"))
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.NoError(t, err)
availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
require.NoError(t, err)
assert.False(t, availability.Taken)
assert.Empty(t, availability.HolderUserID)
}
func TestRejectUserActorForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewUserActor("user-1"),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRejectNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: "application-missing",
})
require.ErrorIs(t, err, application.ErrNotFound)
}
func TestRejectCrossGameNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: "game-other",
ApplicationID: app.ApplicationID,
})
require.ErrorIs(t, err, application.ErrNotFound)
}
func TestRejectAlreadyDecidedConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
require.NoError(t, f.applications.UpdateStatus(context.Background(), ports.UpdateApplicationStatusInput{
ApplicationID: app.ApplicationID,
ExpectedFrom: application.StatusSubmitted,
To: application.StatusApproved,
At: f.now,
}))
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.ErrorIs(t, err, application.ErrConflict)
}
func TestRejectPublishFailureDoesNotRollback(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
f.intents.SetError(errors.New("publish failed"))
svc := newService(t, f)
got, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.NoError(t, err)
assert.Equal(t, application.StatusRejected, got.Status)
stored, err := f.applications.Get(context.Background(), app.ApplicationID)
require.NoError(t, err)
assert.Equal(t, application.StatusRejected, stored.Status)
}