feat: game lobby service
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@@ -0,0 +1,216 @@
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// Package rejectapplication implements the `lobby.application.reject`
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// message type. It transitions the application from submitted to
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// rejected, defensively releases any race name reservation held for
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// the applicant in the game, and publishes the
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// `lobby.membership.rejected` notification intent.
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package rejectapplication
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"time"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/logging"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/telemetry"
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"galaxy/notificationintent"
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)
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// Service executes the public-game application rejection use case.
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type Service struct {
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games ports.GameStore
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applications ports.ApplicationStore
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directory ports.RaceNameDirectory
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intents ports.IntentPublisher
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clock func() time.Time
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logger *slog.Logger
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telemetry *telemetry.Runtime
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games loads the game record so the rejection intent can carry
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// the human-readable game_name for display.
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Games ports.GameStore
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// Applications applies the submitted → rejected transition.
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Applications ports.ApplicationStore
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// Directory releases any reservation held for the applicant in
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// the game (no-op when none exists).
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Directory ports.RaceNameDirectory
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// Intents publishes the lobby.membership.rejected intent.
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Intents ports.IntentPublisher
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// Clock supplies the wall-clock used for DecidedAt and the
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// notification's OccurredAt.
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Clock func() time.Time
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// Logger records structured service-level events.
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Logger *slog.Logger
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// Telemetry records the `lobby.application.outcomes` counter on
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// each rejection. Optional; nil disables metric emission.
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Telemetry *telemetry.Runtime
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new reject application service: nil game store")
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case deps.Applications == nil:
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return nil, errors.New("new reject application service: nil application store")
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case deps.Directory == nil:
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return nil, errors.New("new reject application service: nil race name directory")
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case deps.Intents == nil:
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return nil, errors.New("new reject application service: nil intent publisher")
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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applications: deps.Applications,
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directory: deps.Directory,
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intents: deps.Intents,
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clock: clock,
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logger: logger.With("service", "lobby.rejectapplication"),
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telemetry: deps.Telemetry,
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}, nil
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}
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// Input stores the arguments required to reject one application.
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type Input struct {
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// Actor identifies the caller. Must be ActorKindAdmin.
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Actor shared.Actor
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// GameID identifies the game referenced by the request path; it
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// must match the loaded application's GameID.
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GameID common.GameID
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// ApplicationID identifies the target application.
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ApplicationID common.ApplicationID
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}
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// Handle authorizes the actor, validates the application state,
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// transitions the application to rejected, releases any held
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// reservation, and publishes the lobby.membership.rejected intent on
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// success.
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func (service *Service) Handle(ctx context.Context, input Input) (application.Application, error) {
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if service == nil {
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return application.Application{}, errors.New("reject application: nil service")
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}
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if ctx == nil {
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return application.Application{}, errors.New("reject application: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return application.Application{}, fmt.Errorf("reject application: actor: %w", err)
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}
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if !input.Actor.IsAdmin() {
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return application.Application{}, fmt.Errorf(
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"%w: only admin callers may reject applications",
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shared.ErrForbidden,
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)
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}
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if err := input.GameID.Validate(); err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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if err := input.ApplicationID.Validate(); err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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app, err := service.applications.Get(ctx, input.ApplicationID)
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if err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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if app.GameID != input.GameID {
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return application.Application{}, fmt.Errorf(
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"reject application: application %q does not belong to game %q: %w",
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app.ApplicationID, input.GameID, application.ErrNotFound,
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)
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}
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if app.Status != application.StatusSubmitted {
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return application.Application{}, fmt.Errorf(
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"reject application: status %q is not %q: %w",
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app.Status, application.StatusSubmitted, application.ErrConflict,
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)
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}
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gameRecord, err := service.games.Get(ctx, input.GameID)
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if err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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now := service.clock().UTC()
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if err := service.applications.UpdateStatus(ctx, ports.UpdateApplicationStatusInput{
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ApplicationID: app.ApplicationID,
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ExpectedFrom: application.StatusSubmitted,
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To: application.StatusRejected,
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At: now,
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}); err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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if err := service.directory.ReleaseReservation(ctx, gameRecord.GameID.String(), app.ApplicantUserID, app.RaceName); err != nil {
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// The directory contract states ReleaseReservation is a no-op
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// for missing / mismatched / invalid records, so a non-nil
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// error here is unexpected. Log and proceed — the
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// application is already rejected.
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service.logger.WarnContext(ctx, "release reservation on reject",
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"application_id", app.ApplicationID.String(),
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"err", err.Error(),
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)
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}
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intent, err := notificationintent.NewLobbyMembershipRejectedIntent(
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notificationintent.Metadata{
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IdempotencyKey: "lobby.membership.rejected:" + app.ApplicationID.String(),
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OccurredAt: now,
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},
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app.ApplicantUserID,
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notificationintent.LobbyMembershipRejectedPayload{
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GameID: gameRecord.GameID.String(),
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GameName: gameRecord.GameName,
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},
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)
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if err != nil {
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service.logger.ErrorContext(ctx, "build membership rejected intent",
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"application_id", app.ApplicationID.String(),
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"err", err.Error(),
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)
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} else if _, publishErr := service.intents.Publish(ctx, intent); publishErr != nil {
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service.logger.WarnContext(ctx, "publish membership rejected intent",
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"application_id", app.ApplicationID.String(),
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"err", publishErr.Error(),
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)
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}
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rejected, err := service.applications.Get(ctx, app.ApplicationID)
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if err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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service.telemetry.RecordApplicationOutcome(ctx, "rejected")
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logArgs := []any{
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"game_id", gameRecord.GameID.String(),
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"game_status", string(gameRecord.Status),
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"application_id", app.ApplicationID.String(),
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"user_id", app.ApplicantUserID,
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.InfoContext(ctx, "application rejected", logArgs...)
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return rejected, nil
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}
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