feat: game lobby service
This commit is contained in:
@@ -0,0 +1,216 @@
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// Package rejectapplication implements the `lobby.application.reject`
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// message type. It transitions the application from submitted to
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// rejected, defensively releases any race name reservation held for
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// the applicant in the game, and publishes the
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// `lobby.membership.rejected` notification intent.
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package rejectapplication
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"time"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/logging"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/telemetry"
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"galaxy/notificationintent"
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)
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// Service executes the public-game application rejection use case.
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type Service struct {
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games ports.GameStore
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applications ports.ApplicationStore
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directory ports.RaceNameDirectory
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intents ports.IntentPublisher
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clock func() time.Time
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logger *slog.Logger
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telemetry *telemetry.Runtime
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games loads the game record so the rejection intent can carry
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// the human-readable game_name for display.
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Games ports.GameStore
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// Applications applies the submitted → rejected transition.
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Applications ports.ApplicationStore
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// Directory releases any reservation held for the applicant in
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// the game (no-op when none exists).
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Directory ports.RaceNameDirectory
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// Intents publishes the lobby.membership.rejected intent.
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Intents ports.IntentPublisher
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// Clock supplies the wall-clock used for DecidedAt and the
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// notification's OccurredAt.
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Clock func() time.Time
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// Logger records structured service-level events.
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Logger *slog.Logger
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// Telemetry records the `lobby.application.outcomes` counter on
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// each rejection. Optional; nil disables metric emission.
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Telemetry *telemetry.Runtime
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new reject application service: nil game store")
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case deps.Applications == nil:
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return nil, errors.New("new reject application service: nil application store")
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case deps.Directory == nil:
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return nil, errors.New("new reject application service: nil race name directory")
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case deps.Intents == nil:
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return nil, errors.New("new reject application service: nil intent publisher")
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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applications: deps.Applications,
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directory: deps.Directory,
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intents: deps.Intents,
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clock: clock,
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logger: logger.With("service", "lobby.rejectapplication"),
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telemetry: deps.Telemetry,
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}, nil
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}
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// Input stores the arguments required to reject one application.
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type Input struct {
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// Actor identifies the caller. Must be ActorKindAdmin.
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Actor shared.Actor
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// GameID identifies the game referenced by the request path; it
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// must match the loaded application's GameID.
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GameID common.GameID
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// ApplicationID identifies the target application.
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ApplicationID common.ApplicationID
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}
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// Handle authorizes the actor, validates the application state,
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// transitions the application to rejected, releases any held
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// reservation, and publishes the lobby.membership.rejected intent on
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// success.
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func (service *Service) Handle(ctx context.Context, input Input) (application.Application, error) {
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if service == nil {
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return application.Application{}, errors.New("reject application: nil service")
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}
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if ctx == nil {
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return application.Application{}, errors.New("reject application: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return application.Application{}, fmt.Errorf("reject application: actor: %w", err)
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}
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if !input.Actor.IsAdmin() {
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return application.Application{}, fmt.Errorf(
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"%w: only admin callers may reject applications",
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shared.ErrForbidden,
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)
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}
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if err := input.GameID.Validate(); err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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if err := input.ApplicationID.Validate(); err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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app, err := service.applications.Get(ctx, input.ApplicationID)
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if err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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if app.GameID != input.GameID {
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return application.Application{}, fmt.Errorf(
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"reject application: application %q does not belong to game %q: %w",
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app.ApplicationID, input.GameID, application.ErrNotFound,
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)
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}
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if app.Status != application.StatusSubmitted {
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return application.Application{}, fmt.Errorf(
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"reject application: status %q is not %q: %w",
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app.Status, application.StatusSubmitted, application.ErrConflict,
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)
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}
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gameRecord, err := service.games.Get(ctx, input.GameID)
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if err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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now := service.clock().UTC()
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if err := service.applications.UpdateStatus(ctx, ports.UpdateApplicationStatusInput{
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ApplicationID: app.ApplicationID,
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ExpectedFrom: application.StatusSubmitted,
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To: application.StatusRejected,
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At: now,
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}); err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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if err := service.directory.ReleaseReservation(ctx, gameRecord.GameID.String(), app.ApplicantUserID, app.RaceName); err != nil {
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// The directory contract states ReleaseReservation is a no-op
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// for missing / mismatched / invalid records, so a non-nil
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// error here is unexpected. Log and proceed — the
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// application is already rejected.
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service.logger.WarnContext(ctx, "release reservation on reject",
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"application_id", app.ApplicationID.String(),
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"err", err.Error(),
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)
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}
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intent, err := notificationintent.NewLobbyMembershipRejectedIntent(
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notificationintent.Metadata{
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IdempotencyKey: "lobby.membership.rejected:" + app.ApplicationID.String(),
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OccurredAt: now,
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},
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app.ApplicantUserID,
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notificationintent.LobbyMembershipRejectedPayload{
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GameID: gameRecord.GameID.String(),
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GameName: gameRecord.GameName,
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},
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)
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if err != nil {
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service.logger.ErrorContext(ctx, "build membership rejected intent",
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"application_id", app.ApplicationID.String(),
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"err", err.Error(),
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)
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} else if _, publishErr := service.intents.Publish(ctx, intent); publishErr != nil {
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service.logger.WarnContext(ctx, "publish membership rejected intent",
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"application_id", app.ApplicationID.String(),
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"err", publishErr.Error(),
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)
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}
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rejected, err := service.applications.Get(ctx, app.ApplicationID)
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if err != nil {
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return application.Application{}, fmt.Errorf("reject application: %w", err)
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}
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service.telemetry.RecordApplicationOutcome(ctx, "rejected")
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logArgs := []any{
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"game_id", gameRecord.GameID.String(),
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"game_status", string(gameRecord.Status),
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"application_id", app.ApplicationID.String(),
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"user_id", app.ApplicantUserID,
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.InfoContext(ctx, "application rejected", logArgs...)
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return rejected, nil
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}
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@@ -0,0 +1,225 @@
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package rejectapplication_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/applicationstub"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/intentpubstub"
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"galaxy/lobby/internal/adapters/racenamestub"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/rejectapplication"
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"galaxy/lobby/internal/service/shared"
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"galaxy/notificationintent"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
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func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
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type fixture struct {
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now time.Time
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games *gamestub.Store
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applications *applicationstub.Store
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directory *racenamestub.Directory
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intents *intentpubstub.Publisher
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openPublicGameID common.GameID
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
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dir, err := racenamestub.NewDirectory(racenamestub.WithClock(fixedClock(now)))
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require.NoError(t, err)
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games := gamestub.NewStore()
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applications := applicationstub.NewStore()
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gameRecord, err := game.New(game.NewGameInput{
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GameID: "game-public",
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GameName: "Galactic Open",
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GameType: game.GameTypePublic,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 2,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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gameRecord.Status = game.StatusEnrollmentOpen
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require.NoError(t, games.Save(context.Background(), gameRecord))
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return &fixture{
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now: now,
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games: games,
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applications: applications,
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directory: dir,
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intents: intentpubstub.NewPublisher(),
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openPublicGameID: gameRecord.GameID,
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}
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}
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func newService(t *testing.T, f *fixture) *rejectapplication.Service {
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t.Helper()
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svc, err := rejectapplication.NewService(rejectapplication.Dependencies{
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Games: f.games,
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Applications: f.applications,
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Directory: f.directory,
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Intents: f.intents,
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Clock: fixedClock(f.now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func seedSubmittedApplication(t *testing.T, f *fixture, applicationID common.ApplicationID, userID, raceName string) application.Application {
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t.Helper()
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app, err := application.New(application.NewApplicationInput{
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ApplicationID: applicationID,
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GameID: f.openPublicGameID,
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ApplicantUserID: userID,
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RaceName: raceName,
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.applications.Save(context.Background(), app))
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return app
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}
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func TestRejectHappyPath(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), rejectapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.NoError(t, err)
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assert.Equal(t, application.StatusRejected, got.Status)
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require.NotNil(t, got.DecidedAt)
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assert.Equal(t, f.now, got.DecidedAt.UTC())
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intents := f.intents.Published()
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require.Len(t, intents, 1)
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assert.Equal(t, notificationintent.NotificationTypeLobbyMembershipRejected, intents[0].NotificationType)
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assert.Equal(t, []string{"user-1"}, intents[0].RecipientUserIDs)
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}
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func TestRejectReleasesPriorReservation(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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require.NoError(t, f.directory.Reserve(context.Background(), f.openPublicGameID.String(), "user-1", "SolarPilot"))
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), rejectapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.NoError(t, err)
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availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
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require.NoError(t, err)
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assert.False(t, availability.Taken)
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assert.Empty(t, availability.HolderUserID)
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}
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func TestRejectUserActorForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), rejectapplication.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestRejectNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), rejectapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: "application-missing",
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})
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require.ErrorIs(t, err, application.ErrNotFound)
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}
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func TestRejectCrossGameNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), rejectapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: "game-other",
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, application.ErrNotFound)
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}
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func TestRejectAlreadyDecidedConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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require.NoError(t, f.applications.UpdateStatus(context.Background(), ports.UpdateApplicationStatusInput{
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ApplicationID: app.ApplicationID,
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ExpectedFrom: application.StatusSubmitted,
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To: application.StatusApproved,
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At: f.now,
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}))
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), rejectapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.ErrorIs(t, err, application.ErrConflict)
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}
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func TestRejectPublishFailureDoesNotRollback(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
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f.intents.SetError(errors.New("publish failed"))
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), rejectapplication.Input{
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Actor: shared.NewAdminActor(),
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GameID: f.openPublicGameID,
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ApplicationID: app.ApplicationID,
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})
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require.NoError(t, err)
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assert.Equal(t, application.StatusRejected, got.Status)
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stored, err := f.applications.Get(context.Background(), app.ApplicationID)
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require.NoError(t, err)
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assert.Equal(t, application.StatusRejected, stored.Status)
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}
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