feat: game lobby service
This commit is contained in:
@@ -0,0 +1,471 @@
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package redeeminvite_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/gapactivationstub"
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"galaxy/lobby/internal/adapters/intentpubstub"
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"galaxy/lobby/internal/adapters/invitestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/adapters/racenamestub"
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"galaxy/lobby/internal/adapters/userservicestub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/redeeminvite"
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"galaxy/lobby/internal/service/shared"
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"galaxy/notificationintent"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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const (
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ownerUserID = "user-owner"
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inviteeUserID = "user-invitee"
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defaultRace = "VoidRunner"
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)
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func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
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func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
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type fixedIDs struct {
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membershipID common.MembershipID
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}
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func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") }
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func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) { return "", errors.New("not used") }
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func (f fixedIDs) NewInviteID() (common.InviteID, error) { return "", errors.New("not used") }
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func (f fixedIDs) NewMembershipID() (common.MembershipID, error) { return f.membershipID, nil }
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type fixture struct {
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now time.Time
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games *gamestub.Store
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invites *invitestub.Store
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memberships *membershipstub.Store
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directory *racenamestub.Directory
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users *userservicestub.Service
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gapStore *gapactivationstub.Store
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intents *intentpubstub.Publisher
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ids fixedIDs
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game game.Game
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}
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func newFixture(t *testing.T, maxPlayers, gapPlayers int) *fixture {
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t.Helper()
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now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
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dir, err := racenamestub.NewDirectory(racenamestub.WithClock(fixedClock(now)))
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require.NoError(t, err)
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games := gamestub.NewStore()
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invites := invitestub.NewStore()
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memberships := membershipstub.NewStore()
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gameRecord, err := game.New(game.NewGameInput{
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GameID: "game-private",
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GameName: "Friends Only",
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GameType: game.GameTypePrivate,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: maxPlayers,
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StartGapHours: 2,
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StartGapPlayers: gapPlayers,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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gameRecord.Status = game.StatusEnrollmentOpen
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require.NoError(t, games.Save(context.Background(), gameRecord))
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users := userservicestub.NewService()
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activeEligibility := ports.Eligibility{
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Exists: true,
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CanLogin: true,
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CanCreatePrivateGame: true,
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CanManagePrivateGame: true,
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CanJoinGame: true,
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CanUpdateProfile: true,
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}
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users.SetEligibility(ownerUserID, activeEligibility)
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users.SetEligibility(inviteeUserID, activeEligibility)
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return &fixture{
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now: now,
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games: games,
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invites: invites,
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memberships: memberships,
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directory: dir,
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users: users,
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gapStore: gapactivationstub.NewStore(),
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intents: intentpubstub.NewPublisher(),
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ids: fixedIDs{membershipID: "membership-fixed"},
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game: gameRecord,
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}
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}
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func newService(t *testing.T, f *fixture) *redeeminvite.Service {
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t.Helper()
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svc, err := redeeminvite.NewService(redeeminvite.Dependencies{
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Games: f.games,
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Invites: f.invites,
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Memberships: f.memberships,
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Directory: f.directory,
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Users: f.users,
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GapStore: f.gapStore,
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Intents: f.intents,
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IDs: f.ids,
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Clock: fixedClock(f.now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func seedCreatedInvite(t *testing.T, f *fixture, inviteID common.InviteID, invitee string) invite.Invite {
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t.Helper()
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inv, err := invite.New(invite.NewInviteInput{
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InviteID: inviteID,
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GameID: f.game.GameID,
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InviterUserID: ownerUserID,
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InviteeUserID: invitee,
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Now: f.now,
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ExpiresAt: f.game.EnrollmentEndsAt,
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})
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require.NoError(t, err)
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require.NoError(t, f.invites.Save(context.Background(), inv))
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return inv
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}
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func defaultInput(f *fixture, inv invite.Invite) redeeminvite.Input {
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return redeeminvite.Input{
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Actor: shared.NewUserActor(inviteeUserID),
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GameID: f.game.GameID,
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InviteID: inv.InviteID,
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RaceName: defaultRace,
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}
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}
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func TestRedeemHappyPath(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.NoError(t, err)
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assert.Equal(t, common.MembershipID("membership-fixed"), got.MembershipID)
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assert.Equal(t, defaultRace, got.RaceName)
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assert.Equal(t, "voidrunner", got.CanonicalKey)
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assert.Equal(t, membership.StatusActive, got.Status)
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assert.Equal(t, f.now, got.JoinedAt)
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assert.Equal(t, inviteeUserID, got.UserID)
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updated, err := f.invites.Get(context.Background(), inv.InviteID)
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require.NoError(t, err)
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assert.Equal(t, invite.StatusRedeemed, updated.Status)
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assert.Equal(t, defaultRace, updated.RaceName)
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require.NotNil(t, updated.DecidedAt)
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avail, err := f.directory.Check(context.Background(), defaultRace, "user-other")
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require.NoError(t, err)
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assert.True(t, avail.Taken)
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assert.Equal(t, inviteeUserID, avail.HolderUserID)
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intents := f.intents.Published()
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require.Len(t, intents, 1)
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assert.Equal(t, notificationintent.NotificationTypeLobbyInviteRedeemed, intents[0].NotificationType)
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assert.Equal(t, []string{ownerUserID}, intents[0].RecipientUserIDs)
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assert.Contains(t, intents[0].PayloadJSON, `"invitee_name":"`+defaultRace+`"`)
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assert.False(t, f.gapStore.WasActivated(f.game.GameID))
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}
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func TestRedeemRejectsInviterPermanentBlock(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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f.users.SetEligibility(ownerUserID, ports.Eligibility{
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Exists: true,
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PermanentBlocked: true,
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})
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.ErrorIs(t, err, shared.ErrSubjectNotFound)
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updated, err := f.invites.Get(context.Background(), inv.InviteID)
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require.NoError(t, err)
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assert.Equal(t, invite.StatusCreated, updated.Status, "invite must remain unchanged on aborted redeem")
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}
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func TestRedeemRejectsInviteePermanentBlock(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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f.users.SetEligibility(inviteeUserID, ports.Eligibility{
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Exists: true,
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PermanentBlocked: true,
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})
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.ErrorIs(t, err, shared.ErrSubjectNotFound)
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}
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func TestRedeemRejectsDeletedInviter(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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f.users.SetEligibility(ownerUserID, ports.Eligibility{Exists: false})
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.ErrorIs(t, err, shared.ErrSubjectNotFound)
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}
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func TestRedeemSurfacesUserServiceTransportFailure(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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f.users.SetFailure(ownerUserID, ports.ErrUserServiceUnavailable)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.ErrorIs(t, err, shared.ErrServiceUnavailable)
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}
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func TestRedeemActivatesGapAtMaxPlayers(t *testing.T) {
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t.Parallel()
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// max=2, gap=1; pre-seed 1 active member. Redeem pushes count to 2 (== max).
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f := newFixture(t, 2, 1)
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preexisting, err := membership.New(membership.NewMembershipInput{
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MembershipID: "membership-pre",
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GameID: f.game.GameID,
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UserID: "user-pre",
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RaceName: "PriorMember",
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CanonicalKey: "priormember",
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), preexisting))
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), defaultInput(f, inv))
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require.NoError(t, err)
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assert.True(t, f.gapStore.WasActivated(f.game.GameID))
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assert.Equal(t, f.now, f.gapStore.ActivatedAt(f.game.GameID))
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}
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func TestRedeemDoesNotActivateGapBelowMax(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.NoError(t, err)
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assert.False(t, f.gapStore.WasActivated(f.game.GameID))
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}
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func TestRedeemAdminActorForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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in := defaultInput(f, inv)
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in.Actor = shared.NewAdminActor()
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_, err := svc.Handle(context.Background(), in)
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestRedeemNonInviteeForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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in := defaultInput(f, inv)
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in.Actor = shared.NewUserActor("user-impostor")
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_, err := svc.Handle(context.Background(), in)
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestRedeemInviteNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), redeeminvite.Input{
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Actor: shared.NewUserActor(inviteeUserID),
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GameID: f.game.GameID,
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InviteID: "invite-missing",
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RaceName: defaultRace,
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})
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require.ErrorIs(t, err, invite.ErrNotFound)
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}
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func TestRedeemCrossGameInviteNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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in := defaultInput(f, inv)
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in.GameID = "game-other"
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_, err := svc.Handle(context.Background(), in)
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require.ErrorIs(t, err, invite.ErrNotFound)
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}
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func TestRedeemAlreadyRedeemedConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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require.NoError(t, f.invites.UpdateStatus(context.Background(), ports.UpdateInviteStatusInput{
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InviteID: inv.InviteID,
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ExpectedFrom: invite.StatusCreated,
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To: invite.StatusDeclined,
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At: f.now,
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}))
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.ErrorIs(t, err, invite.ErrConflict)
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}
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func TestRedeemGameNotEnrollmentOpenConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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rec, err := f.games.Get(context.Background(), f.game.GameID)
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require.NoError(t, err)
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rec.Status = game.StatusReadyToStart
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require.NoError(t, f.games.Save(context.Background(), rec))
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), defaultInput(f, inv))
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestRedeemRosterFullConflict(t *testing.T) {
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t.Parallel()
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// Capacity = max(2) + gap(1) = 3; seed 3 active members.
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f := newFixture(t, 2, 1)
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for i := range 3 {
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member, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))),
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GameID: f.game.GameID,
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UserID: "seed-user-" + string(rune('a'+i)),
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RaceName: "Seed " + string(rune('A'+i)),
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CanonicalKey: "seed" + string(rune('a'+i)),
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), member))
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}
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestRedeemNameTakenByAnotherUser(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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require.NoError(t, f.directory.Reserve(context.Background(), "game-other", "user-other", defaultRace))
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f, inv))
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require.ErrorIs(t, err, ports.ErrNameTaken)
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}
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func TestRedeemInvalidRaceName(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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svc := newService(t, f)
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in := defaultInput(f, inv)
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in.RaceName = " "
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_, err := svc.Handle(context.Background(), in)
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require.ErrorIs(t, err, ports.ErrInvalidName)
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}
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// redeemCASStub wraps invitestub.Store but injects ErrConflict on the next
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// UpdateStatus call so we can observe the rollback path.
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type redeemCASStub struct {
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*invitestub.Store
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failNext bool
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}
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func (s *redeemCASStub) UpdateStatus(ctx context.Context, input ports.UpdateInviteStatusInput) error {
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if s.failNext {
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s.failNext = false
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return invite.ErrConflict
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}
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return s.Store.UpdateStatus(ctx, input)
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}
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func TestRedeemCASConflictReleasesReservation(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
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cas := &redeemCASStub{Store: f.invites, failNext: true}
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svc, err := redeeminvite.NewService(redeeminvite.Dependencies{
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Games: f.games,
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Invites: cas,
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Memberships: f.memberships,
|
||||
Directory: f.directory,
|
||||
Users: f.users,
|
||||
GapStore: f.gapStore,
|
||||
Intents: f.intents,
|
||||
IDs: f.ids,
|
||||
Clock: fixedClock(f.now),
|
||||
Logger: silentLogger(),
|
||||
})
|
||||
require.NoError(t, err)
|
||||
|
||||
_, err = svc.Handle(context.Background(), defaultInput(f, inv))
|
||||
require.ErrorIs(t, err, invite.ErrConflict)
|
||||
|
||||
avail, err := f.directory.Check(context.Background(), defaultRace, "user-other")
|
||||
require.NoError(t, err)
|
||||
assert.False(t, avail.Taken, "reservation must be released after CAS failure")
|
||||
assert.Empty(t, avail.HolderUserID)
|
||||
}
|
||||
|
||||
func TestRedeemPublishFailureDoesNotRollback(t *testing.T) {
|
||||
t.Parallel()
|
||||
f := newFixture(t, 4, 1)
|
||||
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
|
||||
f.intents.SetError(errors.New("publish failed"))
|
||||
|
||||
svc := newService(t, f)
|
||||
got, err := svc.Handle(context.Background(), defaultInput(f, inv))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, common.MembershipID("membership-fixed"), got.MembershipID)
|
||||
|
||||
updated, err := f.invites.Get(context.Background(), inv.InviteID)
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, invite.StatusRedeemed, updated.Status)
|
||||
}
|
||||
Reference in New Issue
Block a user