feat: game lobby service
This commit is contained in:
@@ -0,0 +1,250 @@
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package manualreadytostart_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/intentpubstub"
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"galaxy/lobby/internal/adapters/invitestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/service/manualreadytostart"
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"galaxy/lobby/internal/service/shared"
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"galaxy/notificationintent"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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const (
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publicGameID = common.GameID("game-public")
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privateGameID = common.GameID("game-private")
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ownerUserID = "user-owner"
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)
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func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
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func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
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type fixture struct {
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now time.Time
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games *gamestub.Store
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invites *invitestub.Store
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memberships *membershipstub.Store
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intents *intentpubstub.Publisher
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
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return &fixture{
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now: now,
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games: gamestub.NewStore(),
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invites: invitestub.NewStore(),
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memberships: membershipstub.NewStore(),
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intents: intentpubstub.NewPublisher(),
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}
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}
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func (f *fixture) addGame(t *testing.T, gameID common.GameID, gameType game.GameType, owner string, minPlayers int) game.Game {
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t.Helper()
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rec, err := game.New(game.NewGameInput{
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GameID: gameID,
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GameName: "Test Game",
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GameType: gameType,
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OwnerUserID: owner,
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MinPlayers: minPlayers,
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MaxPlayers: minPlayers + 2,
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StartGapHours: 2,
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StartGapPlayers: 1,
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EnrollmentEndsAt: f.now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: f.now,
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})
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require.NoError(t, err)
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rec.Status = game.StatusEnrollmentOpen
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require.NoError(t, f.games.Save(context.Background(), rec))
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return rec
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}
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func (f *fixture) addActiveMember(t *testing.T, membershipID common.MembershipID, gameID common.GameID, userID string) {
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t.Helper()
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mem, err := membership.New(membership.NewMembershipInput{
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MembershipID: membershipID,
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GameID: gameID,
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UserID: userID,
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RaceName: "Race " + userID,
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CanonicalKey: "race-" + userID,
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), mem))
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}
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func (f *fixture) addCreatedInvite(t *testing.T, inviteID common.InviteID, gameID common.GameID, owner, invitee string) {
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t.Helper()
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rec, err := invite.New(invite.NewInviteInput{
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InviteID: inviteID,
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GameID: gameID,
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InviterUserID: owner,
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InviteeUserID: invitee,
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Now: f.now,
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ExpiresAt: f.now.Add(24 * time.Hour),
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})
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require.NoError(t, err)
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require.NoError(t, f.invites.Save(context.Background(), rec))
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}
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func (f *fixture) newService(t *testing.T) *manualreadytostart.Service {
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t.Helper()
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svc, err := manualreadytostart.NewService(manualreadytostart.Dependencies{
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Games: f.games,
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Memberships: f.memberships,
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Invites: f.invites,
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Intents: f.intents,
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Clock: fixedClock(f.now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func TestHandleAdminClosesPublicEnrollment(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.addGame(t, publicGameID, game.GameTypePublic, "", 2)
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f.addActiveMember(t, "membership-1", publicGameID, "user-a")
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f.addActiveMember(t, "membership-2", publicGameID, "user-b")
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got, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
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Actor: shared.NewAdminActor(),
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GameID: publicGameID,
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})
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require.NoError(t, err)
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assert.Equal(t, game.StatusReadyToStart, got.Status)
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}
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func TestHandleOwnerClosesPrivateEnrollmentAndExpiresInvites(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.addGame(t, privateGameID, game.GameTypePrivate, ownerUserID, 2)
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f.addActiveMember(t, "membership-1", privateGameID, "user-a")
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f.addActiveMember(t, "membership-2", privateGameID, "user-b")
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f.addCreatedInvite(t, "invite-1", privateGameID, ownerUserID, "user-c")
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f.addCreatedInvite(t, "invite-2", privateGameID, ownerUserID, "user-d")
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got, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
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Actor: shared.NewUserActor(ownerUserID),
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GameID: privateGameID,
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})
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require.NoError(t, err)
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assert.Equal(t, game.StatusReadyToStart, got.Status)
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for _, id := range []common.InviteID{"invite-1", "invite-2"} {
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rec, err := f.invites.Get(context.Background(), id)
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require.NoError(t, err)
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assert.Equal(t, invite.StatusExpired, rec.Status)
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}
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intents := f.intents.Published()
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require.Len(t, intents, 2)
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for _, intent := range intents {
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assert.Equal(t, notificationintent.NotificationTypeLobbyInviteExpired, intent.NotificationType)
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assert.Equal(t, []string{ownerUserID}, intent.RecipientUserIDs)
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}
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}
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func TestHandleNonOwnerOnPrivateForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.addGame(t, privateGameID, game.GameTypePrivate, ownerUserID, 2)
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f.addActiveMember(t, "membership-1", privateGameID, "user-a")
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f.addActiveMember(t, "membership-2", privateGameID, "user-b")
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_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
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Actor: shared.NewUserActor("user-impostor"),
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GameID: privateGameID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleUserOnPublicForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.addGame(t, publicGameID, game.GameTypePublic, "", 2)
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f.addActiveMember(t, "membership-1", publicGameID, "user-a")
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f.addActiveMember(t, "membership-2", publicGameID, "user-b")
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_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
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Actor: shared.NewUserActor("user-a"),
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GameID: publicGameID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleGameNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
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Actor: shared.NewAdminActor(),
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GameID: publicGameID,
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestHandleStatusNotEnrollmentOpenConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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rec := f.addGame(t, publicGameID, game.GameTypePublic, "", 2)
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rec.Status = game.StatusDraft
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require.NoError(t, f.games.Save(context.Background(), rec))
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_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
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Actor: shared.NewAdminActor(),
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GameID: publicGameID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleBelowMinPlayersConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.addGame(t, publicGameID, game.GameTypePublic, "", 3)
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f.addActiveMember(t, "membership-1", publicGameID, "user-a")
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f.addActiveMember(t, "membership-2", publicGameID, "user-b")
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_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
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Actor: shared.NewAdminActor(),
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GameID: publicGameID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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current, err := f.games.Get(context.Background(), publicGameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusEnrollmentOpen, current.Status)
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assert.Empty(t, f.intents.Published())
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}
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func TestHandleEmptyInvitesProducesNoNotifications(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.addGame(t, privateGameID, game.GameTypePrivate, ownerUserID, 2)
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f.addActiveMember(t, "membership-1", privateGameID, "user-a")
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f.addActiveMember(t, "membership-2", privateGameID, "user-b")
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_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
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Actor: shared.NewUserActor(ownerUserID),
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GameID: privateGameID,
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})
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require.NoError(t, err)
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assert.Empty(t, f.intents.Published())
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}
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