feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,193 @@
// Package manualreadytostart implements the `lobby.game.ready_to_start`
// message type. It transitions a game record from `enrollment_open` to
// `ready_to_start` after enforcing admin-or-owner authorization and the
// `approved_count >= min_players` precondition. Side effects (expiring
// every still-created invite and publishing `lobby.invite.expired`) are
// delegated to shared.CloseEnrollment so the auto-close path used by the
// enrollment automation worker stays in sync.
package manualreadytostart
import (
"context"
"errors"
"fmt"
"log/slog"
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/logging"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/telemetry"
)
// Service executes the manual ready-to-start use case.
type Service struct {
games ports.GameStore
memberships ports.MembershipStore
invites ports.InviteStore
intents ports.IntentPublisher
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games mediates the CAS status transition and the result read.
Games ports.GameStore
// Memberships is scanned for active records to evaluate the
// approved_count >= min_players precondition.
Memberships ports.MembershipStore
// Invites is forwarded to shared.CloseEnrollment for the cascading
// expiry of created invites on close.
Invites ports.InviteStore
// Intents publishes lobby.invite.expired notifications produced by
// the cascading expiry.
Intents ports.IntentPublisher
// Clock supplies the wall-clock used for UpdatedAt and downstream
// notification timestamps. Defaults to time.Now when nil.
Clock func() time.Time
// Logger records structured service-level events. Defaults to
// slog.Default when nil.
Logger *slog.Logger
// Telemetry forwards into shared.CloseEnrollment so the
// `lobby.game.transitions` and `lobby.invite.outcomes` counters
// are emitted on each manual close. Optional; nil disables metric
// emission.
Telemetry *telemetry.Runtime
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
if deps.Games == nil {
return nil, errors.New("new manual ready-to-start service: nil game store")
}
if deps.Memberships == nil {
return nil, errors.New("new manual ready-to-start service: nil membership store")
}
if deps.Invites == nil {
return nil, errors.New("new manual ready-to-start service: nil invite store")
}
if deps.Intents == nil {
return nil, errors.New("new manual ready-to-start service: nil intent publisher")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
memberships: deps.Memberships,
invites: deps.Invites,
intents: deps.Intents,
clock: clock,
logger: logger.With("service", "lobby.manualreadytostart"),
telemetry: deps.Telemetry,
}, nil
}
// Input stores the arguments required to manually close enrollment on one
// game.
type Input struct {
// Actor identifies the caller.
Actor shared.Actor
// GameID identifies the target game record.
GameID common.GameID
}
// Handle authorizes the actor, checks status and roster preconditions,
// performs the enrollment close (transition + invite expiry +
// notifications), and returns the post-transition snapshot.
func (service *Service) Handle(ctx context.Context, input Input) (game.Game, error) {
if service == nil {
return game.Game{}, errors.New("manual ready-to-start: nil service")
}
if ctx == nil {
return game.Game{}, errors.New("manual ready-to-start: nil context")
}
if err := input.Actor.Validate(); err != nil {
return game.Game{}, fmt.Errorf("manual ready-to-start: actor: %w", err)
}
if err := input.GameID.Validate(); err != nil {
return game.Game{}, fmt.Errorf("manual ready-to-start: %w", err)
}
record, err := service.games.Get(ctx, input.GameID)
if err != nil {
return game.Game{}, fmt.Errorf("manual ready-to-start: %w", err)
}
if err := authorize(input.Actor, record); err != nil {
return game.Game{}, err
}
if record.Status != game.StatusEnrollmentOpen {
return game.Game{}, fmt.Errorf(
"manual ready-to-start: status %q is not enrollment_open: %w",
record.Status, game.ErrConflict,
)
}
approvedCount, err := shared.CountActiveMemberships(ctx, service.memberships, input.GameID)
if err != nil {
return game.Game{}, fmt.Errorf("manual ready-to-start: %w", err)
}
if approvedCount < record.MinPlayers {
return game.Game{}, fmt.Errorf(
"manual ready-to-start: approved_count %d is below min_players %d: %w",
approvedCount, record.MinPlayers, game.ErrConflict,
)
}
at := service.clock().UTC()
updated, err := shared.CloseEnrollment(ctx, shared.CloseEnrollmentDeps{
Games: service.games,
Invites: service.invites,
Intents: service.intents,
Logger: service.logger,
Telemetry: service.telemetry,
}, input.GameID, game.TriggerManual, at)
if err != nil {
return game.Game{}, fmt.Errorf("manual ready-to-start: %w", err)
}
logArgs := []any{
"game_id", updated.GameID.String(),
"from_status", string(game.StatusEnrollmentOpen),
"to_status", string(updated.Status),
"trigger", string(game.TriggerManual),
"approved_count", approvedCount,
"actor_kind", string(input.Actor.Kind),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "game manually moved to ready_to_start", logArgs...)
return updated, nil
}
// authorize enforces admin OR private-owner access to the record.
func authorize(actor shared.Actor, record game.Game) error {
if actor.IsAdmin() {
return nil
}
if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID {
return nil
}
return fmt.Errorf("%w: actor is not authorized to close enrollment on game %q",
shared.ErrForbidden, record.GameID.String())
}
@@ -0,0 +1,250 @@
package manualreadytostart_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/intentpubstub"
"galaxy/lobby/internal/adapters/invitestub"
"galaxy/lobby/internal/adapters/membershipstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/service/manualreadytostart"
"galaxy/lobby/internal/service/shared"
"galaxy/notificationintent"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
const (
publicGameID = common.GameID("game-public")
privateGameID = common.GameID("game-private")
ownerUserID = "user-owner"
)
func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
type fixture struct {
now time.Time
games *gamestub.Store
invites *invitestub.Store
memberships *membershipstub.Store
intents *intentpubstub.Publisher
}
func newFixture(t *testing.T) *fixture {
t.Helper()
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
return &fixture{
now: now,
games: gamestub.NewStore(),
invites: invitestub.NewStore(),
memberships: membershipstub.NewStore(),
intents: intentpubstub.NewPublisher(),
}
}
func (f *fixture) addGame(t *testing.T, gameID common.GameID, gameType game.GameType, owner string, minPlayers int) game.Game {
t.Helper()
rec, err := game.New(game.NewGameInput{
GameID: gameID,
GameName: "Test Game",
GameType: gameType,
OwnerUserID: owner,
MinPlayers: minPlayers,
MaxPlayers: minPlayers + 2,
StartGapHours: 2,
StartGapPlayers: 1,
EnrollmentEndsAt: f.now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: f.now,
})
require.NoError(t, err)
rec.Status = game.StatusEnrollmentOpen
require.NoError(t, f.games.Save(context.Background(), rec))
return rec
}
func (f *fixture) addActiveMember(t *testing.T, membershipID common.MembershipID, gameID common.GameID, userID string) {
t.Helper()
mem, err := membership.New(membership.NewMembershipInput{
MembershipID: membershipID,
GameID: gameID,
UserID: userID,
RaceName: "Race " + userID,
CanonicalKey: "race-" + userID,
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), mem))
}
func (f *fixture) addCreatedInvite(t *testing.T, inviteID common.InviteID, gameID common.GameID, owner, invitee string) {
t.Helper()
rec, err := invite.New(invite.NewInviteInput{
InviteID: inviteID,
GameID: gameID,
InviterUserID: owner,
InviteeUserID: invitee,
Now: f.now,
ExpiresAt: f.now.Add(24 * time.Hour),
})
require.NoError(t, err)
require.NoError(t, f.invites.Save(context.Background(), rec))
}
func (f *fixture) newService(t *testing.T) *manualreadytostart.Service {
t.Helper()
svc, err := manualreadytostart.NewService(manualreadytostart.Dependencies{
Games: f.games,
Memberships: f.memberships,
Invites: f.invites,
Intents: f.intents,
Clock: fixedClock(f.now),
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func TestHandleAdminClosesPublicEnrollment(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.addGame(t, publicGameID, game.GameTypePublic, "", 2)
f.addActiveMember(t, "membership-1", publicGameID, "user-a")
f.addActiveMember(t, "membership-2", publicGameID, "user-b")
got, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
Actor: shared.NewAdminActor(),
GameID: publicGameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusReadyToStart, got.Status)
}
func TestHandleOwnerClosesPrivateEnrollmentAndExpiresInvites(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.addGame(t, privateGameID, game.GameTypePrivate, ownerUserID, 2)
f.addActiveMember(t, "membership-1", privateGameID, "user-a")
f.addActiveMember(t, "membership-2", privateGameID, "user-b")
f.addCreatedInvite(t, "invite-1", privateGameID, ownerUserID, "user-c")
f.addCreatedInvite(t, "invite-2", privateGameID, ownerUserID, "user-d")
got, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
Actor: shared.NewUserActor(ownerUserID),
GameID: privateGameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusReadyToStart, got.Status)
for _, id := range []common.InviteID{"invite-1", "invite-2"} {
rec, err := f.invites.Get(context.Background(), id)
require.NoError(t, err)
assert.Equal(t, invite.StatusExpired, rec.Status)
}
intents := f.intents.Published()
require.Len(t, intents, 2)
for _, intent := range intents {
assert.Equal(t, notificationintent.NotificationTypeLobbyInviteExpired, intent.NotificationType)
assert.Equal(t, []string{ownerUserID}, intent.RecipientUserIDs)
}
}
func TestHandleNonOwnerOnPrivateForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.addGame(t, privateGameID, game.GameTypePrivate, ownerUserID, 2)
f.addActiveMember(t, "membership-1", privateGameID, "user-a")
f.addActiveMember(t, "membership-2", privateGameID, "user-b")
_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
Actor: shared.NewUserActor("user-impostor"),
GameID: privateGameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleUserOnPublicForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.addGame(t, publicGameID, game.GameTypePublic, "", 2)
f.addActiveMember(t, "membership-1", publicGameID, "user-a")
f.addActiveMember(t, "membership-2", publicGameID, "user-b")
_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
Actor: shared.NewUserActor("user-a"),
GameID: publicGameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleGameNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
Actor: shared.NewAdminActor(),
GameID: publicGameID,
})
require.ErrorIs(t, err, game.ErrNotFound)
}
func TestHandleStatusNotEnrollmentOpenConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
rec := f.addGame(t, publicGameID, game.GameTypePublic, "", 2)
rec.Status = game.StatusDraft
require.NoError(t, f.games.Save(context.Background(), rec))
_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
Actor: shared.NewAdminActor(),
GameID: publicGameID,
})
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleBelowMinPlayersConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.addGame(t, publicGameID, game.GameTypePublic, "", 3)
f.addActiveMember(t, "membership-1", publicGameID, "user-a")
f.addActiveMember(t, "membership-2", publicGameID, "user-b")
_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
Actor: shared.NewAdminActor(),
GameID: publicGameID,
})
require.ErrorIs(t, err, game.ErrConflict)
current, err := f.games.Get(context.Background(), publicGameID)
require.NoError(t, err)
assert.Equal(t, game.StatusEnrollmentOpen, current.Status)
assert.Empty(t, f.intents.Published())
}
func TestHandleEmptyInvitesProducesNoNotifications(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.addGame(t, privateGameID, game.GameTypePrivate, ownerUserID, 2)
f.addActiveMember(t, "membership-1", privateGameID, "user-a")
f.addActiveMember(t, "membership-2", privateGameID, "user-b")
_, err := f.newService(t).Handle(context.Background(), manualreadytostart.Input{
Actor: shared.NewUserActor(ownerUserID),
GameID: privateGameID,
})
require.NoError(t, err)
assert.Empty(t, f.intents.Published())
}