feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,214 @@
// Package listmyinvites implements the `lobby.my_invites.list` message
// type. It returns invites addressed to the acting user with status
// `created`, joined with the host game's `game_name` and the inviter's
// display name as defined in `lobby/README.md` §«My open invitations»:
// the inviter's race name when the inviter holds an active membership
// in the host game, and the inviter's `user_id` otherwise.
//
// The service is exclusively self-service: admin actors are rejected
// with `shared.ErrForbidden`.
package listmyinvites
import (
"context"
"errors"
"fmt"
"log/slog"
"sort"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
)
// Service executes the list-my-invites use case.
type Service struct {
games ports.GameStore
invites ports.InviteStore
memberships ports.MembershipStore
logger *slog.Logger
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games is loaded per invite to enrich the response with the host
// game's name and to access its OwnerUserID.
Games ports.GameStore
// Invites supplies the per-invitee index.
Invites ports.InviteStore
// Memberships is consulted per invite's host game to derive the
// inviter's race name. It may be replaced with a denormalized field
// later without changing this contract.
Memberships ports.MembershipStore
// Logger records structured diagnostics. Defaults to slog.Default
// when nil.
Logger *slog.Logger
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new list my invites service: nil game store")
case deps.Invites == nil:
return nil, errors.New("new list my invites service: nil invite store")
case deps.Memberships == nil:
return nil, errors.New("new list my invites service: nil membership store")
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
invites: deps.Invites,
memberships: deps.Memberships,
logger: logger.With("service", "lobby.listmyinvites"),
}, nil
}
// Input stores the arguments required to compute the acting user's
// open-invites view.
type Input struct {
// Actor identifies the caller. Must be ActorKindUser.
Actor shared.Actor
// Page stores the pagination request.
Page shared.Page
}
// Item enriches one open invite with the host game's name and the
// derived inviter display name, mirroring the OpenAPI `MyInviteItem`
// schema.
type Item struct {
Invite invite.Invite
GameName string
InviterName string
}
// Output stores the page returned by Handle.
type Output struct {
// Items stores the enriched invite records included in the current
// page.
Items []Item
// NextPageToken stores the opaque continuation token; empty when
// the current page is the last one.
NextPageToken string
}
// Handle authorizes the actor as a user, fetches their invites,
// filters to `created`, joins with the game store and the inviter's
// active membership, sorts, and returns the requested page.
func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
if service == nil {
return Output{}, errors.New("list my invites: nil service")
}
if ctx == nil {
return Output{}, errors.New("list my invites: nil context")
}
if err := input.Actor.Validate(); err != nil {
return Output{}, fmt.Errorf("list my invites: actor: %w", err)
}
if !input.Actor.IsUser() {
return Output{}, fmt.Errorf(
"%w: only authenticated user actors may list their invites",
shared.ErrForbidden,
)
}
records, err := service.invites.GetByUser(ctx, input.Actor.UserID)
if err != nil {
return Output{}, fmt.Errorf("list my invites: %w", err)
}
candidates := make([]Item, 0, len(records))
for _, record := range records {
if record.Status != invite.StatusCreated {
continue
}
gameName, ok := service.lookupGameName(ctx, record.GameID, record.InviteID)
if !ok {
continue
}
inviterName, err := service.deriveInviterName(ctx, record)
if err != nil {
return Output{}, fmt.Errorf("list my invites: %w", err)
}
candidates = append(candidates, Item{
Invite: record,
GameName: gameName,
InviterName: inviterName,
})
}
sortItems(candidates)
start, end, nextOffset, hasMore := shared.Window(len(candidates), input.Page)
out := Output{Items: append([]Item(nil), candidates[start:end]...)}
if hasMore {
out.NextPageToken = shared.EncodeToken(nextOffset)
}
return out, nil
}
// lookupGameName returns the host game's name. A missing game record
// is logged at warn and the invite is dropped from the response — the
// invite cannot meaningfully render without the parent game.
func (service *Service) lookupGameName(
ctx context.Context,
gameID common.GameID,
inviteID common.InviteID,
) (string, bool) {
record, err := service.games.Get(ctx, gameID)
if err == nil {
return record.GameName, true
}
if errors.Is(err, game.ErrNotFound) {
service.logger.WarnContext(ctx, "invite references missing game",
"invite_id", inviteID.String(),
"game_id", gameID.String(),
)
return "", false
}
service.logger.ErrorContext(ctx, "load invite game",
"invite_id", inviteID.String(),
"game_id", gameID.String(),
"err", err.Error(),
)
return "", false
}
// deriveInviterName returns the inviter's race name when an active
// membership exists in the host game; otherwise it returns the
// inviter's user_id verbatim, matching README §«Invite Lifecycle».
func (service *Service) deriveInviterName(ctx context.Context, record invite.Invite) (string, error) {
memberships, err := service.memberships.GetByGame(ctx, record.GameID)
if err != nil {
return "", err
}
for _, mb := range memberships {
if mb.UserID == record.InviterUserID && mb.Status == membership.StatusActive {
return mb.RaceName, nil
}
}
return record.InviterUserID, nil
}
// sortItems orders invites by CreatedAt descending; InviteID breaks
// ties for stable output across adapters.
func sortItems(items []Item) {
sort.Slice(items, func(i, j int) bool {
ci, cj := items[i].Invite.CreatedAt, items[j].Invite.CreatedAt
if !ci.Equal(cj) {
return ci.After(cj)
}
return items[i].Invite.InviteID < items[j].Invite.InviteID
})
}
@@ -0,0 +1,236 @@
package listmyinvites_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/invitestub"
"galaxy/lobby/internal/adapters/membershipstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/listmyinvites"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
type fixture struct {
games *gamestub.Store
invites *invitestub.Store
memberships *membershipstub.Store
svc *listmyinvites.Service
}
func newFixture(t *testing.T) *fixture {
t.Helper()
games := gamestub.NewStore()
invites := invitestub.NewStore()
memberships := membershipstub.NewStore()
svc, err := listmyinvites.NewService(listmyinvites.Dependencies{
Games: games,
Invites: invites,
Memberships: memberships,
Logger: silentLogger(),
})
require.NoError(t, err)
return &fixture{games: games, invites: invites, memberships: memberships, svc: svc}
}
func seedPrivateGame(
t *testing.T,
store *gamestub.Store,
id common.GameID,
owner string,
name string,
now time.Time,
) {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: name,
GameType: game.GameTypePrivate,
OwnerUserID: owner,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
}
func seedInvite(
t *testing.T,
store *invitestub.Store,
id common.InviteID,
gameID common.GameID,
inviter, invitee string,
status invite.Status,
createdAt time.Time,
) {
t.Helper()
record, err := invite.New(invite.NewInviteInput{
InviteID: id,
GameID: gameID,
InviterUserID: inviter,
InviteeUserID: invitee,
Now: createdAt,
ExpiresAt: createdAt.Add(48 * time.Hour),
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
if status != invite.StatusCreated {
input := ports.UpdateInviteStatusInput{
InviteID: id,
ExpectedFrom: invite.StatusCreated,
To: status,
At: createdAt.Add(time.Minute),
}
if status == invite.StatusRedeemed {
input.RaceName = "Race-" + invitee
}
require.NoError(t, store.UpdateStatus(context.Background(), input))
}
}
func seedActiveMembership(
t *testing.T,
store *membershipstub.Store,
gameID common.GameID,
userID, raceName string,
now time.Time,
) {
t.Helper()
record, err := membership.New(membership.NewMembershipInput{
MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
GameID: gameID,
UserID: userID,
RaceName: raceName,
CanonicalKey: raceName,
Now: now,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
}
func TestHandleReturnsCreatedOnly(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
seedPrivateGame(t, fix.games, "game-1", "user-owner", "Hyperion", now)
seedInvite(t, fix.invites, "invite-created", "game-1", "user-owner", "user-invitee", invite.StatusCreated, now)
seedInvite(t, fix.invites, "invite-declined", "game-1", "user-owner", "user-invitee", invite.StatusDeclined, now)
seedInvite(t, fix.invites, "invite-revoked", "game-1", "user-owner", "user-invitee", invite.StatusRevoked, now)
out, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
Actor: shared.NewUserActor("user-invitee"),
})
require.NoError(t, err)
require.Len(t, out.Items, 1)
require.Equal(t, common.InviteID("invite-created"), out.Items[0].Invite.InviteID)
require.Equal(t, "Hyperion", out.Items[0].GameName)
}
func TestHandleInviterNameUsesRaceWhenAvailable(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
seedPrivateGame(t, fix.games, "game-1", "user-owner", "G", now)
seedActiveMembership(t, fix.memberships, "game-1", "user-owner", "Centauri", now)
seedInvite(t, fix.invites, "invite-1", "game-1", "user-owner", "user-invitee", invite.StatusCreated, now)
out, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
Actor: shared.NewUserActor("user-invitee"),
})
require.NoError(t, err)
require.Len(t, out.Items, 1)
require.Equal(t, "Centauri", out.Items[0].InviterName)
}
func TestHandleInviterNameFallsBackToUserID(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
seedPrivateGame(t, fix.games, "game-1", "user-owner", "G", now)
// no membership for inviter
seedInvite(t, fix.invites, "invite-1", "game-1", "user-owner", "user-invitee", invite.StatusCreated, now)
out, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
Actor: shared.NewUserActor("user-invitee"),
})
require.NoError(t, err)
require.Len(t, out.Items, 1)
require.Equal(t, "user-owner", out.Items[0].InviterName)
}
func TestHandleAdminForbidden(t *testing.T) {
t.Parallel()
fix := newFixture(t)
_, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
Actor: shared.NewAdminActor(),
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandlePagination(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
for i := range 4 {
gid := common.GameID("game-page-" + string(rune('a'+i)))
seedPrivateGame(t, fix.games, gid, "user-owner", "G", now)
seedInvite(t, fix.invites,
common.InviteID("invite-page-"+string(rune('a'+i))),
gid, "user-owner", "user-invitee", invite.StatusCreated,
now.Add(time.Duration(i)*time.Minute),
)
}
first, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
Actor: shared.NewUserActor("user-invitee"),
Page: shared.Page{Size: 2},
})
require.NoError(t, err)
require.Len(t, first.Items, 2)
require.NotEmpty(t, first.NextPageToken)
require.Equal(t, common.InviteID("invite-page-d"), first.Items[0].Invite.InviteID)
require.Equal(t, common.InviteID("invite-page-c"), first.Items[1].Invite.InviteID)
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
cases := []struct {
name string
deps listmyinvites.Dependencies
}{
{"nil games", listmyinvites.Dependencies{Invites: invitestub.NewStore(), Memberships: membershipstub.NewStore()}},
{"nil invites", listmyinvites.Dependencies{Games: gamestub.NewStore(), Memberships: membershipstub.NewStore()}},
{"nil memberships", listmyinvites.Dependencies{Games: gamestub.NewStore(), Invites: invitestub.NewStore()}},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
_, err := listmyinvites.NewService(tc.deps)
require.Error(t, err)
})
}
}