feat: game lobby service
This commit is contained in:
@@ -0,0 +1,214 @@
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// Package listmyinvites implements the `lobby.my_invites.list` message
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// type. It returns invites addressed to the acting user with status
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// `created`, joined with the host game's `game_name` and the inviter's
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// display name as defined in `lobby/README.md` §«My open invitations»:
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// the inviter's race name when the inviter holds an active membership
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// in the host game, and the inviter's `user_id` otherwise.
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//
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// The service is exclusively self-service: admin actors are rejected
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// with `shared.ErrForbidden`.
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package listmyinvites
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"sort"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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)
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// Service executes the list-my-invites use case.
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type Service struct {
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games ports.GameStore
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invites ports.InviteStore
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memberships ports.MembershipStore
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logger *slog.Logger
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games is loaded per invite to enrich the response with the host
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// game's name and to access its OwnerUserID.
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Games ports.GameStore
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// Invites supplies the per-invitee index.
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Invites ports.InviteStore
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// Memberships is consulted per invite's host game to derive the
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// inviter's race name. It may be replaced with a denormalized field
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// later without changing this contract.
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Memberships ports.MembershipStore
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// Logger records structured diagnostics. Defaults to slog.Default
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// when nil.
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Logger *slog.Logger
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new list my invites service: nil game store")
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case deps.Invites == nil:
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return nil, errors.New("new list my invites service: nil invite store")
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case deps.Memberships == nil:
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return nil, errors.New("new list my invites service: nil membership store")
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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invites: deps.Invites,
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memberships: deps.Memberships,
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logger: logger.With("service", "lobby.listmyinvites"),
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}, nil
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}
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// Input stores the arguments required to compute the acting user's
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// open-invites view.
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type Input struct {
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// Actor identifies the caller. Must be ActorKindUser.
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Actor shared.Actor
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// Page stores the pagination request.
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Page shared.Page
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}
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// Item enriches one open invite with the host game's name and the
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// derived inviter display name, mirroring the OpenAPI `MyInviteItem`
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// schema.
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type Item struct {
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Invite invite.Invite
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GameName string
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InviterName string
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}
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// Output stores the page returned by Handle.
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type Output struct {
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// Items stores the enriched invite records included in the current
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// page.
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Items []Item
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// NextPageToken stores the opaque continuation token; empty when
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// the current page is the last one.
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NextPageToken string
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}
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// Handle authorizes the actor as a user, fetches their invites,
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// filters to `created`, joins with the game store and the inviter's
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// active membership, sorts, and returns the requested page.
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func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
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if service == nil {
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return Output{}, errors.New("list my invites: nil service")
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}
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if ctx == nil {
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return Output{}, errors.New("list my invites: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return Output{}, fmt.Errorf("list my invites: actor: %w", err)
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}
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if !input.Actor.IsUser() {
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return Output{}, fmt.Errorf(
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"%w: only authenticated user actors may list their invites",
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shared.ErrForbidden,
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)
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}
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records, err := service.invites.GetByUser(ctx, input.Actor.UserID)
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if err != nil {
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return Output{}, fmt.Errorf("list my invites: %w", err)
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}
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candidates := make([]Item, 0, len(records))
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for _, record := range records {
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if record.Status != invite.StatusCreated {
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continue
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}
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gameName, ok := service.lookupGameName(ctx, record.GameID, record.InviteID)
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if !ok {
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continue
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}
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inviterName, err := service.deriveInviterName(ctx, record)
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if err != nil {
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return Output{}, fmt.Errorf("list my invites: %w", err)
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}
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candidates = append(candidates, Item{
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Invite: record,
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GameName: gameName,
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InviterName: inviterName,
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})
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}
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sortItems(candidates)
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start, end, nextOffset, hasMore := shared.Window(len(candidates), input.Page)
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out := Output{Items: append([]Item(nil), candidates[start:end]...)}
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if hasMore {
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out.NextPageToken = shared.EncodeToken(nextOffset)
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}
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return out, nil
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}
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// lookupGameName returns the host game's name. A missing game record
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// is logged at warn and the invite is dropped from the response — the
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// invite cannot meaningfully render without the parent game.
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func (service *Service) lookupGameName(
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ctx context.Context,
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gameID common.GameID,
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inviteID common.InviteID,
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) (string, bool) {
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record, err := service.games.Get(ctx, gameID)
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if err == nil {
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return record.GameName, true
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}
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if errors.Is(err, game.ErrNotFound) {
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service.logger.WarnContext(ctx, "invite references missing game",
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"invite_id", inviteID.String(),
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"game_id", gameID.String(),
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)
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return "", false
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}
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service.logger.ErrorContext(ctx, "load invite game",
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"invite_id", inviteID.String(),
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"game_id", gameID.String(),
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"err", err.Error(),
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)
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return "", false
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}
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// deriveInviterName returns the inviter's race name when an active
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// membership exists in the host game; otherwise it returns the
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// inviter's user_id verbatim, matching README §«Invite Lifecycle».
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func (service *Service) deriveInviterName(ctx context.Context, record invite.Invite) (string, error) {
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memberships, err := service.memberships.GetByGame(ctx, record.GameID)
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if err != nil {
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return "", err
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}
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for _, mb := range memberships {
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if mb.UserID == record.InviterUserID && mb.Status == membership.StatusActive {
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return mb.RaceName, nil
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}
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}
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return record.InviterUserID, nil
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}
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// sortItems orders invites by CreatedAt descending; InviteID breaks
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// ties for stable output across adapters.
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func sortItems(items []Item) {
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sort.Slice(items, func(i, j int) bool {
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ci, cj := items[i].Invite.CreatedAt, items[j].Invite.CreatedAt
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if !ci.Equal(cj) {
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return ci.After(cj)
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}
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return items[i].Invite.InviteID < items[j].Invite.InviteID
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})
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}
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@@ -0,0 +1,236 @@
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package listmyinvites_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/invitestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/listmyinvites"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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type fixture struct {
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games *gamestub.Store
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invites *invitestub.Store
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memberships *membershipstub.Store
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svc *listmyinvites.Service
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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games := gamestub.NewStore()
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invites := invitestub.NewStore()
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memberships := membershipstub.NewStore()
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svc, err := listmyinvites.NewService(listmyinvites.Dependencies{
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Games: games,
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Invites: invites,
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Memberships: memberships,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return &fixture{games: games, invites: invites, memberships: memberships, svc: svc}
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}
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func seedPrivateGame(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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owner string,
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name string,
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now time.Time,
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) {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: name,
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GameType: game.GameTypePrivate,
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OwnerUserID: owner,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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}
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func seedInvite(
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t *testing.T,
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store *invitestub.Store,
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id common.InviteID,
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gameID common.GameID,
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inviter, invitee string,
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status invite.Status,
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createdAt time.Time,
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) {
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t.Helper()
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record, err := invite.New(invite.NewInviteInput{
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InviteID: id,
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GameID: gameID,
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InviterUserID: inviter,
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InviteeUserID: invitee,
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Now: createdAt,
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ExpiresAt: createdAt.Add(48 * time.Hour),
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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if status != invite.StatusCreated {
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input := ports.UpdateInviteStatusInput{
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InviteID: id,
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ExpectedFrom: invite.StatusCreated,
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To: status,
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At: createdAt.Add(time.Minute),
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}
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if status == invite.StatusRedeemed {
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input.RaceName = "Race-" + invitee
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}
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require.NoError(t, store.UpdateStatus(context.Background(), input))
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}
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}
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func seedActiveMembership(
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t *testing.T,
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store *membershipstub.Store,
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gameID common.GameID,
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userID, raceName string,
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now time.Time,
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) {
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t.Helper()
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record, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
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GameID: gameID,
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UserID: userID,
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RaceName: raceName,
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CanonicalKey: raceName,
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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}
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func TestHandleReturnsCreatedOnly(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedPrivateGame(t, fix.games, "game-1", "user-owner", "Hyperion", now)
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seedInvite(t, fix.invites, "invite-created", "game-1", "user-owner", "user-invitee", invite.StatusCreated, now)
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seedInvite(t, fix.invites, "invite-declined", "game-1", "user-owner", "user-invitee", invite.StatusDeclined, now)
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seedInvite(t, fix.invites, "invite-revoked", "game-1", "user-owner", "user-invitee", invite.StatusRevoked, now)
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out, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
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Actor: shared.NewUserActor("user-invitee"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 1)
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require.Equal(t, common.InviteID("invite-created"), out.Items[0].Invite.InviteID)
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require.Equal(t, "Hyperion", out.Items[0].GameName)
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}
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func TestHandleInviterNameUsesRaceWhenAvailable(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedPrivateGame(t, fix.games, "game-1", "user-owner", "G", now)
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seedActiveMembership(t, fix.memberships, "game-1", "user-owner", "Centauri", now)
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seedInvite(t, fix.invites, "invite-1", "game-1", "user-owner", "user-invitee", invite.StatusCreated, now)
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out, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
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Actor: shared.NewUserActor("user-invitee"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 1)
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require.Equal(t, "Centauri", out.Items[0].InviterName)
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}
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func TestHandleInviterNameFallsBackToUserID(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedPrivateGame(t, fix.games, "game-1", "user-owner", "G", now)
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// no membership for inviter
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seedInvite(t, fix.invites, "invite-1", "game-1", "user-owner", "user-invitee", invite.StatusCreated, now)
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out, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
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Actor: shared.NewUserActor("user-invitee"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 1)
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require.Equal(t, "user-owner", out.Items[0].InviterName)
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}
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func TestHandleAdminForbidden(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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_, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
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Actor: shared.NewAdminActor(),
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandlePagination(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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for i := range 4 {
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gid := common.GameID("game-page-" + string(rune('a'+i)))
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seedPrivateGame(t, fix.games, gid, "user-owner", "G", now)
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seedInvite(t, fix.invites,
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common.InviteID("invite-page-"+string(rune('a'+i))),
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gid, "user-owner", "user-invitee", invite.StatusCreated,
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now.Add(time.Duration(i)*time.Minute),
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)
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}
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first, err := fix.svc.Handle(context.Background(), listmyinvites.Input{
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Actor: shared.NewUserActor("user-invitee"),
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Page: shared.Page{Size: 2},
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})
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require.NoError(t, err)
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require.Len(t, first.Items, 2)
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require.NotEmpty(t, first.NextPageToken)
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require.Equal(t, common.InviteID("invite-page-d"), first.Items[0].Invite.InviteID)
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require.Equal(t, common.InviteID("invite-page-c"), first.Items[1].Invite.InviteID)
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}
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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t.Parallel()
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cases := []struct {
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name string
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deps listmyinvites.Dependencies
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}{
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{"nil games", listmyinvites.Dependencies{Invites: invitestub.NewStore(), Memberships: membershipstub.NewStore()}},
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{"nil invites", listmyinvites.Dependencies{Games: gamestub.NewStore(), Memberships: membershipstub.NewStore()}},
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{"nil memberships", listmyinvites.Dependencies{Games: gamestub.NewStore(), Invites: invitestub.NewStore()}},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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_, err := listmyinvites.NewService(tc.deps)
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require.Error(t, err)
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})
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}
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}
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