feat: game lobby service
This commit is contained in:
@@ -0,0 +1,201 @@
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package listmygames_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/listmygames"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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type fixture struct {
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games *gamestub.Store
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memberships *membershipstub.Store
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svc *listmygames.Service
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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games := gamestub.NewStore()
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memberships := membershipstub.NewStore()
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svc, err := listmygames.NewService(listmygames.Dependencies{
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Games: games,
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Memberships: memberships,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return &fixture{games: games, memberships: memberships, svc: svc}
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}
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func seedGameWithStatus(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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status game.Status,
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now time.Time,
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) {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed",
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GameType: game.GameTypePublic,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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if status != game.StatusDraft {
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record.Status = status
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record.UpdatedAt = now.Add(time.Minute)
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if status == game.StatusRunning || status == game.StatusPaused ||
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status == game.StatusFinished {
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started := now.Add(time.Minute)
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record.StartedAt = &started
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}
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}
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require.NoError(t, store.Save(context.Background(), record))
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}
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func seedMembership(
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t *testing.T,
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store *membershipstub.Store,
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gameID common.GameID,
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userID string,
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status membership.Status,
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joinedAt time.Time,
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) {
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t.Helper()
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record, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
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GameID: gameID,
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UserID: userID,
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RaceName: "Race-" + userID,
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CanonicalKey: "race-" + userID,
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Now: joinedAt,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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if status != membership.StatusActive {
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
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MembershipID: record.MembershipID,
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ExpectedFrom: membership.StatusActive,
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To: status,
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At: joinedAt.Add(time.Minute),
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}))
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}
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}
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func TestHandleReturnsRunningAndPaused(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedGameWithStatus(t, fix.games, "game-running", game.StatusRunning, now)
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seedGameWithStatus(t, fix.games, "game-paused", game.StatusPaused, now)
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seedGameWithStatus(t, fix.games, "game-finished", game.StatusFinished, now)
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seedGameWithStatus(t, fix.games, "game-enroll", game.StatusEnrollmentOpen, now)
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for _, id := range []common.GameID{"game-running", "game-paused", "game-finished", "game-enroll"} {
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seedMembership(t, fix.memberships, id, "user-1", membership.StatusActive, now)
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}
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out, err := fix.svc.Handle(context.Background(), listmygames.Input{
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Actor: shared.NewUserActor("user-1"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 2)
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gotIDs := []common.GameID{out.Items[0].GameID, out.Items[1].GameID}
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require.Contains(t, gotIDs, common.GameID("game-running"))
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require.Contains(t, gotIDs, common.GameID("game-paused"))
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}
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func TestHandleIgnoresRemovedAndBlockedMemberships(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedGameWithStatus(t, fix.games, "game-removed", game.StatusRunning, now)
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seedGameWithStatus(t, fix.games, "game-blocked", game.StatusRunning, now)
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seedGameWithStatus(t, fix.games, "game-active", game.StatusRunning, now)
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seedMembership(t, fix.memberships, "game-removed", "user-1", membership.StatusRemoved, now)
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seedMembership(t, fix.memberships, "game-blocked", "user-1", membership.StatusBlocked, now)
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seedMembership(t, fix.memberships, "game-active", "user-1", membership.StatusActive, now)
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out, err := fix.svc.Handle(context.Background(), listmygames.Input{
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Actor: shared.NewUserActor("user-1"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 1)
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require.Equal(t, common.GameID("game-active"), out.Items[0].GameID)
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}
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func TestHandleAdminForbidden(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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_, err := fix.svc.Handle(context.Background(), listmygames.Input{
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Actor: shared.NewAdminActor(),
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandlePaginationAndOrder(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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for i := range 4 {
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id := common.GameID("game-page-" + string(rune('a'+i)))
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seedGameWithStatus(t, fix.games, id, game.StatusRunning, now.Add(time.Duration(i)*time.Minute))
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seedMembership(t, fix.memberships, id, "user-1", membership.StatusActive, now)
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}
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out, err := fix.svc.Handle(context.Background(), listmygames.Input{
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Actor: shared.NewUserActor("user-1"),
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Page: shared.Page{Size: 2},
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 2)
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require.NotEmpty(t, out.NextPageToken)
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// Most recently started first.
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require.Equal(t, common.GameID("game-page-d"), out.Items[0].GameID)
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require.Equal(t, common.GameID("game-page-c"), out.Items[1].GameID)
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}
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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t.Parallel()
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cases := []struct {
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name string
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deps listmygames.Dependencies
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}{
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{"nil games", listmygames.Dependencies{Memberships: membershipstub.NewStore()}},
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{"nil memberships", listmygames.Dependencies{Games: gamestub.NewStore()}},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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_, err := listmygames.NewService(tc.deps)
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require.Error(t, err)
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})
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}
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}
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