feat: game lobby service
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@@ -0,0 +1,193 @@
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package listmyapplications_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/applicationstub"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/listmyapplications"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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type fixture struct {
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games *gamestub.Store
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applications *applicationstub.Store
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svc *listmyapplications.Service
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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games := gamestub.NewStore()
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apps := applicationstub.NewStore()
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svc, err := listmyapplications.NewService(listmyapplications.Dependencies{
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Games: games,
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Applications: apps,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return &fixture{games: games, applications: apps, svc: svc}
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}
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func seedGame(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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name string,
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now time.Time,
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) {
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t.Helper()
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owner := ""
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if gameType == game.GameTypePrivate {
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owner = "user-owner"
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}
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: name,
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GameType: gameType,
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OwnerUserID: owner,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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}
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func seedApplication(
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t *testing.T,
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store *applicationstub.Store,
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id common.ApplicationID,
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gameID common.GameID,
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userID string,
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status application.Status,
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createdAt time.Time,
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) {
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t.Helper()
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record, err := application.New(application.NewApplicationInput{
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ApplicationID: id,
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GameID: gameID,
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ApplicantUserID: userID,
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RaceName: "Race-" + userID,
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Now: createdAt,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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if status != application.StatusSubmitted {
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateApplicationStatusInput{
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ApplicationID: id,
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ExpectedFrom: application.StatusSubmitted,
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To: status,
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At: createdAt.Add(time.Minute),
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}))
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}
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}
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func TestHandleReturnsSubmittedOnly(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedGame(t, fix.games, "game-1", game.GameTypePublic, "Hyperion", now)
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seedGame(t, fix.games, "game-2", game.GameTypePublic, "Endymion", now)
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seedApplication(t, fix.applications, "application-submitted", "game-1", "user-1", application.StatusSubmitted, now)
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seedApplication(t, fix.applications, "application-rejected", "game-2", "user-1", application.StatusRejected, now)
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out, err := fix.svc.Handle(context.Background(), listmyapplications.Input{
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Actor: shared.NewUserActor("user-1"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 1)
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require.Equal(t, common.ApplicationID("application-submitted"), out.Items[0].Application.ApplicationID)
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require.Equal(t, "Hyperion", out.Items[0].GameName)
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require.Equal(t, game.GameTypePublic, out.Items[0].GameType)
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}
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func TestHandleAdminForbidden(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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_, err := fix.svc.Handle(context.Background(), listmyapplications.Input{
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Actor: shared.NewAdminActor(),
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleSkipsApplicationsWithMissingGame(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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// Note: seed only application-1's game; application-2 will reference a missing game.
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seedGame(t, fix.games, "game-1", game.GameTypePublic, "G1", now)
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seedApplication(t, fix.applications, "application-1", "game-1", "user-1", application.StatusSubmitted, now)
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seedApplication(t, fix.applications, "application-2", "game-missing", "user-1", application.StatusSubmitted, now)
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out, err := fix.svc.Handle(context.Background(), listmyapplications.Input{
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Actor: shared.NewUserActor("user-1"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 1)
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require.Equal(t, common.ApplicationID("application-1"), out.Items[0].Application.ApplicationID)
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}
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func TestHandlePagination(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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for i := range 4 {
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gid := common.GameID("game-page-" + string(rune('a'+i)))
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seedGame(t, fix.games, gid, game.GameTypePublic, "G", now)
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seedApplication(t, fix.applications,
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common.ApplicationID("application-page-"+string(rune('a'+i))),
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gid, "user-1", application.StatusSubmitted,
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now.Add(time.Duration(i)*time.Minute),
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)
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}
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first, err := fix.svc.Handle(context.Background(), listmyapplications.Input{
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Actor: shared.NewUserActor("user-1"),
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Page: shared.Page{Size: 2},
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})
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require.NoError(t, err)
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require.Len(t, first.Items, 2)
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require.NotEmpty(t, first.NextPageToken)
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// Most recent first.
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require.Equal(t, common.ApplicationID("application-page-d"), first.Items[0].Application.ApplicationID)
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require.Equal(t, common.ApplicationID("application-page-c"), first.Items[1].Application.ApplicationID)
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}
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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t.Parallel()
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cases := []struct {
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name string
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deps listmyapplications.Dependencies
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}{
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{"nil games", listmyapplications.Dependencies{Applications: applicationstub.NewStore()}},
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{"nil applications", listmyapplications.Dependencies{Games: gamestub.NewStore()}},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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_, err := listmyapplications.NewService(tc.deps)
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require.Error(t, err)
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})
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}
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}
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