feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,183 @@
// Package listmyapplications implements the `lobby.my_applications.list`
// message type. It returns the acting user's submitted applications
// joined with the corresponding game's `game_name` and `game_type`,
// matching `lobby/README.md` §«My pending applications».
//
// The service is exclusively self-service: admin actors are rejected
// with `shared.ErrForbidden`. Cross-user reads are not exposed by this
// route in v1.
package listmyapplications
import (
"context"
"errors"
"fmt"
"log/slog"
"sort"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
)
// Service executes the list-my-applications use case.
type Service struct {
games ports.GameStore
applications ports.ApplicationStore
logger *slog.Logger
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games is loaded per submitted application to enrich the response
// with game name and type for client display.
Games ports.GameStore
// Applications supplies the per-applicant index.
Applications ports.ApplicationStore
// Logger records structured diagnostics. Defaults to slog.Default
// when nil.
Logger *slog.Logger
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new list my applications service: nil game store")
case deps.Applications == nil:
return nil, errors.New("new list my applications service: nil application store")
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
applications: deps.Applications,
logger: logger.With("service", "lobby.listmyapplications"),
}, nil
}
// Input stores the arguments required to compute the acting user's
// submitted-applications view.
type Input struct {
// Actor identifies the caller. Must be ActorKindUser.
Actor shared.Actor
// Page stores the pagination request.
Page shared.Page
}
// Item enriches one submitted application with the host game's name
// and type, mirroring the OpenAPI `MyApplicationItem` schema.
type Item struct {
Application application.Application
GameName string
GameType game.GameType
}
// Output stores the page returned by Handle.
type Output struct {
// Items stores the enriched application records included in the
// current page.
Items []Item
// NextPageToken stores the opaque continuation token; empty when
// the current page is the last one.
NextPageToken string
}
// Handle authorizes the actor as a user, fetches their applications,
// filters to `submitted`, joins with the game store, sorts, and
// returns the requested page.
func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
if service == nil {
return Output{}, errors.New("list my applications: nil service")
}
if ctx == nil {
return Output{}, errors.New("list my applications: nil context")
}
if err := input.Actor.Validate(); err != nil {
return Output{}, fmt.Errorf("list my applications: actor: %w", err)
}
if !input.Actor.IsUser() {
return Output{}, fmt.Errorf(
"%w: only authenticated user actors may list their applications",
shared.ErrForbidden,
)
}
records, err := service.applications.GetByUser(ctx, input.Actor.UserID)
if err != nil {
return Output{}, fmt.Errorf("list my applications: %w", err)
}
candidates := make([]Item, 0, len(records))
for _, record := range records {
if record.Status != application.StatusSubmitted {
continue
}
gameName, gameType, ok := service.lookupGame(ctx, record.GameID, record.ApplicationID)
if !ok {
continue
}
candidates = append(candidates, Item{
Application: record,
GameName: gameName,
GameType: gameType,
})
}
sortItems(candidates)
start, end, nextOffset, hasMore := shared.Window(len(candidates), input.Page)
out := Output{Items: append([]Item(nil), candidates[start:end]...)}
if hasMore {
out.NextPageToken = shared.EncodeToken(nextOffset)
}
return out, nil
}
// lookupGame returns the host game's name and type. A missing game
// record is logged at warn and the application is silently dropped from
// the list — surfacing a 500 to the user for a dangling reference would
// be a worse experience and the operator alert is more useful.
func (service *Service) lookupGame(
ctx context.Context,
gameID common.GameID,
applicationID common.ApplicationID,
) (name string, gameType game.GameType, ok bool) {
record, err := service.games.Get(ctx, gameID)
if err == nil {
return record.GameName, record.GameType, true
}
if errors.Is(err, game.ErrNotFound) {
service.logger.WarnContext(ctx, "application references missing game",
"application_id", applicationID.String(),
"game_id", gameID.String(),
)
return "", "", false
}
service.logger.ErrorContext(ctx, "load application game",
"application_id", applicationID.String(),
"game_id", gameID.String(),
"err", err.Error(),
)
return "", "", false
}
// sortItems orders applications by CreatedAt descending so the most
// recent appears first; ApplicationID breaks ties for stable output.
func sortItems(items []Item) {
sort.Slice(items, func(i, j int) bool {
ci, cj := items[i].Application.CreatedAt, items[j].Application.CreatedAt
if !ci.Equal(cj) {
return ci.After(cj)
}
return items[i].Application.ApplicationID < items[j].Application.ApplicationID
})
}
@@ -0,0 +1,193 @@
package listmyapplications_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/applicationstub"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/listmyapplications"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
type fixture struct {
games *gamestub.Store
applications *applicationstub.Store
svc *listmyapplications.Service
}
func newFixture(t *testing.T) *fixture {
t.Helper()
games := gamestub.NewStore()
apps := applicationstub.NewStore()
svc, err := listmyapplications.NewService(listmyapplications.Dependencies{
Games: games,
Applications: apps,
Logger: silentLogger(),
})
require.NoError(t, err)
return &fixture{games: games, applications: apps, svc: svc}
}
func seedGame(
t *testing.T,
store *gamestub.Store,
id common.GameID,
gameType game.GameType,
name string,
now time.Time,
) {
t.Helper()
owner := ""
if gameType == game.GameTypePrivate {
owner = "user-owner"
}
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: name,
GameType: gameType,
OwnerUserID: owner,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
}
func seedApplication(
t *testing.T,
store *applicationstub.Store,
id common.ApplicationID,
gameID common.GameID,
userID string,
status application.Status,
createdAt time.Time,
) {
t.Helper()
record, err := application.New(application.NewApplicationInput{
ApplicationID: id,
GameID: gameID,
ApplicantUserID: userID,
RaceName: "Race-" + userID,
Now: createdAt,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
if status != application.StatusSubmitted {
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateApplicationStatusInput{
ApplicationID: id,
ExpectedFrom: application.StatusSubmitted,
To: status,
At: createdAt.Add(time.Minute),
}))
}
}
func TestHandleReturnsSubmittedOnly(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
seedGame(t, fix.games, "game-1", game.GameTypePublic, "Hyperion", now)
seedGame(t, fix.games, "game-2", game.GameTypePublic, "Endymion", now)
seedApplication(t, fix.applications, "application-submitted", "game-1", "user-1", application.StatusSubmitted, now)
seedApplication(t, fix.applications, "application-rejected", "game-2", "user-1", application.StatusRejected, now)
out, err := fix.svc.Handle(context.Background(), listmyapplications.Input{
Actor: shared.NewUserActor("user-1"),
})
require.NoError(t, err)
require.Len(t, out.Items, 1)
require.Equal(t, common.ApplicationID("application-submitted"), out.Items[0].Application.ApplicationID)
require.Equal(t, "Hyperion", out.Items[0].GameName)
require.Equal(t, game.GameTypePublic, out.Items[0].GameType)
}
func TestHandleAdminForbidden(t *testing.T) {
t.Parallel()
fix := newFixture(t)
_, err := fix.svc.Handle(context.Background(), listmyapplications.Input{
Actor: shared.NewAdminActor(),
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleSkipsApplicationsWithMissingGame(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
// Note: seed only application-1's game; application-2 will reference a missing game.
seedGame(t, fix.games, "game-1", game.GameTypePublic, "G1", now)
seedApplication(t, fix.applications, "application-1", "game-1", "user-1", application.StatusSubmitted, now)
seedApplication(t, fix.applications, "application-2", "game-missing", "user-1", application.StatusSubmitted, now)
out, err := fix.svc.Handle(context.Background(), listmyapplications.Input{
Actor: shared.NewUserActor("user-1"),
})
require.NoError(t, err)
require.Len(t, out.Items, 1)
require.Equal(t, common.ApplicationID("application-1"), out.Items[0].Application.ApplicationID)
}
func TestHandlePagination(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
for i := range 4 {
gid := common.GameID("game-page-" + string(rune('a'+i)))
seedGame(t, fix.games, gid, game.GameTypePublic, "G", now)
seedApplication(t, fix.applications,
common.ApplicationID("application-page-"+string(rune('a'+i))),
gid, "user-1", application.StatusSubmitted,
now.Add(time.Duration(i)*time.Minute),
)
}
first, err := fix.svc.Handle(context.Background(), listmyapplications.Input{
Actor: shared.NewUserActor("user-1"),
Page: shared.Page{Size: 2},
})
require.NoError(t, err)
require.Len(t, first.Items, 2)
require.NotEmpty(t, first.NextPageToken)
// Most recent first.
require.Equal(t, common.ApplicationID("application-page-d"), first.Items[0].Application.ApplicationID)
require.Equal(t, common.ApplicationID("application-page-c"), first.Items[1].Application.ApplicationID)
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
cases := []struct {
name string
deps listmyapplications.Dependencies
}{
{"nil games", listmyapplications.Dependencies{Applications: applicationstub.NewStore()}},
{"nil applications", listmyapplications.Dependencies{Games: gamestub.NewStore()}},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
_, err := listmyapplications.NewService(tc.deps)
require.Error(t, err)
})
}
}