feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,167 @@
// Package listmemberships implements the `lobby.memberships.list` and
// the internal-port admin/GM mirror endpoints. It returns every
// membership of one game, paginated, after enforcing the access rule
// frozen in `lobby/README.md` §«Trusted Surfaces»: admin, owner, or
// active member of the game. Admin actors bypass the access check, so
// the same service serves the internal-port `internalListMemberships`
// and `adminListMemberships` routes by passing `shared.NewAdminActor()`.
package listmemberships
import (
"context"
"errors"
"fmt"
"log/slog"
"sort"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
)
// Service executes the list-memberships use case.
type Service struct {
games ports.GameStore
memberships ports.MembershipStore
logger *slog.Logger
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games is loaded to authorize private-game owners and to surface
// game.ErrNotFound when the requested game does not exist.
Games ports.GameStore
// Memberships supplies the GetByGame index for the response and the
// GetByUser index used to confirm the active-member access path.
Memberships ports.MembershipStore
// Logger records structured diagnostics. Defaults to slog.Default
// when nil.
Logger *slog.Logger
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new list memberships service: nil game store")
case deps.Memberships == nil:
return nil, errors.New("new list memberships service: nil membership store")
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
memberships: deps.Memberships,
logger: logger.With("service", "lobby.listmemberships"),
}, nil
}
// Input stores the arguments required to list memberships of one game.
type Input struct {
// Actor identifies the caller. Admin callers bypass the access
// check; user callers must be the private-game owner or an active
// member of the game.
Actor shared.Actor
// GameID identifies the target game record.
GameID common.GameID
// Page stores the pagination request.
Page shared.Page
}
// Output stores the page returned by Handle.
type Output struct {
// Items stores the membership records included in the current page.
Items []membership.Membership
// NextPageToken stores the opaque continuation token; empty when
// the current page is the last one.
NextPageToken string
}
// Handle authorizes the actor, loads the membership list, and returns
// the requested page. It returns game.ErrNotFound when the game does
// not exist, and shared.ErrForbidden when a user actor is not the
// owner and holds no active membership in the game.
func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
if service == nil {
return Output{}, errors.New("list memberships: nil service")
}
if ctx == nil {
return Output{}, errors.New("list memberships: nil context")
}
if err := input.Actor.Validate(); err != nil {
return Output{}, fmt.Errorf("list memberships: actor: %w", err)
}
if err := input.GameID.Validate(); err != nil {
return Output{}, fmt.Errorf("list memberships: %w", err)
}
record, err := service.games.Get(ctx, input.GameID)
if err != nil {
return Output{}, fmt.Errorf("list memberships: %w", err)
}
if !input.Actor.IsAdmin() {
if err := service.authorizeUser(ctx, input.Actor.UserID, record); err != nil {
return Output{}, err
}
}
items, err := service.memberships.GetByGame(ctx, input.GameID)
if err != nil {
return Output{}, fmt.Errorf("list memberships: %w", err)
}
sortMemberships(items)
start, end, nextOffset, hasMore := shared.Window(len(items), input.Page)
out := Output{Items: append([]membership.Membership(nil), items[start:end]...)}
if hasMore {
out.NextPageToken = shared.EncodeToken(nextOffset)
}
return out, nil
}
// authorizeUser permits the caller when they own the game or hold an
// active membership in it. Otherwise it returns shared.ErrForbidden.
func (service *Service) authorizeUser(
ctx context.Context,
userID string,
record game.Game,
) error {
if record.GameType == game.GameTypePrivate && record.OwnerUserID == userID {
return nil
}
memberships, err := service.memberships.GetByUser(ctx, userID)
if err != nil {
return err
}
for _, mb := range memberships {
if mb.GameID == record.GameID && mb.Status == membership.StatusActive {
return nil
}
}
return fmt.Errorf(
"%w: actor is not authorized to list memberships of game %q",
shared.ErrForbidden, record.GameID.String(),
)
}
// sortMemberships sorts items by JoinedAt ascending with MembershipID
// as the tiebreaker so the wire output is stable for tests and clients.
func sortMemberships(items []membership.Membership) {
sort.Slice(items, func(i, j int) bool {
if !items[i].JoinedAt.Equal(items[j].JoinedAt) {
return items[i].JoinedAt.Before(items[j].JoinedAt)
}
return items[i].MembershipID < items[j].MembershipID
})
}
@@ -0,0 +1,243 @@
package listmemberships_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/membershipstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/listmemberships"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
type fixture struct {
games *gamestub.Store
memberships *membershipstub.Store
svc *listmemberships.Service
}
func newFixture(t *testing.T) *fixture {
t.Helper()
games := gamestub.NewStore()
memberships := membershipstub.NewStore()
svc, err := listmemberships.NewService(listmemberships.Dependencies{
Games: games,
Memberships: memberships,
Logger: silentLogger(),
})
require.NoError(t, err)
return &fixture{games: games, memberships: memberships, svc: svc}
}
func seedGame(
t *testing.T,
store *gamestub.Store,
id common.GameID,
gameType game.GameType,
ownerUserID string,
now time.Time,
) {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "Seed",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
}
func seedMembership(
t *testing.T,
store *membershipstub.Store,
gameID common.GameID,
userID string,
status membership.Status,
joinedAt time.Time,
) {
t.Helper()
record, err := membership.New(membership.NewMembershipInput{
MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
GameID: gameID,
UserID: userID,
RaceName: "Race-" + userID,
CanonicalKey: "race-" + userID,
Now: joinedAt,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
if status != membership.StatusActive {
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
MembershipID: record.MembershipID,
ExpectedFrom: membership.StatusActive,
To: status,
At: joinedAt.Add(time.Minute),
}))
}
}
func TestHandleAdminReturnsAllMemberships(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-1")
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
seedMembership(t, fix.memberships, id, "user-a", membership.StatusActive, now)
seedMembership(t, fix.memberships, id, "user-b", membership.StatusRemoved, now.Add(time.Minute))
seedMembership(t, fix.memberships, id, "user-c", membership.StatusBlocked, now.Add(2*time.Minute))
out, err := fix.svc.Handle(context.Background(), listmemberships.Input{
Actor: shared.NewAdminActor(),
GameID: id,
})
require.NoError(t, err)
require.Len(t, out.Items, 3)
}
func TestHandleOwnerOfPrivateGameSeesAll(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private")
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", now)
seedMembership(t, fix.memberships, id, "user-a", membership.StatusActive, now)
seedMembership(t, fix.memberships, id, "user-b", membership.StatusRemoved, now)
out, err := fix.svc.Handle(context.Background(), listmemberships.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: id,
})
require.NoError(t, err)
require.Len(t, out.Items, 2)
}
func TestHandleActiveMemberSeesAll(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-public")
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
seedMembership(t, fix.memberships, id, "user-a", membership.StatusActive, now)
seedMembership(t, fix.memberships, id, "user-b", membership.StatusBlocked, now)
out, err := fix.svc.Handle(context.Background(), listmemberships.Input{
Actor: shared.NewUserActor("user-a"),
GameID: id,
})
require.NoError(t, err)
require.Len(t, out.Items, 2)
}
func TestHandleBlockedMemberForbidden(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-public-blocked")
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
seedMembership(t, fix.memberships, id, "user-a", membership.StatusBlocked, now)
_, err := fix.svc.Handle(context.Background(), listmemberships.Input{
Actor: shared.NewUserActor("user-a"),
GameID: id,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleStrangerForbidden(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-public-stranger")
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
seedMembership(t, fix.memberships, id, "user-a", membership.StatusActive, now)
_, err := fix.svc.Handle(context.Background(), listmemberships.Input{
Actor: shared.NewUserActor("user-stranger"),
GameID: id,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleGameNotFound(t *testing.T) {
t.Parallel()
fix := newFixture(t)
_, err := fix.svc.Handle(context.Background(), listmemberships.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-missing"),
})
require.ErrorIs(t, err, game.ErrNotFound)
}
func TestHandlePagination(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-page")
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
for i := range 4 {
seedMembership(t, fix.memberships, id,
"user-"+string(rune('a'+i)), membership.StatusActive,
now.Add(time.Duration(i)*time.Minute))
}
first, err := fix.svc.Handle(context.Background(), listmemberships.Input{
Actor: shared.NewAdminActor(),
GameID: id,
Page: shared.Page{Size: 2},
})
require.NoError(t, err)
require.Len(t, first.Items, 2)
require.NotEmpty(t, first.NextPageToken)
page2, err := shared.ParsePage("2", first.NextPageToken)
require.NoError(t, err)
second, err := fix.svc.Handle(context.Background(), listmemberships.Input{
Actor: shared.NewAdminActor(),
GameID: id,
Page: page2,
})
require.NoError(t, err)
require.Len(t, second.Items, 2)
require.Empty(t, second.NextPageToken)
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
cases := []struct {
name string
deps listmemberships.Dependencies
}{
{"nil games", listmemberships.Dependencies{Memberships: membershipstub.NewStore()}},
{"nil memberships", listmemberships.Dependencies{Games: gamestub.NewStore()}},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
_, err := listmemberships.NewService(tc.deps)
require.Error(t, err)
})
}
}