feat: game lobby service
This commit is contained in:
@@ -0,0 +1,167 @@
|
||||
// Package listmemberships implements the `lobby.memberships.list` and
|
||||
// the internal-port admin/GM mirror endpoints. It returns every
|
||||
// membership of one game, paginated, after enforcing the access rule
|
||||
// frozen in `lobby/README.md` §«Trusted Surfaces»: admin, owner, or
|
||||
// active member of the game. Admin actors bypass the access check, so
|
||||
// the same service serves the internal-port `internalListMemberships`
|
||||
// and `adminListMemberships` routes by passing `shared.NewAdminActor()`.
|
||||
package listmemberships
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"sort"
|
||||
|
||||
"galaxy/lobby/internal/domain/common"
|
||||
"galaxy/lobby/internal/domain/game"
|
||||
"galaxy/lobby/internal/domain/membership"
|
||||
"galaxy/lobby/internal/ports"
|
||||
"galaxy/lobby/internal/service/shared"
|
||||
)
|
||||
|
||||
// Service executes the list-memberships use case.
|
||||
type Service struct {
|
||||
games ports.GameStore
|
||||
memberships ports.MembershipStore
|
||||
logger *slog.Logger
|
||||
}
|
||||
|
||||
// Dependencies groups the collaborators used by Service.
|
||||
type Dependencies struct {
|
||||
// Games is loaded to authorize private-game owners and to surface
|
||||
// game.ErrNotFound when the requested game does not exist.
|
||||
Games ports.GameStore
|
||||
|
||||
// Memberships supplies the GetByGame index for the response and the
|
||||
// GetByUser index used to confirm the active-member access path.
|
||||
Memberships ports.MembershipStore
|
||||
|
||||
// Logger records structured diagnostics. Defaults to slog.Default
|
||||
// when nil.
|
||||
Logger *slog.Logger
|
||||
}
|
||||
|
||||
// NewService constructs one Service with deps.
|
||||
func NewService(deps Dependencies) (*Service, error) {
|
||||
switch {
|
||||
case deps.Games == nil:
|
||||
return nil, errors.New("new list memberships service: nil game store")
|
||||
case deps.Memberships == nil:
|
||||
return nil, errors.New("new list memberships service: nil membership store")
|
||||
}
|
||||
logger := deps.Logger
|
||||
if logger == nil {
|
||||
logger = slog.Default()
|
||||
}
|
||||
return &Service{
|
||||
games: deps.Games,
|
||||
memberships: deps.Memberships,
|
||||
logger: logger.With("service", "lobby.listmemberships"),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// Input stores the arguments required to list memberships of one game.
|
||||
type Input struct {
|
||||
// Actor identifies the caller. Admin callers bypass the access
|
||||
// check; user callers must be the private-game owner or an active
|
||||
// member of the game.
|
||||
Actor shared.Actor
|
||||
|
||||
// GameID identifies the target game record.
|
||||
GameID common.GameID
|
||||
|
||||
// Page stores the pagination request.
|
||||
Page shared.Page
|
||||
}
|
||||
|
||||
// Output stores the page returned by Handle.
|
||||
type Output struct {
|
||||
// Items stores the membership records included in the current page.
|
||||
Items []membership.Membership
|
||||
|
||||
// NextPageToken stores the opaque continuation token; empty when
|
||||
// the current page is the last one.
|
||||
NextPageToken string
|
||||
}
|
||||
|
||||
// Handle authorizes the actor, loads the membership list, and returns
|
||||
// the requested page. It returns game.ErrNotFound when the game does
|
||||
// not exist, and shared.ErrForbidden when a user actor is not the
|
||||
// owner and holds no active membership in the game.
|
||||
func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
|
||||
if service == nil {
|
||||
return Output{}, errors.New("list memberships: nil service")
|
||||
}
|
||||
if ctx == nil {
|
||||
return Output{}, errors.New("list memberships: nil context")
|
||||
}
|
||||
if err := input.Actor.Validate(); err != nil {
|
||||
return Output{}, fmt.Errorf("list memberships: actor: %w", err)
|
||||
}
|
||||
if err := input.GameID.Validate(); err != nil {
|
||||
return Output{}, fmt.Errorf("list memberships: %w", err)
|
||||
}
|
||||
|
||||
record, err := service.games.Get(ctx, input.GameID)
|
||||
if err != nil {
|
||||
return Output{}, fmt.Errorf("list memberships: %w", err)
|
||||
}
|
||||
|
||||
if !input.Actor.IsAdmin() {
|
||||
if err := service.authorizeUser(ctx, input.Actor.UserID, record); err != nil {
|
||||
return Output{}, err
|
||||
}
|
||||
}
|
||||
|
||||
items, err := service.memberships.GetByGame(ctx, input.GameID)
|
||||
if err != nil {
|
||||
return Output{}, fmt.Errorf("list memberships: %w", err)
|
||||
}
|
||||
|
||||
sortMemberships(items)
|
||||
|
||||
start, end, nextOffset, hasMore := shared.Window(len(items), input.Page)
|
||||
out := Output{Items: append([]membership.Membership(nil), items[start:end]...)}
|
||||
if hasMore {
|
||||
out.NextPageToken = shared.EncodeToken(nextOffset)
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// authorizeUser permits the caller when they own the game or hold an
|
||||
// active membership in it. Otherwise it returns shared.ErrForbidden.
|
||||
func (service *Service) authorizeUser(
|
||||
ctx context.Context,
|
||||
userID string,
|
||||
record game.Game,
|
||||
) error {
|
||||
if record.GameType == game.GameTypePrivate && record.OwnerUserID == userID {
|
||||
return nil
|
||||
}
|
||||
memberships, err := service.memberships.GetByUser(ctx, userID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
for _, mb := range memberships {
|
||||
if mb.GameID == record.GameID && mb.Status == membership.StatusActive {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return fmt.Errorf(
|
||||
"%w: actor is not authorized to list memberships of game %q",
|
||||
shared.ErrForbidden, record.GameID.String(),
|
||||
)
|
||||
}
|
||||
|
||||
// sortMemberships sorts items by JoinedAt ascending with MembershipID
|
||||
// as the tiebreaker so the wire output is stable for tests and clients.
|
||||
func sortMemberships(items []membership.Membership) {
|
||||
sort.Slice(items, func(i, j int) bool {
|
||||
if !items[i].JoinedAt.Equal(items[j].JoinedAt) {
|
||||
return items[i].JoinedAt.Before(items[j].JoinedAt)
|
||||
}
|
||||
return items[i].MembershipID < items[j].MembershipID
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
package listmemberships_test
|
||||
|
||||
import (
|
||||
"context"
|
||||
"io"
|
||||
"log/slog"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"galaxy/lobby/internal/adapters/gamestub"
|
||||
"galaxy/lobby/internal/adapters/membershipstub"
|
||||
"galaxy/lobby/internal/domain/common"
|
||||
"galaxy/lobby/internal/domain/game"
|
||||
"galaxy/lobby/internal/domain/membership"
|
||||
"galaxy/lobby/internal/ports"
|
||||
"galaxy/lobby/internal/service/listmemberships"
|
||||
"galaxy/lobby/internal/service/shared"
|
||||
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
func silentLogger() *slog.Logger {
|
||||
return slog.New(slog.NewTextHandler(io.Discard, nil))
|
||||
}
|
||||
|
||||
type fixture struct {
|
||||
games *gamestub.Store
|
||||
memberships *membershipstub.Store
|
||||
svc *listmemberships.Service
|
||||
}
|
||||
|
||||
func newFixture(t *testing.T) *fixture {
|
||||
t.Helper()
|
||||
games := gamestub.NewStore()
|
||||
memberships := membershipstub.NewStore()
|
||||
svc, err := listmemberships.NewService(listmemberships.Dependencies{
|
||||
Games: games,
|
||||
Memberships: memberships,
|
||||
Logger: silentLogger(),
|
||||
})
|
||||
require.NoError(t, err)
|
||||
return &fixture{games: games, memberships: memberships, svc: svc}
|
||||
}
|
||||
|
||||
func seedGame(
|
||||
t *testing.T,
|
||||
store *gamestub.Store,
|
||||
id common.GameID,
|
||||
gameType game.GameType,
|
||||
ownerUserID string,
|
||||
now time.Time,
|
||||
) {
|
||||
t.Helper()
|
||||
record, err := game.New(game.NewGameInput{
|
||||
GameID: id,
|
||||
GameName: "Seed",
|
||||
GameType: gameType,
|
||||
OwnerUserID: ownerUserID,
|
||||
MinPlayers: 2,
|
||||
MaxPlayers: 4,
|
||||
StartGapHours: 4,
|
||||
StartGapPlayers: 1,
|
||||
EnrollmentEndsAt: now.Add(24 * time.Hour),
|
||||
TurnSchedule: "0 */6 * * *",
|
||||
TargetEngineVersion: "1.0.0",
|
||||
Now: now,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.NoError(t, store.Save(context.Background(), record))
|
||||
}
|
||||
|
||||
func seedMembership(
|
||||
t *testing.T,
|
||||
store *membershipstub.Store,
|
||||
gameID common.GameID,
|
||||
userID string,
|
||||
status membership.Status,
|
||||
joinedAt time.Time,
|
||||
) {
|
||||
t.Helper()
|
||||
record, err := membership.New(membership.NewMembershipInput{
|
||||
MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
|
||||
GameID: gameID,
|
||||
UserID: userID,
|
||||
RaceName: "Race-" + userID,
|
||||
CanonicalKey: "race-" + userID,
|
||||
Now: joinedAt,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.NoError(t, store.Save(context.Background(), record))
|
||||
if status != membership.StatusActive {
|
||||
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
|
||||
MembershipID: record.MembershipID,
|
||||
ExpectedFrom: membership.StatusActive,
|
||||
To: status,
|
||||
At: joinedAt.Add(time.Minute),
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleAdminReturnsAllMemberships(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-1")
|
||||
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
|
||||
seedMembership(t, fix.memberships, id, "user-a", membership.StatusActive, now)
|
||||
seedMembership(t, fix.memberships, id, "user-b", membership.StatusRemoved, now.Add(time.Minute))
|
||||
seedMembership(t, fix.memberships, id, "user-c", membership.StatusBlocked, now.Add(2*time.Minute))
|
||||
|
||||
out, err := fix.svc.Handle(context.Background(), listmemberships.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: id,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, out.Items, 3)
|
||||
}
|
||||
|
||||
func TestHandleOwnerOfPrivateGameSeesAll(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-private")
|
||||
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", now)
|
||||
seedMembership(t, fix.memberships, id, "user-a", membership.StatusActive, now)
|
||||
seedMembership(t, fix.memberships, id, "user-b", membership.StatusRemoved, now)
|
||||
|
||||
out, err := fix.svc.Handle(context.Background(), listmemberships.Input{
|
||||
Actor: shared.NewUserActor("user-owner"),
|
||||
GameID: id,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, out.Items, 2)
|
||||
}
|
||||
|
||||
func TestHandleActiveMemberSeesAll(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-public")
|
||||
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
|
||||
seedMembership(t, fix.memberships, id, "user-a", membership.StatusActive, now)
|
||||
seedMembership(t, fix.memberships, id, "user-b", membership.StatusBlocked, now)
|
||||
|
||||
out, err := fix.svc.Handle(context.Background(), listmemberships.Input{
|
||||
Actor: shared.NewUserActor("user-a"),
|
||||
GameID: id,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, out.Items, 2)
|
||||
}
|
||||
|
||||
func TestHandleBlockedMemberForbidden(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-public-blocked")
|
||||
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
|
||||
seedMembership(t, fix.memberships, id, "user-a", membership.StatusBlocked, now)
|
||||
|
||||
_, err := fix.svc.Handle(context.Background(), listmemberships.Input{
|
||||
Actor: shared.NewUserActor("user-a"),
|
||||
GameID: id,
|
||||
})
|
||||
require.ErrorIs(t, err, shared.ErrForbidden)
|
||||
}
|
||||
|
||||
func TestHandleStrangerForbidden(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-public-stranger")
|
||||
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
|
||||
seedMembership(t, fix.memberships, id, "user-a", membership.StatusActive, now)
|
||||
|
||||
_, err := fix.svc.Handle(context.Background(), listmemberships.Input{
|
||||
Actor: shared.NewUserActor("user-stranger"),
|
||||
GameID: id,
|
||||
})
|
||||
require.ErrorIs(t, err, shared.ErrForbidden)
|
||||
}
|
||||
|
||||
func TestHandleGameNotFound(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
|
||||
_, err := fix.svc.Handle(context.Background(), listmemberships.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: common.GameID("game-missing"),
|
||||
})
|
||||
require.ErrorIs(t, err, game.ErrNotFound)
|
||||
}
|
||||
|
||||
func TestHandlePagination(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-page")
|
||||
seedGame(t, fix.games, id, game.GameTypePublic, "", now)
|
||||
for i := range 4 {
|
||||
seedMembership(t, fix.memberships, id,
|
||||
"user-"+string(rune('a'+i)), membership.StatusActive,
|
||||
now.Add(time.Duration(i)*time.Minute))
|
||||
}
|
||||
|
||||
first, err := fix.svc.Handle(context.Background(), listmemberships.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: id,
|
||||
Page: shared.Page{Size: 2},
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, first.Items, 2)
|
||||
require.NotEmpty(t, first.NextPageToken)
|
||||
|
||||
page2, err := shared.ParsePage("2", first.NextPageToken)
|
||||
require.NoError(t, err)
|
||||
second, err := fix.svc.Handle(context.Background(), listmemberships.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: id,
|
||||
Page: page2,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, second.Items, 2)
|
||||
require.Empty(t, second.NextPageToken)
|
||||
}
|
||||
|
||||
func TestNewServiceRejectsMissingDeps(t *testing.T) {
|
||||
t.Parallel()
|
||||
cases := []struct {
|
||||
name string
|
||||
deps listmemberships.Dependencies
|
||||
}{
|
||||
{"nil games", listmemberships.Dependencies{Memberships: membershipstub.NewStore()}},
|
||||
{"nil memberships", listmemberships.Dependencies{Games: gamestub.NewStore()}},
|
||||
}
|
||||
for _, tc := range cases {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
t.Parallel()
|
||||
_, err := listmemberships.NewService(tc.deps)
|
||||
require.Error(t, err)
|
||||
})
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user