feat: game lobby service
This commit is contained in:
@@ -0,0 +1,302 @@
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package listgames_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/service/listgames"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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type fixture struct {
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games *gamestub.Store
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memberships *membershipstub.Store
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svc *listgames.Service
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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games := gamestub.NewStore()
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memberships := membershipstub.NewStore()
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svc, err := listgames.NewService(listgames.Dependencies{
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Games: games,
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Memberships: memberships,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return &fixture{games: games, memberships: memberships, svc: svc}
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}
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func seedGameAt(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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status game.Status,
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createdAt time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: createdAt.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: createdAt,
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})
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require.NoError(t, err)
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if status != game.StatusDraft {
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record.Status = status
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record.UpdatedAt = createdAt.Add(time.Minute)
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}
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require.NoError(t, store.Save(context.Background(), record))
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return record
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}
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func seedActiveMembership(
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t *testing.T,
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store *membershipstub.Store,
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gameID common.GameID,
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userID string,
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now time.Time,
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) {
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t.Helper()
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record, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
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GameID: gameID,
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UserID: userID,
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RaceName: "Race-" + userID,
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CanonicalKey: "race-" + userID,
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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}
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func TestHandlePublicListExcludesDraftAndCancelled(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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included := []game.Status{
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game.StatusEnrollmentOpen, game.StatusReadyToStart,
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game.StatusRunning, game.StatusFinished,
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}
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excluded := []game.Status{
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game.StatusDraft, game.StatusCancelled, game.StatusPaused,
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game.StatusStarting, game.StatusStartFailed,
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}
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for i, status := range included {
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id := common.GameID("game-public-incl-" + string(status))
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seedGameAt(t, fix.games, id, game.GameTypePublic, "", status, now.Add(time.Duration(i)*time.Minute))
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}
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for i, status := range excluded {
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id := common.GameID("game-public-excl-" + string(status))
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seedGameAt(t, fix.games, id, game.GameTypePublic, "", status, now.Add(time.Duration(i)*time.Minute))
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}
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-stranger"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, len(included))
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for _, item := range out.Items {
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require.Equal(t, game.GameTypePublic, item.GameType)
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require.Contains(t, included, item.Status)
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}
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require.Empty(t, out.NextPageToken)
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}
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func TestHandlePublicListExcludesPrivateForStranger(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedGameAt(t, fix.games, "game-private-1", game.GameTypePrivate, "user-owner",
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game.StatusEnrollmentOpen, now)
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-stranger"),
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})
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require.NoError(t, err)
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require.Empty(t, out.Items)
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}
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func TestHandleUserSeesOwnPrivateGames(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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publicID := common.GameID("game-public-1")
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seedGameAt(t, fix.games, publicID, game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
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privateID := common.GameID("game-private-mine")
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seedGameAt(t, fix.games, privateID, game.GameTypePrivate, "user-owner", game.StatusRunning, now.Add(time.Minute))
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seedActiveMembership(t, fix.memberships, privateID, "user-member", now)
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-member"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 2)
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gotIDs := []common.GameID{out.Items[0].GameID, out.Items[1].GameID}
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require.Contains(t, gotIDs, publicID)
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require.Contains(t, gotIDs, privateID)
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}
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func TestHandleDedupesPrivateAlreadyVisible(t *testing.T) {
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// A public game where the user also has a membership must appear
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// only once in the response.
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-public-dedup")
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seedGameAt(t, fix.games, id, game.GameTypePublic, "", game.StatusRunning, now)
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seedActiveMembership(t, fix.memberships, id, "user-1", now)
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-1"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 1)
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}
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func TestHandlePrivateGameDraftHidden(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-draft")
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seedGameAt(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusDraft, now)
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seedActiveMembership(t, fix.memberships, id, "user-member", now)
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-member"),
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})
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require.NoError(t, err)
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require.Empty(t, out.Items)
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}
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func TestHandleAdminSeesAllStatuses(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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statuses := []game.Status{
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game.StatusDraft, game.StatusEnrollmentOpen, game.StatusReadyToStart,
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game.StatusStarting, game.StatusStartFailed, game.StatusRunning,
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game.StatusPaused, game.StatusFinished, game.StatusCancelled,
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}
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for i, status := range statuses {
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id := common.GameID("game-admin-" + string(status))
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seedGameAt(t, fix.games, id, game.GameTypePublic, "", status, now.Add(time.Duration(i)*time.Minute))
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}
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewAdminActor(),
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Page: shared.Page{Size: 50},
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})
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require.NoError(t, err)
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require.Len(t, out.Items, len(statuses))
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}
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func TestHandleSortGroupAndCreatedAt(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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base := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedGameAt(t, fix.games, "game-running-old", game.GameTypePublic, "", game.StatusRunning, base)
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seedGameAt(t, fix.games, "game-running-new", game.GameTypePublic, "", game.StatusRunning, base.Add(2*time.Hour))
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seedGameAt(t, fix.games, "game-finished", game.GameTypePublic, "", game.StatusFinished, base.Add(time.Hour))
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seedGameAt(t, fix.games, "game-enroll", game.GameTypePublic, "", game.StatusEnrollmentOpen, base.Add(30*time.Minute))
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seedGameAt(t, fix.games, "game-ready", game.GameTypePublic, "", game.StatusReadyToStart, base.Add(45*time.Minute))
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-1"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 5)
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// Group 0: ready-to-start (created later) before enroll (created earlier).
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require.Equal(t, common.GameID("game-ready"), out.Items[0].GameID)
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require.Equal(t, common.GameID("game-enroll"), out.Items[1].GameID)
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// Group 1: running, descending CreatedAt.
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require.Equal(t, common.GameID("game-running-new"), out.Items[2].GameID)
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require.Equal(t, common.GameID("game-running-old"), out.Items[3].GameID)
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// Group 2: finished.
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require.Equal(t, common.GameID("game-finished"), out.Items[4].GameID)
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}
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func TestHandlePagination(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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base := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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for i := range 5 {
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id := common.GameID("game-page-" + string(rune('a'+i)))
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seedGameAt(t, fix.games, id, game.GameTypePublic, "", game.StatusRunning,
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base.Add(time.Duration(i)*time.Minute))
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}
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first, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-1"),
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Page: shared.Page{Size: 2},
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})
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require.NoError(t, err)
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require.Len(t, first.Items, 2)
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require.NotEmpty(t, first.NextPageToken)
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page2, err := shared.ParsePage("2", first.NextPageToken)
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require.NoError(t, err)
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second, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-1"),
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Page: page2,
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})
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require.NoError(t, err)
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require.Len(t, second.Items, 2)
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require.NotEmpty(t, second.NextPageToken)
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page3, err := shared.ParsePage("2", second.NextPageToken)
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require.NoError(t, err)
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third, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-1"),
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Page: page3,
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})
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require.NoError(t, err)
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require.Len(t, third.Items, 1)
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require.Empty(t, third.NextPageToken)
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}
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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t.Parallel()
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cases := []struct {
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name string
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deps listgames.Dependencies
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}{
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{"nil games", listgames.Dependencies{Memberships: membershipstub.NewStore()}},
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{"nil memberships", listgames.Dependencies{Games: gamestub.NewStore()}},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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_, err := listgames.NewService(tc.deps)
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require.Error(t, err)
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})
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}
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}
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