feat: game lobby service
This commit is contained in:
@@ -0,0 +1,270 @@
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// Package listgames implements the `lobby.games.list` message type. It
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// returns the public game list per `lobby/README.md` §«User-Facing Lists»
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// — public records in `enrollment_open`, `ready_to_start`, `running`,
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// or `finished` — and additionally surfaces every private game the
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// caller currently belongs to (membership in any status, except games
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// in `draft` or `cancelled`). Admin actors bypass the visibility filter
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// and see every record regardless of game type or status, which is the
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// surface used by the internal-port `adminListGames` route.
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package listgames
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"sort"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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)
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// publicVisibleStatuses lists the user-visible public-game statuses
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// allowed in the public list per README §«Public game list».
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var publicVisibleStatuses = []game.Status{
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game.StatusEnrollmentOpen,
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game.StatusReadyToStart,
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game.StatusRunning,
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game.StatusFinished,
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}
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// adminAllStatuses enumerates every status used by the admin variant to
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// produce an unrestricted list (see `lobby/api/internal-openapi.yaml`
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// `adminListGames`).
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var adminAllStatuses = []game.Status{
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game.StatusDraft,
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game.StatusEnrollmentOpen,
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game.StatusReadyToStart,
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game.StatusStarting,
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game.StatusStartFailed,
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game.StatusRunning,
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game.StatusPaused,
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game.StatusFinished,
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game.StatusCancelled,
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}
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// privateMembershipExcludedStatuses lists the statuses removed from the
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// user-visible private list. Draft games are owner-only (handled by
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// `getgame`); cancelled games drop off the user-facing list entirely.
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var privateMembershipExcludedStatuses = map[game.Status]struct{}{
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game.StatusDraft: {},
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game.StatusCancelled: {},
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}
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// Service executes the list-games use case.
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type Service struct {
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games ports.GameStore
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memberships ports.MembershipStore
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logger *slog.Logger
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games supplies the per-status indexes that drive both the public
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// list and the unrestricted admin list.
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Games ports.GameStore
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// Memberships is consulted only for user actors to enumerate the
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// private games the caller belongs to.
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Memberships ports.MembershipStore
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// Logger records structured diagnostics. Defaults to slog.Default
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// when nil.
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Logger *slog.Logger
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new list games service: nil game store")
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case deps.Memberships == nil:
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return nil, errors.New("new list games service: nil membership store")
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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memberships: deps.Memberships,
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logger: logger.With("service", "lobby.listgames"),
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}, nil
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}
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// Input stores the arguments required to list games for one caller.
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type Input struct {
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// Actor identifies the caller. Admin actors receive the
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// unrestricted list; user actors receive the public list plus
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// their own private games.
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Actor shared.Actor
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// Page stores the pagination request derived from page_size and
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// page_token by the transport layer.
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Page shared.Page
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}
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// Output stores the page returned by Handle.
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type Output struct {
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// Items stores the records included in the current page.
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Items []game.Game
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// NextPageToken stores the opaque continuation token. It is empty
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// when the current page is the last one.
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NextPageToken string
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}
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// Handle assembles the candidate set, sorts it deterministically, and
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// returns the requested page together with the next-page token.
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func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
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if service == nil {
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return Output{}, errors.New("list games: nil service")
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}
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if ctx == nil {
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return Output{}, errors.New("list games: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return Output{}, fmt.Errorf("list games: actor: %w", err)
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}
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candidates, err := service.collect(ctx, input.Actor)
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if err != nil {
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return Output{}, fmt.Errorf("list games: %w", err)
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}
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sortRecords(candidates)
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start, end, nextOffset, hasMore := shared.Window(len(candidates), input.Page)
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out := Output{Items: append([]game.Game(nil), candidates[start:end]...)}
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if hasMore {
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out.NextPageToken = shared.EncodeToken(nextOffset)
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}
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return out, nil
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}
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// collect builds the deduplicated candidate set per actor class.
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func (service *Service) collect(ctx context.Context, actor shared.Actor) ([]game.Game, error) {
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if actor.IsAdmin() {
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return service.collectAdmin(ctx)
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}
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return service.collectUser(ctx, actor.UserID)
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}
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func (service *Service) collectAdmin(ctx context.Context) ([]game.Game, error) {
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seen := make(map[common.GameID]struct{})
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candidates := make([]game.Game, 0)
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for _, status := range adminAllStatuses {
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records, err := service.games.GetByStatus(ctx, status)
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if err != nil {
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return nil, err
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}
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for _, record := range records {
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if _, dup := seen[record.GameID]; dup {
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continue
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}
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seen[record.GameID] = struct{}{}
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candidates = append(candidates, record)
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}
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}
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return candidates, nil
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}
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func (service *Service) collectUser(ctx context.Context, userID string) ([]game.Game, error) {
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seen := make(map[common.GameID]struct{})
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candidates := make([]game.Game, 0)
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for _, status := range publicVisibleStatuses {
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records, err := service.games.GetByStatus(ctx, status)
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if err != nil {
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return nil, err
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}
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for _, record := range records {
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if record.GameType != game.GameTypePublic {
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continue
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}
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if _, dup := seen[record.GameID]; dup {
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continue
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}
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seen[record.GameID] = struct{}{}
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candidates = append(candidates, record)
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}
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}
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memberships, err := service.memberships.GetByUser(ctx, userID)
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if err != nil {
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return nil, err
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}
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for _, mb := range memberships {
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if _, dup := seen[mb.GameID]; dup {
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continue
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}
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record, err := service.games.Get(ctx, mb.GameID)
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if err != nil {
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if errors.Is(err, game.ErrNotFound) {
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service.logger.WarnContext(ctx, "membership references missing game",
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"user_id", userID,
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"game_id", mb.GameID.String(),
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)
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continue
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}
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return nil, err
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}
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if record.GameType != game.GameTypePrivate {
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continue
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}
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if _, excluded := privateMembershipExcludedStatuses[record.Status]; excluded {
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continue
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}
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seen[record.GameID] = struct{}{}
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candidates = append(candidates, record)
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}
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return candidates, nil
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}
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// statusGroup returns the bucket index used to order records per
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// README §«Public game list»: enrollment_open and ready_to_start come
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// first, then running, then finished. Other statuses surface only on
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// the admin or user-private paths and are appended afterwards in a
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// stable order so `next_page_token` is deterministic.
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func statusGroup(status game.Status) int {
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switch status {
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case game.StatusEnrollmentOpen, game.StatusReadyToStart:
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return 0
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case game.StatusRunning:
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return 1
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case game.StatusFinished:
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return 2
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case game.StatusPaused:
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return 3
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case game.StatusStarting:
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return 4
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case game.StatusStartFailed:
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return 5
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case game.StatusDraft:
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return 6
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case game.StatusCancelled:
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return 7
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default:
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return 8
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}
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}
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// sortRecords sorts the candidate set per the documented ordering. The
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// secondary key is CreatedAt descending («most recent first within each
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// group»), and the tertiary key is GameID ascending for stable output
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// when two records share the same group and CreatedAt.
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func sortRecords(items []game.Game) {
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sort.Slice(items, func(i, j int) bool {
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gi, gj := statusGroup(items[i].Status), statusGroup(items[j].Status)
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if gi != gj {
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return gi < gj
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}
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if !items[i].CreatedAt.Equal(items[j].CreatedAt) {
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return items[i].CreatedAt.After(items[j].CreatedAt)
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}
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return items[i].GameID < items[j].GameID
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})
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}
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@@ -0,0 +1,302 @@
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package listgames_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/service/listgames"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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type fixture struct {
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games *gamestub.Store
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memberships *membershipstub.Store
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svc *listgames.Service
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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games := gamestub.NewStore()
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memberships := membershipstub.NewStore()
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svc, err := listgames.NewService(listgames.Dependencies{
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Games: games,
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Memberships: memberships,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return &fixture{games: games, memberships: memberships, svc: svc}
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}
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func seedGameAt(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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status game.Status,
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createdAt time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: createdAt.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: createdAt,
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})
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require.NoError(t, err)
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if status != game.StatusDraft {
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record.Status = status
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record.UpdatedAt = createdAt.Add(time.Minute)
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}
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require.NoError(t, store.Save(context.Background(), record))
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return record
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}
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func seedActiveMembership(
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t *testing.T,
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store *membershipstub.Store,
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gameID common.GameID,
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userID string,
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now time.Time,
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) {
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t.Helper()
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record, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
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GameID: gameID,
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UserID: userID,
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RaceName: "Race-" + userID,
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CanonicalKey: "race-" + userID,
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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}
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func TestHandlePublicListExcludesDraftAndCancelled(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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included := []game.Status{
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game.StatusEnrollmentOpen, game.StatusReadyToStart,
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game.StatusRunning, game.StatusFinished,
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}
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excluded := []game.Status{
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game.StatusDraft, game.StatusCancelled, game.StatusPaused,
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game.StatusStarting, game.StatusStartFailed,
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}
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for i, status := range included {
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id := common.GameID("game-public-incl-" + string(status))
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seedGameAt(t, fix.games, id, game.GameTypePublic, "", status, now.Add(time.Duration(i)*time.Minute))
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}
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for i, status := range excluded {
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id := common.GameID("game-public-excl-" + string(status))
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seedGameAt(t, fix.games, id, game.GameTypePublic, "", status, now.Add(time.Duration(i)*time.Minute))
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}
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-stranger"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, len(included))
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for _, item := range out.Items {
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require.Equal(t, game.GameTypePublic, item.GameType)
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require.Contains(t, included, item.Status)
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}
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require.Empty(t, out.NextPageToken)
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}
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func TestHandlePublicListExcludesPrivateForStranger(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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seedGameAt(t, fix.games, "game-private-1", game.GameTypePrivate, "user-owner",
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game.StatusEnrollmentOpen, now)
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-stranger"),
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})
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require.NoError(t, err)
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require.Empty(t, out.Items)
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}
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func TestHandleUserSeesOwnPrivateGames(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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publicID := common.GameID("game-public-1")
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seedGameAt(t, fix.games, publicID, game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
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privateID := common.GameID("game-private-mine")
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seedGameAt(t, fix.games, privateID, game.GameTypePrivate, "user-owner", game.StatusRunning, now.Add(time.Minute))
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seedActiveMembership(t, fix.memberships, privateID, "user-member", now)
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-member"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 2)
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gotIDs := []common.GameID{out.Items[0].GameID, out.Items[1].GameID}
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require.Contains(t, gotIDs, publicID)
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require.Contains(t, gotIDs, privateID)
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}
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func TestHandleDedupesPrivateAlreadyVisible(t *testing.T) {
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// A public game where the user also has a membership must appear
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// only once in the response.
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-public-dedup")
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seedGameAt(t, fix.games, id, game.GameTypePublic, "", game.StatusRunning, now)
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seedActiveMembership(t, fix.memberships, id, "user-1", now)
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-1"),
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})
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require.NoError(t, err)
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require.Len(t, out.Items, 1)
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}
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func TestHandlePrivateGameDraftHidden(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-draft")
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seedGameAt(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusDraft, now)
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seedActiveMembership(t, fix.memberships, id, "user-member", now)
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out, err := fix.svc.Handle(context.Background(), listgames.Input{
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Actor: shared.NewUserActor("user-member"),
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})
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require.NoError(t, err)
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require.Empty(t, out.Items)
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}
|
||||
|
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func TestHandleAdminSeesAllStatuses(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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statuses := []game.Status{
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game.StatusDraft, game.StatusEnrollmentOpen, game.StatusReadyToStart,
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game.StatusStarting, game.StatusStartFailed, game.StatusRunning,
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game.StatusPaused, game.StatusFinished, game.StatusCancelled,
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}
|
||||
for i, status := range statuses {
|
||||
id := common.GameID("game-admin-" + string(status))
|
||||
seedGameAt(t, fix.games, id, game.GameTypePublic, "", status, now.Add(time.Duration(i)*time.Minute))
|
||||
}
|
||||
|
||||
out, err := fix.svc.Handle(context.Background(), listgames.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
Page: shared.Page{Size: 50},
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, out.Items, len(statuses))
|
||||
}
|
||||
|
||||
func TestHandleSortGroupAndCreatedAt(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
base := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
|
||||
seedGameAt(t, fix.games, "game-running-old", game.GameTypePublic, "", game.StatusRunning, base)
|
||||
seedGameAt(t, fix.games, "game-running-new", game.GameTypePublic, "", game.StatusRunning, base.Add(2*time.Hour))
|
||||
seedGameAt(t, fix.games, "game-finished", game.GameTypePublic, "", game.StatusFinished, base.Add(time.Hour))
|
||||
seedGameAt(t, fix.games, "game-enroll", game.GameTypePublic, "", game.StatusEnrollmentOpen, base.Add(30*time.Minute))
|
||||
seedGameAt(t, fix.games, "game-ready", game.GameTypePublic, "", game.StatusReadyToStart, base.Add(45*time.Minute))
|
||||
|
||||
out, err := fix.svc.Handle(context.Background(), listgames.Input{
|
||||
Actor: shared.NewUserActor("user-1"),
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, out.Items, 5)
|
||||
|
||||
// Group 0: ready-to-start (created later) before enroll (created earlier).
|
||||
require.Equal(t, common.GameID("game-ready"), out.Items[0].GameID)
|
||||
require.Equal(t, common.GameID("game-enroll"), out.Items[1].GameID)
|
||||
// Group 1: running, descending CreatedAt.
|
||||
require.Equal(t, common.GameID("game-running-new"), out.Items[2].GameID)
|
||||
require.Equal(t, common.GameID("game-running-old"), out.Items[3].GameID)
|
||||
// Group 2: finished.
|
||||
require.Equal(t, common.GameID("game-finished"), out.Items[4].GameID)
|
||||
}
|
||||
|
||||
func TestHandlePagination(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
base := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
for i := range 5 {
|
||||
id := common.GameID("game-page-" + string(rune('a'+i)))
|
||||
seedGameAt(t, fix.games, id, game.GameTypePublic, "", game.StatusRunning,
|
||||
base.Add(time.Duration(i)*time.Minute))
|
||||
}
|
||||
|
||||
first, err := fix.svc.Handle(context.Background(), listgames.Input{
|
||||
Actor: shared.NewUserActor("user-1"),
|
||||
Page: shared.Page{Size: 2},
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, first.Items, 2)
|
||||
require.NotEmpty(t, first.NextPageToken)
|
||||
|
||||
page2, err := shared.ParsePage("2", first.NextPageToken)
|
||||
require.NoError(t, err)
|
||||
second, err := fix.svc.Handle(context.Background(), listgames.Input{
|
||||
Actor: shared.NewUserActor("user-1"),
|
||||
Page: page2,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, second.Items, 2)
|
||||
require.NotEmpty(t, second.NextPageToken)
|
||||
|
||||
page3, err := shared.ParsePage("2", second.NextPageToken)
|
||||
require.NoError(t, err)
|
||||
third, err := fix.svc.Handle(context.Background(), listgames.Input{
|
||||
Actor: shared.NewUserActor("user-1"),
|
||||
Page: page3,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Len(t, third.Items, 1)
|
||||
require.Empty(t, third.NextPageToken)
|
||||
}
|
||||
|
||||
func TestNewServiceRejectsMissingDeps(t *testing.T) {
|
||||
t.Parallel()
|
||||
cases := []struct {
|
||||
name string
|
||||
deps listgames.Dependencies
|
||||
}{
|
||||
{"nil games", listgames.Dependencies{Memberships: membershipstub.NewStore()}},
|
||||
{"nil memberships", listgames.Dependencies{Games: gamestub.NewStore()}},
|
||||
}
|
||||
for _, tc := range cases {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
t.Parallel()
|
||||
_, err := listgames.NewService(tc.deps)
|
||||
require.Error(t, err)
|
||||
})
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user