feat: game lobby service
This commit is contained in:
@@ -0,0 +1,410 @@
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package getgame_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/invitestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/getgame"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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type fixture struct {
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games *gamestub.Store
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memberships *membershipstub.Store
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invites *invitestub.Store
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svc *getgame.Service
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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games := gamestub.NewStore()
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memberships := membershipstub.NewStore()
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invites := invitestub.NewStore()
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svc, err := getgame.NewService(getgame.Dependencies{
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Games: games,
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Memberships: memberships,
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Invites: invites,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return &fixture{
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games: games,
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memberships: memberships,
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invites: invites,
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svc: svc,
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}
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}
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func seedGame(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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status game.Status,
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now time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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if status != game.StatusDraft {
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record.Status = status
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record.UpdatedAt = now.Add(time.Minute)
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}
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require.NoError(t, store.Save(context.Background(), record))
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return record
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}
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func seedMembership(
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t *testing.T,
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store *membershipstub.Store,
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gameID common.GameID,
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userID string,
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status membership.Status,
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now time.Time,
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) membership.Membership {
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t.Helper()
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record, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
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GameID: gameID,
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UserID: userID,
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RaceName: "Race-" + userID,
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CanonicalKey: "race-" + userID,
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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if status != membership.StatusActive {
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
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MembershipID: record.MembershipID,
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ExpectedFrom: membership.StatusActive,
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To: status,
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At: now.Add(time.Minute),
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}))
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updated, err := store.Get(context.Background(), record.MembershipID)
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require.NoError(t, err)
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return updated
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}
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return record
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}
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func seedInvite(
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t *testing.T,
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store *invitestub.Store,
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gameID common.GameID,
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inviterID, inviteeID string,
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status invite.Status,
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now time.Time,
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) invite.Invite {
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t.Helper()
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record, err := invite.New(invite.NewInviteInput{
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InviteID: common.InviteID("invite-" + inviteeID + "-" + gameID.String()),
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GameID: gameID,
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InviterUserID: inviterID,
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InviteeUserID: inviteeID,
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Now: now,
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ExpiresAt: now.Add(48 * time.Hour),
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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if status != invite.StatusCreated {
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input := ports.UpdateInviteStatusInput{
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InviteID: record.InviteID,
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ExpectedFrom: invite.StatusCreated,
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To: status,
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At: now.Add(time.Minute),
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}
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if status == invite.StatusRedeemed {
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input.RaceName = "Race-" + inviteeID
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}
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require.NoError(t, store.UpdateStatus(context.Background(), input))
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updated, err := store.Get(context.Background(), record.InviteID)
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require.NoError(t, err)
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return updated
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}
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return record
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}
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func TestHandleAdminSeesEveryRecord(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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statuses := []game.Status{
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game.StatusDraft, game.StatusEnrollmentOpen, game.StatusReadyToStart,
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game.StatusStarting, game.StatusStartFailed, game.StatusRunning,
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game.StatusPaused, game.StatusFinished, game.StatusCancelled,
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}
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cases := []struct {
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name string
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gameType game.GameType
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ownerUserID string
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}{
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{"public", game.GameTypePublic, ""},
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{"private", game.GameTypePrivate, "user-owner"},
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}
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for _, tc := range cases {
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for _, status := range statuses {
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id := common.GameID("game-admin-" + tc.name + "-" + string(status))
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seedGame(t, fix.games, id, tc.gameType, tc.ownerUserID, status, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: id,
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})
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require.NoError(t, err, "%s/%s", tc.name, status)
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require.Equal(t, id, out.GameID)
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}
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}
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}
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func TestHandlePublicNonDraftVisibleToUser(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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statuses := []game.Status{
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game.StatusEnrollmentOpen, game.StatusReadyToStart, game.StatusRunning,
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game.StatusPaused, game.StatusFinished, game.StatusStartFailed,
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game.StatusStarting, game.StatusCancelled,
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}
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for _, status := range statuses {
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id := common.GameID("game-public-" + string(status))
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seedGame(t, fix.games, id, game.GameTypePublic, "", status, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: id,
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})
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require.NoError(t, err, "status=%s", status)
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require.Equal(t, id, out.GameID)
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}
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}
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func TestHandlePublicDraftHiddenFromUser(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-public-draft")
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seedGame(t, fix.games, id, game.GameTypePublic, "", game.StatusDraft, now)
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_, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: id,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandlePrivateDraftVisibleOnlyToOwner(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-draft")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusDraft, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-owner"),
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GameID: id,
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})
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require.NoError(t, err)
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require.Equal(t, id, out.GameID)
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_, err = fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-stranger"),
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GameID: id,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandlePrivateNonDraftOwnerSees(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-owner")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-owner"),
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GameID: id,
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})
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require.NoError(t, err)
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require.Equal(t, id, out.GameID)
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}
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func TestHandlePrivateNonDraftActiveMemberSees(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-member")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
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seedMembership(t, fix.memberships, id, "user-member", membership.StatusActive, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-member"),
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GameID: id,
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})
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require.NoError(t, err)
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require.Equal(t, id, out.GameID)
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}
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func TestHandlePrivateNonDraftRemovedMemberHidden(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-removed")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
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seedMembership(t, fix.memberships, id, "user-member", membership.StatusRemoved, now)
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_, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-member"),
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GameID: id,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandlePrivateNonDraftCreatedInviteSees(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-invitee")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
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seedInvite(t, fix.invites, id, "user-owner", "user-invitee", invite.StatusCreated, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-invitee"),
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GameID: id,
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})
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require.NoError(t, err)
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require.Equal(t, id, out.GameID)
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}
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func TestHandlePrivateNonDraftDeclinedInviteHidden(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-declined")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
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seedInvite(t, fix.invites, id, "user-owner", "user-invitee", invite.StatusDeclined, now)
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_, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-invitee"),
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GameID: id,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleStrangerForbidden(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-stranger")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
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_, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-stranger"),
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GameID: id,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleNotFound(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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_, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: common.GameID("game-missing"),
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestHandleValidatesActor(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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_, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.Actor{Kind: "bogus"},
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GameID: common.GameID("game-1"),
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})
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require.Error(t, err)
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}
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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t.Parallel()
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cases := []struct {
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name string
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deps getgame.Dependencies
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}{
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{"nil games", getgame.Dependencies{Memberships: membershipstub.NewStore(), Invites: invitestub.NewStore()}},
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{"nil memberships", getgame.Dependencies{Games: gamestub.NewStore(), Invites: invitestub.NewStore()}},
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{"nil invites", getgame.Dependencies{Games: gamestub.NewStore(), Memberships: membershipstub.NewStore()}},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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_, err := getgame.NewService(tc.deps)
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require.Error(t, err)
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})
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}
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}
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func TestHandleSurfacesStoreError(t *testing.T) {
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// Sanity check that errors from the membership store bubble up wrapped.
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t.Parallel()
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games := gamestub.NewStore()
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memberships := &erroringMemberships{err: errors.New("stub failure")}
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svc, err := getgame.NewService(getgame.Dependencies{
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Games: games,
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Memberships: memberships,
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Invites: invitestub.NewStore(),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-err")
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seedGame(t, games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
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_, err = svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-other"),
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GameID: id,
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})
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require.Error(t, err)
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}
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type erroringMemberships struct {
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membershipstub.Store
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err error
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}
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func (s *erroringMemberships) GetByUser(_ context.Context, _ string) ([]membership.Membership, error) {
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return nil, s.err
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}
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