feat: game lobby service
This commit is contained in:
@@ -0,0 +1,196 @@
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// Package getgame implements the `lobby.game.get` message type. It loads
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// one game record and enforces the visibility rules frozen in
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// `lobby/README.md` §«User-Facing Lists»:
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//
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// - admin actors see every record without filtering;
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// - public non-draft games are visible to any authenticated user;
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// - public draft games are visible to admin only;
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// - private draft games are visible to the owner only;
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// - private non-draft games are visible to the owner, to users with an
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// active membership in the game, or to users with a non-expired
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// invite (`invite.StatusCreated`).
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//
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// The service returns the full domain record so the transport layer can
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// serialize the denormalized runtime snapshot already attached to it
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// (`game.Game.RuntimeSnapshot` / `RuntimeBinding`); no extra fan-out
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// to Game Master is required.
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package getgame
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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)
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// Service executes the get-game use case.
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type Service struct {
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games ports.GameStore
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memberships ports.MembershipStore
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invites ports.InviteStore
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logger *slog.Logger
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games returns the game record and provides the source of truth for
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// game type, owner, and status used by the visibility filter.
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Games ports.GameStore
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// Memberships is consulted only for user actors against private
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// non-draft games to confirm the actor holds an active membership in
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// the requested game.
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Memberships ports.MembershipStore
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// Invites is consulted only for user actors against private non-draft
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// games to confirm the actor holds an invite in `created` status.
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Invites ports.InviteStore
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// Logger records structured diagnostics. Defaults to slog.Default
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// when nil.
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Logger *slog.Logger
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new get game service: nil game store")
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case deps.Memberships == nil:
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return nil, errors.New("new get game service: nil membership store")
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case deps.Invites == nil:
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return nil, errors.New("new get game service: nil invite store")
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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memberships: deps.Memberships,
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invites: deps.Invites,
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logger: logger.With("service", "lobby.getgame"),
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}, nil
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}
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// Input stores the arguments required to load one game record.
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type Input struct {
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// Actor identifies the caller. Admin actors bypass the visibility
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// filter; user actors are subject to the README §«User-Facing Lists»
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// rules.
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Actor shared.Actor
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// GameID identifies the target game record.
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GameID common.GameID
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}
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// Handle authorizes the actor, loads the record, and applies the
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// visibility filter. It returns game.ErrNotFound when no record exists
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// for input.GameID, and shared.ErrForbidden when the actor is not
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// allowed to see the record.
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func (service *Service) Handle(ctx context.Context, input Input) (game.Game, error) {
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if service == nil {
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return game.Game{}, errors.New("get game: nil service")
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}
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if ctx == nil {
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return game.Game{}, errors.New("get game: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return game.Game{}, fmt.Errorf("get game: actor: %w", err)
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}
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if err := input.GameID.Validate(); err != nil {
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return game.Game{}, fmt.Errorf("get game: %w", err)
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}
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record, err := service.games.Get(ctx, input.GameID)
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if err != nil {
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return game.Game{}, fmt.Errorf("get game: %w", err)
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}
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if input.Actor.IsAdmin() {
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return record, nil
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}
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allowed, err := service.userCanSee(ctx, input.Actor.UserID, record)
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if err != nil {
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return game.Game{}, fmt.Errorf("get game: %w", err)
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}
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if !allowed {
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return game.Game{}, fmt.Errorf(
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"%w: actor is not authorized to view game %q",
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shared.ErrForbidden, record.GameID.String(),
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)
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}
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return record, nil
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}
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// userCanSee returns true when the user-actor identified by userID is
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// permitted to see the supplied record per README §«User-Facing Lists».
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func (service *Service) userCanSee(
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ctx context.Context,
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userID string,
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record game.Game,
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) (bool, error) {
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switch record.GameType {
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case game.GameTypePublic:
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return record.Status != game.StatusDraft, nil
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case game.GameTypePrivate:
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if record.OwnerUserID == userID {
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return true, nil
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}
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if record.Status == game.StatusDraft {
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return false, nil
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}
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hasMembership, err := service.userHasActiveMembership(ctx, userID, record.GameID)
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if err != nil {
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return false, err
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}
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if hasMembership {
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return true, nil
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}
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return service.userHasOpenInvite(ctx, userID, record.GameID)
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default:
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return false, nil
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}
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}
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func (service *Service) userHasActiveMembership(
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ctx context.Context,
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userID string,
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gameID common.GameID,
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) (bool, error) {
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records, err := service.memberships.GetByUser(ctx, userID)
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if err != nil {
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return false, err
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}
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for _, record := range records {
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if record.GameID == gameID && record.Status == membership.StatusActive {
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return true, nil
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}
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}
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return false, nil
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}
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func (service *Service) userHasOpenInvite(
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ctx context.Context,
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userID string,
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gameID common.GameID,
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) (bool, error) {
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records, err := service.invites.GetByUser(ctx, userID)
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if err != nil {
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return false, err
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}
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for _, record := range records {
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if record.GameID == gameID && record.Status == invite.StatusCreated {
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return true, nil
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}
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}
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return false, nil
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}
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@@ -0,0 +1,410 @@
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package getgame_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/invitestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/getgame"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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type fixture struct {
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games *gamestub.Store
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memberships *membershipstub.Store
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invites *invitestub.Store
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svc *getgame.Service
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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games := gamestub.NewStore()
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memberships := membershipstub.NewStore()
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invites := invitestub.NewStore()
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svc, err := getgame.NewService(getgame.Dependencies{
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Games: games,
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Memberships: memberships,
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Invites: invites,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return &fixture{
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games: games,
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memberships: memberships,
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invites: invites,
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svc: svc,
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}
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}
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func seedGame(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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status game.Status,
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now time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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if status != game.StatusDraft {
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record.Status = status
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record.UpdatedAt = now.Add(time.Minute)
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}
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require.NoError(t, store.Save(context.Background(), record))
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return record
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}
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func seedMembership(
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t *testing.T,
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store *membershipstub.Store,
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gameID common.GameID,
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userID string,
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status membership.Status,
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now time.Time,
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) membership.Membership {
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t.Helper()
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record, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
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GameID: gameID,
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UserID: userID,
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RaceName: "Race-" + userID,
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CanonicalKey: "race-" + userID,
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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if status != membership.StatusActive {
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
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MembershipID: record.MembershipID,
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ExpectedFrom: membership.StatusActive,
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To: status,
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At: now.Add(time.Minute),
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}))
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updated, err := store.Get(context.Background(), record.MembershipID)
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require.NoError(t, err)
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return updated
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}
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return record
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}
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func seedInvite(
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t *testing.T,
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store *invitestub.Store,
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gameID common.GameID,
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inviterID, inviteeID string,
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status invite.Status,
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now time.Time,
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) invite.Invite {
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t.Helper()
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record, err := invite.New(invite.NewInviteInput{
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InviteID: common.InviteID("invite-" + inviteeID + "-" + gameID.String()),
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GameID: gameID,
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InviterUserID: inviterID,
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InviteeUserID: inviteeID,
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Now: now,
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ExpiresAt: now.Add(48 * time.Hour),
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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if status != invite.StatusCreated {
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input := ports.UpdateInviteStatusInput{
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InviteID: record.InviteID,
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ExpectedFrom: invite.StatusCreated,
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To: status,
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At: now.Add(time.Minute),
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}
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if status == invite.StatusRedeemed {
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input.RaceName = "Race-" + inviteeID
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}
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require.NoError(t, store.UpdateStatus(context.Background(), input))
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updated, err := store.Get(context.Background(), record.InviteID)
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require.NoError(t, err)
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return updated
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}
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return record
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}
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func TestHandleAdminSeesEveryRecord(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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statuses := []game.Status{
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game.StatusDraft, game.StatusEnrollmentOpen, game.StatusReadyToStart,
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game.StatusStarting, game.StatusStartFailed, game.StatusRunning,
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game.StatusPaused, game.StatusFinished, game.StatusCancelled,
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}
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cases := []struct {
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name string
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gameType game.GameType
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ownerUserID string
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}{
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{"public", game.GameTypePublic, ""},
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{"private", game.GameTypePrivate, "user-owner"},
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}
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for _, tc := range cases {
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for _, status := range statuses {
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id := common.GameID("game-admin-" + tc.name + "-" + string(status))
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seedGame(t, fix.games, id, tc.gameType, tc.ownerUserID, status, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: id,
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})
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require.NoError(t, err, "%s/%s", tc.name, status)
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require.Equal(t, id, out.GameID)
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}
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}
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}
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func TestHandlePublicNonDraftVisibleToUser(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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statuses := []game.Status{
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game.StatusEnrollmentOpen, game.StatusReadyToStart, game.StatusRunning,
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game.StatusPaused, game.StatusFinished, game.StatusStartFailed,
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game.StatusStarting, game.StatusCancelled,
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}
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for _, status := range statuses {
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id := common.GameID("game-public-" + string(status))
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seedGame(t, fix.games, id, game.GameTypePublic, "", status, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: id,
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})
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require.NoError(t, err, "status=%s", status)
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require.Equal(t, id, out.GameID)
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}
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}
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func TestHandlePublicDraftHiddenFromUser(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-public-draft")
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seedGame(t, fix.games, id, game.GameTypePublic, "", game.StatusDraft, now)
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_, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: id,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandlePrivateDraftVisibleOnlyToOwner(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-draft")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusDraft, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-owner"),
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GameID: id,
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})
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require.NoError(t, err)
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require.Equal(t, id, out.GameID)
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_, err = fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-stranger"),
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GameID: id,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandlePrivateNonDraftOwnerSees(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-owner")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-owner"),
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GameID: id,
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})
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require.NoError(t, err)
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require.Equal(t, id, out.GameID)
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}
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func TestHandlePrivateNonDraftActiveMemberSees(t *testing.T) {
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t.Parallel()
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fix := newFixture(t)
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
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id := common.GameID("game-private-member")
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seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
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seedMembership(t, fix.memberships, id, "user-member", membership.StatusActive, now)
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out, err := fix.svc.Handle(context.Background(), getgame.Input{
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Actor: shared.NewUserActor("user-member"),
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GameID: id,
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})
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require.NoError(t, err)
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require.Equal(t, id, out.GameID)
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}
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|
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func TestHandlePrivateNonDraftRemovedMemberHidden(t *testing.T) {
|
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t.Parallel()
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fix := newFixture(t)
|
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now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-private-removed")
|
||||
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
|
||||
seedMembership(t, fix.memberships, id, "user-member", membership.StatusRemoved, now)
|
||||
|
||||
_, err := fix.svc.Handle(context.Background(), getgame.Input{
|
||||
Actor: shared.NewUserActor("user-member"),
|
||||
GameID: id,
|
||||
})
|
||||
require.ErrorIs(t, err, shared.ErrForbidden)
|
||||
}
|
||||
|
||||
func TestHandlePrivateNonDraftCreatedInviteSees(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-private-invitee")
|
||||
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
|
||||
seedInvite(t, fix.invites, id, "user-owner", "user-invitee", invite.StatusCreated, now)
|
||||
|
||||
out, err := fix.svc.Handle(context.Background(), getgame.Input{
|
||||
Actor: shared.NewUserActor("user-invitee"),
|
||||
GameID: id,
|
||||
})
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, id, out.GameID)
|
||||
}
|
||||
|
||||
func TestHandlePrivateNonDraftDeclinedInviteHidden(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-private-declined")
|
||||
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
|
||||
seedInvite(t, fix.invites, id, "user-owner", "user-invitee", invite.StatusDeclined, now)
|
||||
|
||||
_, err := fix.svc.Handle(context.Background(), getgame.Input{
|
||||
Actor: shared.NewUserActor("user-invitee"),
|
||||
GameID: id,
|
||||
})
|
||||
require.ErrorIs(t, err, shared.ErrForbidden)
|
||||
}
|
||||
|
||||
func TestHandleStrangerForbidden(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-private-stranger")
|
||||
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
|
||||
|
||||
_, err := fix.svc.Handle(context.Background(), getgame.Input{
|
||||
Actor: shared.NewUserActor("user-stranger"),
|
||||
GameID: id,
|
||||
})
|
||||
require.ErrorIs(t, err, shared.ErrForbidden)
|
||||
}
|
||||
|
||||
func TestHandleNotFound(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
|
||||
_, err := fix.svc.Handle(context.Background(), getgame.Input{
|
||||
Actor: shared.NewUserActor("user-1"),
|
||||
GameID: common.GameID("game-missing"),
|
||||
})
|
||||
require.ErrorIs(t, err, game.ErrNotFound)
|
||||
}
|
||||
|
||||
func TestHandleValidatesActor(t *testing.T) {
|
||||
t.Parallel()
|
||||
fix := newFixture(t)
|
||||
|
||||
_, err := fix.svc.Handle(context.Background(), getgame.Input{
|
||||
Actor: shared.Actor{Kind: "bogus"},
|
||||
GameID: common.GameID("game-1"),
|
||||
})
|
||||
require.Error(t, err)
|
||||
}
|
||||
|
||||
func TestNewServiceRejectsMissingDeps(t *testing.T) {
|
||||
t.Parallel()
|
||||
cases := []struct {
|
||||
name string
|
||||
deps getgame.Dependencies
|
||||
}{
|
||||
{"nil games", getgame.Dependencies{Memberships: membershipstub.NewStore(), Invites: invitestub.NewStore()}},
|
||||
{"nil memberships", getgame.Dependencies{Games: gamestub.NewStore(), Invites: invitestub.NewStore()}},
|
||||
{"nil invites", getgame.Dependencies{Games: gamestub.NewStore(), Memberships: membershipstub.NewStore()}},
|
||||
}
|
||||
for _, tc := range cases {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
t.Parallel()
|
||||
_, err := getgame.NewService(tc.deps)
|
||||
require.Error(t, err)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleSurfacesStoreError(t *testing.T) {
|
||||
// Sanity check that errors from the membership store bubble up wrapped.
|
||||
t.Parallel()
|
||||
games := gamestub.NewStore()
|
||||
memberships := &erroringMemberships{err: errors.New("stub failure")}
|
||||
svc, err := getgame.NewService(getgame.Dependencies{
|
||||
Games: games,
|
||||
Memberships: memberships,
|
||||
Invites: invitestub.NewStore(),
|
||||
Logger: silentLogger(),
|
||||
})
|
||||
require.NoError(t, err)
|
||||
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
|
||||
id := common.GameID("game-private-err")
|
||||
seedGame(t, games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
|
||||
|
||||
_, err = svc.Handle(context.Background(), getgame.Input{
|
||||
Actor: shared.NewUserActor("user-other"),
|
||||
GameID: id,
|
||||
})
|
||||
require.Error(t, err)
|
||||
}
|
||||
|
||||
type erroringMemberships struct {
|
||||
membershipstub.Store
|
||||
err error
|
||||
}
|
||||
|
||||
func (s *erroringMemberships) GetByUser(_ context.Context, _ string) ([]membership.Membership, error) {
|
||||
return nil, s.err
|
||||
}
|
||||
Reference in New Issue
Block a user