feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
+196
View File
@@ -0,0 +1,196 @@
// Package getgame implements the `lobby.game.get` message type. It loads
// one game record and enforces the visibility rules frozen in
// `lobby/README.md` §«User-Facing Lists»:
//
// - admin actors see every record without filtering;
// - public non-draft games are visible to any authenticated user;
// - public draft games are visible to admin only;
// - private draft games are visible to the owner only;
// - private non-draft games are visible to the owner, to users with an
// active membership in the game, or to users with a non-expired
// invite (`invite.StatusCreated`).
//
// The service returns the full domain record so the transport layer can
// serialize the denormalized runtime snapshot already attached to it
// (`game.Game.RuntimeSnapshot` / `RuntimeBinding`); no extra fan-out
// to Game Master is required.
package getgame
import (
"context"
"errors"
"fmt"
"log/slog"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
)
// Service executes the get-game use case.
type Service struct {
games ports.GameStore
memberships ports.MembershipStore
invites ports.InviteStore
logger *slog.Logger
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games returns the game record and provides the source of truth for
// game type, owner, and status used by the visibility filter.
Games ports.GameStore
// Memberships is consulted only for user actors against private
// non-draft games to confirm the actor holds an active membership in
// the requested game.
Memberships ports.MembershipStore
// Invites is consulted only for user actors against private non-draft
// games to confirm the actor holds an invite in `created` status.
Invites ports.InviteStore
// Logger records structured diagnostics. Defaults to slog.Default
// when nil.
Logger *slog.Logger
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new get game service: nil game store")
case deps.Memberships == nil:
return nil, errors.New("new get game service: nil membership store")
case deps.Invites == nil:
return nil, errors.New("new get game service: nil invite store")
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
memberships: deps.Memberships,
invites: deps.Invites,
logger: logger.With("service", "lobby.getgame"),
}, nil
}
// Input stores the arguments required to load one game record.
type Input struct {
// Actor identifies the caller. Admin actors bypass the visibility
// filter; user actors are subject to the README §«User-Facing Lists»
// rules.
Actor shared.Actor
// GameID identifies the target game record.
GameID common.GameID
}
// Handle authorizes the actor, loads the record, and applies the
// visibility filter. It returns game.ErrNotFound when no record exists
// for input.GameID, and shared.ErrForbidden when the actor is not
// allowed to see the record.
func (service *Service) Handle(ctx context.Context, input Input) (game.Game, error) {
if service == nil {
return game.Game{}, errors.New("get game: nil service")
}
if ctx == nil {
return game.Game{}, errors.New("get game: nil context")
}
if err := input.Actor.Validate(); err != nil {
return game.Game{}, fmt.Errorf("get game: actor: %w", err)
}
if err := input.GameID.Validate(); err != nil {
return game.Game{}, fmt.Errorf("get game: %w", err)
}
record, err := service.games.Get(ctx, input.GameID)
if err != nil {
return game.Game{}, fmt.Errorf("get game: %w", err)
}
if input.Actor.IsAdmin() {
return record, nil
}
allowed, err := service.userCanSee(ctx, input.Actor.UserID, record)
if err != nil {
return game.Game{}, fmt.Errorf("get game: %w", err)
}
if !allowed {
return game.Game{}, fmt.Errorf(
"%w: actor is not authorized to view game %q",
shared.ErrForbidden, record.GameID.String(),
)
}
return record, nil
}
// userCanSee returns true when the user-actor identified by userID is
// permitted to see the supplied record per README §«User-Facing Lists».
func (service *Service) userCanSee(
ctx context.Context,
userID string,
record game.Game,
) (bool, error) {
switch record.GameType {
case game.GameTypePublic:
return record.Status != game.StatusDraft, nil
case game.GameTypePrivate:
if record.OwnerUserID == userID {
return true, nil
}
if record.Status == game.StatusDraft {
return false, nil
}
hasMembership, err := service.userHasActiveMembership(ctx, userID, record.GameID)
if err != nil {
return false, err
}
if hasMembership {
return true, nil
}
return service.userHasOpenInvite(ctx, userID, record.GameID)
default:
return false, nil
}
}
func (service *Service) userHasActiveMembership(
ctx context.Context,
userID string,
gameID common.GameID,
) (bool, error) {
records, err := service.memberships.GetByUser(ctx, userID)
if err != nil {
return false, err
}
for _, record := range records {
if record.GameID == gameID && record.Status == membership.StatusActive {
return true, nil
}
}
return false, nil
}
func (service *Service) userHasOpenInvite(
ctx context.Context,
userID string,
gameID common.GameID,
) (bool, error) {
records, err := service.invites.GetByUser(ctx, userID)
if err != nil {
return false, err
}
for _, record := range records {
if record.GameID == gameID && record.Status == invite.StatusCreated {
return true, nil
}
}
return false, nil
}
@@ -0,0 +1,410 @@
package getgame_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/invitestub"
"galaxy/lobby/internal/adapters/membershipstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/getgame"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
type fixture struct {
games *gamestub.Store
memberships *membershipstub.Store
invites *invitestub.Store
svc *getgame.Service
}
func newFixture(t *testing.T) *fixture {
t.Helper()
games := gamestub.NewStore()
memberships := membershipstub.NewStore()
invites := invitestub.NewStore()
svc, err := getgame.NewService(getgame.Dependencies{
Games: games,
Memberships: memberships,
Invites: invites,
Logger: silentLogger(),
})
require.NoError(t, err)
return &fixture{
games: games,
memberships: memberships,
invites: invites,
svc: svc,
}
}
func seedGame(
t *testing.T,
store *gamestub.Store,
id common.GameID,
gameType game.GameType,
ownerUserID string,
status game.Status,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "Seed",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
if status != game.StatusDraft {
record.Status = status
record.UpdatedAt = now.Add(time.Minute)
}
require.NoError(t, store.Save(context.Background(), record))
return record
}
func seedMembership(
t *testing.T,
store *membershipstub.Store,
gameID common.GameID,
userID string,
status membership.Status,
now time.Time,
) membership.Membership {
t.Helper()
record, err := membership.New(membership.NewMembershipInput{
MembershipID: common.MembershipID("membership-" + userID + "-" + gameID.String()),
GameID: gameID,
UserID: userID,
RaceName: "Race-" + userID,
CanonicalKey: "race-" + userID,
Now: now,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
if status != membership.StatusActive {
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
MembershipID: record.MembershipID,
ExpectedFrom: membership.StatusActive,
To: status,
At: now.Add(time.Minute),
}))
updated, err := store.Get(context.Background(), record.MembershipID)
require.NoError(t, err)
return updated
}
return record
}
func seedInvite(
t *testing.T,
store *invitestub.Store,
gameID common.GameID,
inviterID, inviteeID string,
status invite.Status,
now time.Time,
) invite.Invite {
t.Helper()
record, err := invite.New(invite.NewInviteInput{
InviteID: common.InviteID("invite-" + inviteeID + "-" + gameID.String()),
GameID: gameID,
InviterUserID: inviterID,
InviteeUserID: inviteeID,
Now: now,
ExpiresAt: now.Add(48 * time.Hour),
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
if status != invite.StatusCreated {
input := ports.UpdateInviteStatusInput{
InviteID: record.InviteID,
ExpectedFrom: invite.StatusCreated,
To: status,
At: now.Add(time.Minute),
}
if status == invite.StatusRedeemed {
input.RaceName = "Race-" + inviteeID
}
require.NoError(t, store.UpdateStatus(context.Background(), input))
updated, err := store.Get(context.Background(), record.InviteID)
require.NoError(t, err)
return updated
}
return record
}
func TestHandleAdminSeesEveryRecord(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
statuses := []game.Status{
game.StatusDraft, game.StatusEnrollmentOpen, game.StatusReadyToStart,
game.StatusStarting, game.StatusStartFailed, game.StatusRunning,
game.StatusPaused, game.StatusFinished, game.StatusCancelled,
}
cases := []struct {
name string
gameType game.GameType
ownerUserID string
}{
{"public", game.GameTypePublic, ""},
{"private", game.GameTypePrivate, "user-owner"},
}
for _, tc := range cases {
for _, status := range statuses {
id := common.GameID("game-admin-" + tc.name + "-" + string(status))
seedGame(t, fix.games, id, tc.gameType, tc.ownerUserID, status, now)
out, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewAdminActor(),
GameID: id,
})
require.NoError(t, err, "%s/%s", tc.name, status)
require.Equal(t, id, out.GameID)
}
}
}
func TestHandlePublicNonDraftVisibleToUser(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
statuses := []game.Status{
game.StatusEnrollmentOpen, game.StatusReadyToStart, game.StatusRunning,
game.StatusPaused, game.StatusFinished, game.StatusStartFailed,
game.StatusStarting, game.StatusCancelled,
}
for _, status := range statuses {
id := common.GameID("game-public-" + string(status))
seedGame(t, fix.games, id, game.GameTypePublic, "", status, now)
out, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-1"),
GameID: id,
})
require.NoError(t, err, "status=%s", status)
require.Equal(t, id, out.GameID)
}
}
func TestHandlePublicDraftHiddenFromUser(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-public-draft")
seedGame(t, fix.games, id, game.GameTypePublic, "", game.StatusDraft, now)
_, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-1"),
GameID: id,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandlePrivateDraftVisibleOnlyToOwner(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private-draft")
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusDraft, now)
out, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: id,
})
require.NoError(t, err)
require.Equal(t, id, out.GameID)
_, err = fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-stranger"),
GameID: id,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandlePrivateNonDraftOwnerSees(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private-owner")
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
out, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: id,
})
require.NoError(t, err)
require.Equal(t, id, out.GameID)
}
func TestHandlePrivateNonDraftActiveMemberSees(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private-member")
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
seedMembership(t, fix.memberships, id, "user-member", membership.StatusActive, now)
out, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-member"),
GameID: id,
})
require.NoError(t, err)
require.Equal(t, id, out.GameID)
}
func TestHandlePrivateNonDraftRemovedMemberHidden(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private-removed")
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
seedMembership(t, fix.memberships, id, "user-member", membership.StatusRemoved, now)
_, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-member"),
GameID: id,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandlePrivateNonDraftCreatedInviteSees(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private-invitee")
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
seedInvite(t, fix.invites, id, "user-owner", "user-invitee", invite.StatusCreated, now)
out, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-invitee"),
GameID: id,
})
require.NoError(t, err)
require.Equal(t, id, out.GameID)
}
func TestHandlePrivateNonDraftDeclinedInviteHidden(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private-declined")
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
seedInvite(t, fix.invites, id, "user-owner", "user-invitee", invite.StatusDeclined, now)
_, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-invitee"),
GameID: id,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleStrangerForbidden(t *testing.T) {
t.Parallel()
fix := newFixture(t)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private-stranger")
seedGame(t, fix.games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
_, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-stranger"),
GameID: id,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleNotFound(t *testing.T) {
t.Parallel()
fix := newFixture(t)
_, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-1"),
GameID: common.GameID("game-missing"),
})
require.ErrorIs(t, err, game.ErrNotFound)
}
func TestHandleValidatesActor(t *testing.T) {
t.Parallel()
fix := newFixture(t)
_, err := fix.svc.Handle(context.Background(), getgame.Input{
Actor: shared.Actor{Kind: "bogus"},
GameID: common.GameID("game-1"),
})
require.Error(t, err)
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
cases := []struct {
name string
deps getgame.Dependencies
}{
{"nil games", getgame.Dependencies{Memberships: membershipstub.NewStore(), Invites: invitestub.NewStore()}},
{"nil memberships", getgame.Dependencies{Games: gamestub.NewStore(), Invites: invitestub.NewStore()}},
{"nil invites", getgame.Dependencies{Games: gamestub.NewStore(), Memberships: membershipstub.NewStore()}},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
_, err := getgame.NewService(tc.deps)
require.Error(t, err)
})
}
}
func TestHandleSurfacesStoreError(t *testing.T) {
// Sanity check that errors from the membership store bubble up wrapped.
t.Parallel()
games := gamestub.NewStore()
memberships := &erroringMemberships{err: errors.New("stub failure")}
svc, err := getgame.NewService(getgame.Dependencies{
Games: games,
Memberships: memberships,
Invites: invitestub.NewStore(),
Logger: silentLogger(),
})
require.NoError(t, err)
now := time.Date(2025, 6, 1, 12, 0, 0, 0, time.UTC)
id := common.GameID("game-private-err")
seedGame(t, games, id, game.GameTypePrivate, "user-owner", game.StatusRunning, now)
_, err = svc.Handle(context.Background(), getgame.Input{
Actor: shared.NewUserActor("user-other"),
GameID: id,
})
require.Error(t, err)
}
type erroringMemberships struct {
membershipstub.Store
err error
}
func (s *erroringMemberships) GetByUser(_ context.Context, _ string) ([]membership.Membership, error) {
return nil, s.err
}