feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,154 @@
// Package declineinvite implements the `lobby.invite.decline` message type.
// It transitions the invite from created to declined when the actor is the
// invitee. Per `lobby/README.md` §Invite Lifecycle, no notification is
// published in v1.
package declineinvite
import (
"context"
"errors"
"fmt"
"log/slog"
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/logging"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/telemetry"
)
// Service executes the private-game invite decline use case.
type Service struct {
invites ports.InviteStore
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Invites loads the target invite and applies the
// created → declined transition.
Invites ports.InviteStore
// Clock supplies the wall-clock used for DecidedAt.
Clock func() time.Time
// Logger records structured service-level events.
Logger *slog.Logger
// Telemetry records the `lobby.invite.outcomes` counter on each
// successful decline. Optional; nil disables metric emission.
Telemetry *telemetry.Runtime
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
if deps.Invites == nil {
return nil, errors.New("new decline invite service: nil invite store")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
invites: deps.Invites,
clock: clock,
logger: logger.With("service", "lobby.declineinvite"),
telemetry: deps.Telemetry,
}, nil
}
// Input stores the arguments required to decline one invite.
type Input struct {
// Actor identifies the caller. Must be the invitee.
Actor shared.Actor
// GameID identifies the game referenced by the request path; it must
// match the loaded invite's GameID.
GameID common.GameID
// InviteID identifies the target invite.
InviteID common.InviteID
}
// Handle authorizes the invitee, validates the invite state, transitions the
// invite to declined, and returns the updated record.
func (service *Service) Handle(ctx context.Context, input Input) (invite.Invite, error) {
if service == nil {
return invite.Invite{}, errors.New("decline invite: nil service")
}
if ctx == nil {
return invite.Invite{}, errors.New("decline invite: nil context")
}
if err := input.Actor.Validate(); err != nil {
return invite.Invite{}, fmt.Errorf("decline invite: actor: %w", err)
}
if !input.Actor.IsUser() {
return invite.Invite{}, fmt.Errorf(
"%w: only the invited user may decline an invite",
shared.ErrForbidden,
)
}
if err := input.GameID.Validate(); err != nil {
return invite.Invite{}, fmt.Errorf("decline invite: %w", err)
}
if err := input.InviteID.Validate(); err != nil {
return invite.Invite{}, fmt.Errorf("decline invite: %w", err)
}
inv, err := service.invites.Get(ctx, input.InviteID)
if err != nil {
return invite.Invite{}, fmt.Errorf("decline invite: %w", err)
}
if inv.GameID != input.GameID {
return invite.Invite{}, fmt.Errorf(
"decline invite: invite %q does not belong to game %q: %w",
inv.InviteID, input.GameID, invite.ErrNotFound,
)
}
if inv.InviteeUserID != input.Actor.UserID {
return invite.Invite{}, fmt.Errorf(
"%w: invite is addressed to a different user",
shared.ErrForbidden,
)
}
if inv.Status != invite.StatusCreated {
return invite.Invite{}, fmt.Errorf(
"decline invite: status %q is not %q: %w",
inv.Status, invite.StatusCreated, invite.ErrConflict,
)
}
now := service.clock().UTC()
if err := service.invites.UpdateStatus(ctx, ports.UpdateInviteStatusInput{
InviteID: inv.InviteID,
ExpectedFrom: invite.StatusCreated,
To: invite.StatusDeclined,
At: now,
}); err != nil {
return invite.Invite{}, fmt.Errorf("decline invite: %w", err)
}
declined, err := service.invites.Get(ctx, inv.InviteID)
if err != nil {
return invite.Invite{}, fmt.Errorf("decline invite: %w", err)
}
service.telemetry.RecordInviteOutcome(ctx, "declined")
logArgs := []any{
"game_id", declined.GameID.String(),
"invite_id", declined.InviteID.String(),
"user_id", declined.InviteeUserID,
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "invite declined", logArgs...)
return declined, nil
}
@@ -0,0 +1,160 @@
package declineinvite_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/invitestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/declineinvite"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
const (
gameID = common.GameID("game-private")
ownerUserID = "user-owner"
inviteeUserID = "user-invitee"
)
func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
type fixture struct {
now time.Time
invites *invitestub.Store
}
func newFixture(t *testing.T) *fixture {
t.Helper()
return &fixture{
now: time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC),
invites: invitestub.NewStore(),
}
}
func newService(t *testing.T, f *fixture) *declineinvite.Service {
t.Helper()
svc, err := declineinvite.NewService(declineinvite.Dependencies{
Invites: f.invites,
Clock: fixedClock(f.now),
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func seedCreatedInvite(t *testing.T, f *fixture, inviteID common.InviteID, invitee string) invite.Invite {
t.Helper()
inv, err := invite.New(invite.NewInviteInput{
InviteID: inviteID,
GameID: gameID,
InviterUserID: ownerUserID,
InviteeUserID: invitee,
Now: f.now,
ExpiresAt: f.now.Add(24 * time.Hour),
})
require.NoError(t, err)
require.NoError(t, f.invites.Save(context.Background(), inv))
return inv
}
func TestDeclineHappyPath(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
svc := newService(t, f)
got, err := svc.Handle(context.Background(), declineinvite.Input{
Actor: shared.NewUserActor(inviteeUserID),
GameID: gameID,
InviteID: inv.InviteID,
})
require.NoError(t, err)
assert.Equal(t, invite.StatusDeclined, got.Status)
require.NotNil(t, got.DecidedAt)
assert.Equal(t, f.now, *got.DecidedAt)
}
func TestDeclineAdminActorForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), declineinvite.Input{
Actor: shared.NewAdminActor(),
GameID: gameID,
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestDeclineNonInviteeForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), declineinvite.Input{
Actor: shared.NewUserActor("user-impostor"),
GameID: gameID,
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestDeclineNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), declineinvite.Input{
Actor: shared.NewUserActor(inviteeUserID),
GameID: gameID,
InviteID: "invite-missing",
})
require.ErrorIs(t, err, invite.ErrNotFound)
}
func TestDeclineCrossGameNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), declineinvite.Input{
Actor: shared.NewUserActor(inviteeUserID),
GameID: "game-other",
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, invite.ErrNotFound)
}
func TestDeclineWrongStatusConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
require.NoError(t, f.invites.UpdateStatus(context.Background(), ports.UpdateInviteStatusInput{
InviteID: inv.InviteID,
ExpectedFrom: invite.StatusCreated,
To: invite.StatusRevoked,
At: f.now,
}))
svc := newService(t, f)
_, err := svc.Handle(context.Background(), declineinvite.Input{
Actor: shared.NewUserActor(inviteeUserID),
GameID: gameID,
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, invite.ErrConflict)
}