feat: game lobby service
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@@ -0,0 +1,362 @@
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package createinvite_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/intentpubstub"
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"galaxy/lobby/internal/adapters/invitestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/createinvite"
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"galaxy/lobby/internal/service/shared"
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"galaxy/notificationintent"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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const (
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ownerUserID = "user-owner"
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inviteeUserID = "user-invitee"
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)
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func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
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func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
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type fixedIDs struct {
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inviteID common.InviteID
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}
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func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") }
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func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) { return "", errors.New("not used") }
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func (f fixedIDs) NewInviteID() (common.InviteID, error) { return f.inviteID, nil }
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func (f fixedIDs) NewMembershipID() (common.MembershipID, error) { return "", errors.New("not used") }
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type fixture struct {
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now time.Time
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games *gamestub.Store
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invites *invitestub.Store
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memberships *membershipstub.Store
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intents *intentpubstub.Publisher
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ids fixedIDs
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game game.Game
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}
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func newFixture(t *testing.T, maxPlayers, gapPlayers int) *fixture {
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t.Helper()
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now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
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games := gamestub.NewStore()
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invites := invitestub.NewStore()
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memberships := membershipstub.NewStore()
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gameRecord, err := game.New(game.NewGameInput{
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GameID: "game-private",
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GameName: "Friends Only",
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GameType: game.GameTypePrivate,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: maxPlayers,
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StartGapHours: 2,
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StartGapPlayers: gapPlayers,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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gameRecord.Status = game.StatusEnrollmentOpen
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require.NoError(t, games.Save(context.Background(), gameRecord))
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return &fixture{
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now: now,
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games: games,
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invites: invites,
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memberships: memberships,
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intents: intentpubstub.NewPublisher(),
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ids: fixedIDs{inviteID: "invite-fixed"},
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game: gameRecord,
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}
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}
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func newService(t *testing.T, f *fixture) *createinvite.Service {
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t.Helper()
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svc, err := createinvite.NewService(createinvite.Dependencies{
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Games: f.games,
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Invites: f.invites,
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Memberships: f.memberships,
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Intents: f.intents,
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IDs: f.ids,
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Clock: fixedClock(f.now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func defaultInput(f *fixture) createinvite.Input {
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return createinvite.Input{
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Actor: shared.NewUserActor(ownerUserID),
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GameID: f.game.GameID,
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InviteeUserID: inviteeUserID,
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}
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}
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func TestHandleHappyPath(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), defaultInput(f))
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require.NoError(t, err)
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assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID)
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assert.Equal(t, ownerUserID, got.InviterUserID)
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assert.Equal(t, inviteeUserID, got.InviteeUserID)
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assert.Equal(t, invite.StatusCreated, got.Status)
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assert.Equal(t, f.now, got.CreatedAt)
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assert.Equal(t, f.game.EnrollmentEndsAt, got.ExpiresAt)
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assert.Empty(t, got.RaceName)
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intents := f.intents.Published()
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require.Len(t, intents, 1)
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assert.Equal(t, notificationintent.NotificationTypeLobbyInviteCreated, intents[0].NotificationType)
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assert.Equal(t, []string{inviteeUserID}, intents[0].RecipientUserIDs)
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}
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func TestHandleAdminActorForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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svc := newService(t, f)
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input := defaultInput(f)
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input.Actor = shared.NewAdminActor()
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_, err := svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleNonOwnerForbidden(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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svc := newService(t, f)
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input := defaultInput(f)
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input.Actor = shared.NewUserActor("user-impostor")
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_, err := svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandlePublicGameConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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publicGame, err := game.New(game.NewGameInput{
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GameID: "game-public",
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GameName: "Open",
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GameType: game.GameTypePublic,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 2,
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StartGapPlayers: 1,
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EnrollmentEndsAt: f.now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: f.now,
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})
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require.NoError(t, err)
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publicGame.Status = game.StatusEnrollmentOpen
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require.NoError(t, f.games.Save(context.Background(), publicGame))
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svc := newService(t, f)
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input := defaultInput(f)
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input.GameID = publicGame.GameID
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_, err = svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleWrongStatusConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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rec, err := f.games.Get(context.Background(), f.game.GameID)
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require.NoError(t, err)
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rec.Status = game.StatusDraft
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require.NoError(t, f.games.Save(context.Background(), rec))
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleRosterFullConflict(t *testing.T) {
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t.Parallel()
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// Capacity = max(2) + gap(1) = 3; seed 3 active members.
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f := newFixture(t, 2, 1)
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for i := range 3 {
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member, err := membership.New(membership.NewMembershipInput{
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MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))),
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GameID: f.game.GameID,
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UserID: "seed-user-" + string(rune('a'+i)),
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RaceName: "Seed " + string(rune('A'+i)),
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CanonicalKey: "seed" + string(rune('a'+i)),
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), member))
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}
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleDuplicateActiveInviteConflict(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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existing, err := invite.New(invite.NewInviteInput{
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InviteID: "invite-existing",
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GameID: f.game.GameID,
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InviterUserID: ownerUserID,
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InviteeUserID: inviteeUserID,
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Now: f.now,
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ExpiresAt: f.game.EnrollmentEndsAt,
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})
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require.NoError(t, err)
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require.NoError(t, f.invites.Save(context.Background(), existing))
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, invite.ErrConflict)
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}
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func TestHandleDeclinedInviteAllowsReinvite(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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declined, err := invite.New(invite.NewInviteInput{
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InviteID: "invite-declined",
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GameID: f.game.GameID,
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InviterUserID: ownerUserID,
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InviteeUserID: inviteeUserID,
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Now: f.now.Add(-time.Hour),
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ExpiresAt: f.game.EnrollmentEndsAt,
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})
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require.NoError(t, err)
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require.NoError(t, f.invites.Save(context.Background(), declined))
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require.NoError(t, f.invites.UpdateStatus(context.Background(), ports.UpdateInviteStatusInput{
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InviteID: declined.InviteID,
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ExpectedFrom: invite.StatusCreated,
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To: invite.StatusDeclined,
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At: f.now,
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}))
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), defaultInput(f))
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require.NoError(t, err)
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assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID)
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}
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func TestHandleActiveMembershipBlocksInvite(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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member, err := membership.New(membership.NewMembershipInput{
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MembershipID: "membership-existing",
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GameID: f.game.GameID,
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UserID: inviteeUserID,
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RaceName: "AlreadyMember",
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CanonicalKey: "alreadymember",
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), member))
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), defaultInput(f))
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require.ErrorIs(t, err, membership.ErrConflict)
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}
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func TestHandleSelfInviteRejected(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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svc := newService(t, f)
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input := defaultInput(f)
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input.InviteeUserID = ownerUserID
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_, err := svc.Handle(context.Background(), input)
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// invite.New refuses inviter == invitee with a validation error.
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require.Error(t, err)
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}
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func TestHandleInviterNameUsesActiveMembershipRaceName(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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ownerMember, err := membership.New(membership.NewMembershipInput{
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MembershipID: "membership-owner",
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GameID: f.game.GameID,
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UserID: ownerUserID,
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RaceName: "OwnerRace",
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CanonicalKey: "ownerrace",
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), ownerMember))
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svc := newService(t, f)
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_, err = svc.Handle(context.Background(), defaultInput(f))
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require.NoError(t, err)
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intents := f.intents.Published()
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require.Len(t, intents, 1)
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assert.Contains(t, intents[0].PayloadJSON, `"inviter_name":"OwnerRace"`)
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}
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func TestHandleInviterNameFallsBackToUserID(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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svc := newService(t, f)
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_, err := svc.Handle(context.Background(), defaultInput(f))
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require.NoError(t, err)
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intents := f.intents.Published()
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require.Len(t, intents, 1)
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assert.Contains(t, intents[0].PayloadJSON, `"inviter_name":"`+ownerUserID+`"`)
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}
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func TestHandlePublishFailureDoesNotRollback(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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f.intents.SetError(errors.New("publish failed"))
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svc := newService(t, f)
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got, err := svc.Handle(context.Background(), defaultInput(f))
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require.NoError(t, err)
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assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID)
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stored, err := f.invites.Get(context.Background(), got.InviteID)
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require.NoError(t, err)
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assert.Equal(t, invite.StatusCreated, stored.Status)
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}
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func TestHandleGameNotFound(t *testing.T) {
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t.Parallel()
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f := newFixture(t, 4, 1)
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svc := newService(t, f)
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input := defaultInput(f)
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input.GameID = "game-missing"
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_, err := svc.Handle(context.Background(), input)
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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