feat: game lobby service
This commit is contained in:
@@ -0,0 +1,324 @@
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package creategame_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/idgen"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/creategame"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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type stubIDGenerator struct {
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next common.GameID
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err error
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}
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func (g *stubIDGenerator) NewGameID() (common.GameID, error) {
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if g.err != nil {
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return "", g.err
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}
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return g.next, nil
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}
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func (g *stubIDGenerator) NewApplicationID() (common.ApplicationID, error) {
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return "application-stub", nil
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}
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func (g *stubIDGenerator) NewInviteID() (common.InviteID, error) {
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return "invite-stub", nil
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}
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func (g *stubIDGenerator) NewMembershipID() (common.MembershipID, error) {
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return "membership-stub", nil
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}
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func newFixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func validPublicInput(now time.Time) creategame.Input {
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return creategame.Input{
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Actor: shared.NewAdminActor(),
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GameName: "Spring Classic",
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Description: "",
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GameType: game.GameTypePublic,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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}
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}
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func validPrivateInput(now time.Time, userID string) creategame.Input {
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return creategame.Input{
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Actor: shared.NewUserActor(userID),
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GameName: "Friends only",
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GameType: game.GameTypePrivate,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(12 * time.Hour),
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TurnSchedule: "0 0 * * *",
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TargetEngineVersion: "1.0.0",
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}
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}
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func TestNewServiceRequiresStoreAndIDs(t *testing.T) {
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t.Parallel()
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_, err := creategame.NewService(creategame.Dependencies{})
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require.Error(t, err)
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_, err = creategame.NewService(creategame.Dependencies{Games: gamestub.NewStore()})
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require.Error(t, err)
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_, err = creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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IDs: &stubIDGenerator{next: "game-ok"},
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})
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require.NoError(t, err)
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}
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func TestHandleAdminCreatesPublicGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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service, err := creategame.NewService(creategame.Dependencies{
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Games: store,
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IDs: &stubIDGenerator{next: "game-alpha"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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record, err := service.Handle(context.Background(), validPublicInput(now))
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require.NoError(t, err)
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require.Equal(t, common.GameID("game-alpha"), record.GameID)
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require.Equal(t, game.GameTypePublic, record.GameType)
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require.Equal(t, game.StatusDraft, record.Status)
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require.Equal(t, "", record.OwnerUserID)
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require.Equal(t, now.UTC(), record.CreatedAt)
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require.Equal(t, now.UTC(), record.UpdatedAt)
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stored, err := store.Get(context.Background(), record.GameID)
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require.NoError(t, err)
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require.Equal(t, record, stored)
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}
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func TestHandleUserCreatesPrivateGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 11, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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service, err := creategame.NewService(creategame.Dependencies{
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Games: store,
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IDs: &stubIDGenerator{next: "game-beta"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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record, err := service.Handle(context.Background(), validPrivateInput(now, "user-42"))
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require.NoError(t, err)
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require.Equal(t, common.GameID("game-beta"), record.GameID)
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require.Equal(t, game.GameTypePrivate, record.GameType)
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require.Equal(t, "user-42", record.OwnerUserID)
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}
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func TestHandleAdminForbiddenForPrivateGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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IDs: &stubIDGenerator{next: "game-x"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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input := validPrivateInput(now, "user-1")
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input.Actor = shared.NewAdminActor()
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_, err = service.Handle(context.Background(), input)
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleUserForbiddenForPublicGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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IDs: &stubIDGenerator{next: "game-x"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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input := validPublicInput(now)
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input.Actor = shared.NewUserActor("user-1")
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_, err = service.Handle(context.Background(), input)
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleInvalidActorReturnsError(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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IDs: &stubIDGenerator{next: "game-x"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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input := validPublicInput(now)
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input.Actor = shared.Actor{Kind: shared.ActorKindUser} // missing user id
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_, err = service.Handle(context.Background(), input)
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require.Error(t, err)
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require.Contains(t, err.Error(), "actor")
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}
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func TestHandleDomainValidationFailurePropagates(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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IDs: &stubIDGenerator{next: "game-bad-cron"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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input := validPublicInput(now)
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input.TurnSchedule = "not a cron"
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_, err = service.Handle(context.Background(), input)
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require.Error(t, err)
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require.Contains(t, err.Error(), "turn schedule")
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}
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func TestHandleEnrollmentDeadlineInPastFails(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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IDs: &stubIDGenerator{next: "game-past"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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input := validPublicInput(now)
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input.EnrollmentEndsAt = now.Add(-time.Hour)
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_, err = service.Handle(context.Background(), input)
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require.Error(t, err)
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require.Contains(t, err.Error(), "enrollment ends at")
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}
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func TestHandleIDGeneratorErrorPropagates(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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boom := errors.New("entropy exhausted")
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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IDs: &stubIDGenerator{err: boom},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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_, err = service.Handle(context.Background(), validPublicInput(now))
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require.ErrorIs(t, err, boom)
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}
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func TestHandleStoreErrorPropagates(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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boom := errors.New("redis down")
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service, err := creategame.NewService(creategame.Dependencies{
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Games: failingStore{err: boom},
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IDs: &stubIDGenerator{next: "game-fail"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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_, err = service.Handle(context.Background(), validPublicInput(now))
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require.ErrorIs(t, err, boom)
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}
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// failingStore is a ports.GameStore whose mutating methods always fail.
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type failingStore struct {
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err error
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}
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func (s failingStore) Save(context.Context, game.Game) error { return s.err }
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func (s failingStore) Get(context.Context, common.GameID) (game.Game, error) {
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return game.Game{}, s.err
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}
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func (s failingStore) GetByStatus(context.Context, game.Status) ([]game.Game, error) {
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return nil, s.err
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}
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func (s failingStore) GetByOwner(context.Context, string) ([]game.Game, error) {
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return nil, s.err
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}
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func (s failingStore) UpdateStatus(context.Context, ports.UpdateStatusInput) error {
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return s.err
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}
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func (s failingStore) UpdateRuntimeSnapshot(context.Context, ports.UpdateRuntimeSnapshotInput) error {
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return s.err
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}
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func (s failingStore) UpdateRuntimeBinding(context.Context, ports.UpdateRuntimeBindingInput) error {
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return s.err
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}
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func (s failingStore) CountByStatus(context.Context) (map[game.Status]int, error) {
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return nil, s.err
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}
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func TestHandleUsesRealIDGeneratorShape(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 12, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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service, err := creategame.NewService(creategame.Dependencies{
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Games: store,
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IDs: idgen.NewGenerator(),
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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record, err := service.Handle(context.Background(), validPublicInput(now))
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require.NoError(t, err)
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require.NoError(t, record.GameID.Validate())
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}
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