feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,200 @@
// Package creategame implements the `lobby.game.create` message type. It
// validates the request, enforces the actor-to-game-type pairing rule
// (admin creates public games; user creates private games), generates a new
// game identifier, and persists the record in `draft` status via the
// GameStore port.
package creategame
import (
"context"
"errors"
"fmt"
"log/slog"
"time"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
)
// Service executes the create-game use case on the frozen surface.
type Service struct {
games ports.GameStore
ids ports.IDGenerator
clock func() time.Time
logger *slog.Logger
}
// Dependencies groups the collaborators used by Service. Logger is optional;
// nil falls back to slog.Default. Clock is optional; nil falls back to
// time.Now.
type Dependencies struct {
// Games persists the created record.
Games ports.GameStore
// IDs generates the opaque game identifier.
IDs ports.IDGenerator
// Clock supplies the wall-clock used for CreatedAt and UpdatedAt. It
// defaults to time.Now when nil.
Clock func() time.Time
// Logger records structured service-level events. It defaults to
// slog.Default when nil.
Logger *slog.Logger
}
// NewService constructs one Service with deps. It returns an error when
// mandatory collaborators are missing.
func NewService(deps Dependencies) (*Service, error) {
if deps.Games == nil {
return nil, errors.New("new create game service: nil game store")
}
if deps.IDs == nil {
return nil, errors.New("new create game service: nil id generator")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
ids: deps.IDs,
clock: clock,
logger: logger.With("service", "lobby.creategame"),
}, nil
}
// Input stores the arguments required to create one draft game record.
type Input struct {
// Actor identifies the caller.
Actor shared.Actor
// GameName stores the human-readable game name. Must be non-empty after
// trim.
GameName string
// Description stores the optional human-readable game description.
Description string
// GameType stores the admission model. Must pair with Actor.Kind:
// admin ⇒ public, user ⇒ private.
GameType game.GameType
// MinPlayers stores the minimum approved participants required before
// the game may start.
MinPlayers int
// MaxPlayers stores the target roster size that activates the gap
// window.
MaxPlayers int
// StartGapHours stores the gap window length in hours.
StartGapHours int
// StartGapPlayers stores the number of additional participants
// admitted during the gap window.
StartGapPlayers int
// EnrollmentEndsAt stores the enrollment deadline.
EnrollmentEndsAt time.Time
// TurnSchedule stores the five-field cron expression.
TurnSchedule string
// TargetEngineVersion stores the semver of the engine to launch.
TargetEngineVersion string
}
// Handle validates input, authorizes the actor, and persists the new draft
// record. On success it returns the persisted game. The following error
// classes are surfaced and relied on by transport mapping:
//
// - shared.ErrForbidden — actor-to-game-type pairing mismatch.
// - game input validation errors from game.New — translated to
// invalid_request at the transport layer.
func (service *Service) Handle(ctx context.Context, input Input) (game.Game, error) {
if service == nil {
return game.Game{}, errors.New("create game: nil service")
}
if ctx == nil {
return game.Game{}, errors.New("create game: nil context")
}
if err := input.Actor.Validate(); err != nil {
return game.Game{}, fmt.Errorf("create game: actor: %w", err)
}
ownerUserID, err := authorize(input.Actor, input.GameType)
if err != nil {
return game.Game{}, err
}
gameID, err := service.ids.NewGameID()
if err != nil {
return game.Game{}, fmt.Errorf("create game: %w", err)
}
now := service.clock().UTC()
record, err := game.New(game.NewGameInput{
GameID: gameID,
GameName: input.GameName,
Description: input.Description,
GameType: input.GameType,
OwnerUserID: ownerUserID,
MinPlayers: input.MinPlayers,
MaxPlayers: input.MaxPlayers,
StartGapHours: input.StartGapHours,
StartGapPlayers: input.StartGapPlayers,
EnrollmentEndsAt: input.EnrollmentEndsAt,
TurnSchedule: input.TurnSchedule,
TargetEngineVersion: input.TargetEngineVersion,
Now: now,
})
if err != nil {
return game.Game{}, fmt.Errorf("create game: %w", err)
}
if err := service.games.Save(ctx, record); err != nil {
return game.Game{}, fmt.Errorf("create game: %w", err)
}
service.logger.InfoContext(ctx, "game created",
"game_id", record.GameID.String(),
"game_type", string(record.GameType),
"actor_kind", string(input.Actor.Kind),
)
return record, nil
}
// authorize enforces the actor-to-game-type pairing rule and returns the
// owner_user_id value appropriate for the requested game type.
func authorize(actor shared.Actor, gameType game.GameType) (string, error) {
switch actor.Kind {
case shared.ActorKindAdmin:
if gameType != game.GameTypePublic {
return "", fmt.Errorf(
"%w: admin caller may only create public games, got %q",
shared.ErrForbidden, gameType,
)
}
return "", nil
case shared.ActorKindUser:
if gameType != game.GameTypePrivate {
return "", fmt.Errorf(
"%w: user caller may only create private games, got %q",
shared.ErrForbidden, gameType,
)
}
return actor.UserID, nil
default:
return "", fmt.Errorf("%w: actor kind %q is unsupported", shared.ErrForbidden, actor.Kind)
}
}
@@ -0,0 +1,324 @@
package creategame_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/idgen"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/creategame"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/require"
)
type stubIDGenerator struct {
next common.GameID
err error
}
func (g *stubIDGenerator) NewGameID() (common.GameID, error) {
if g.err != nil {
return "", g.err
}
return g.next, nil
}
func (g *stubIDGenerator) NewApplicationID() (common.ApplicationID, error) {
return "application-stub", nil
}
func (g *stubIDGenerator) NewInviteID() (common.InviteID, error) {
return "invite-stub", nil
}
func (g *stubIDGenerator) NewMembershipID() (common.MembershipID, error) {
return "membership-stub", nil
}
func newFixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func validPublicInput(now time.Time) creategame.Input {
return creategame.Input{
Actor: shared.NewAdminActor(),
GameName: "Spring Classic",
Description: "",
GameType: game.GameTypePublic,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
}
}
func validPrivateInput(now time.Time, userID string) creategame.Input {
return creategame.Input{
Actor: shared.NewUserActor(userID),
GameName: "Friends only",
GameType: game.GameTypePrivate,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(12 * time.Hour),
TurnSchedule: "0 0 * * *",
TargetEngineVersion: "1.0.0",
}
}
func TestNewServiceRequiresStoreAndIDs(t *testing.T) {
t.Parallel()
_, err := creategame.NewService(creategame.Dependencies{})
require.Error(t, err)
_, err = creategame.NewService(creategame.Dependencies{Games: gamestub.NewStore()})
require.Error(t, err)
_, err = creategame.NewService(creategame.Dependencies{
Games: gamestub.NewStore(),
IDs: &stubIDGenerator{next: "game-ok"},
})
require.NoError(t, err)
}
func TestHandleAdminCreatesPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
service, err := creategame.NewService(creategame.Dependencies{
Games: store,
IDs: &stubIDGenerator{next: "game-alpha"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
record, err := service.Handle(context.Background(), validPublicInput(now))
require.NoError(t, err)
require.Equal(t, common.GameID("game-alpha"), record.GameID)
require.Equal(t, game.GameTypePublic, record.GameType)
require.Equal(t, game.StatusDraft, record.Status)
require.Equal(t, "", record.OwnerUserID)
require.Equal(t, now.UTC(), record.CreatedAt)
require.Equal(t, now.UTC(), record.UpdatedAt)
stored, err := store.Get(context.Background(), record.GameID)
require.NoError(t, err)
require.Equal(t, record, stored)
}
func TestHandleUserCreatesPrivateGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 11, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
service, err := creategame.NewService(creategame.Dependencies{
Games: store,
IDs: &stubIDGenerator{next: "game-beta"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
record, err := service.Handle(context.Background(), validPrivateInput(now, "user-42"))
require.NoError(t, err)
require.Equal(t, common.GameID("game-beta"), record.GameID)
require.Equal(t, game.GameTypePrivate, record.GameType)
require.Equal(t, "user-42", record.OwnerUserID)
}
func TestHandleAdminForbiddenForPrivateGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gamestub.NewStore(),
IDs: &stubIDGenerator{next: "game-x"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPrivateInput(now, "user-1")
input.Actor = shared.NewAdminActor()
_, err = service.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleUserForbiddenForPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gamestub.NewStore(),
IDs: &stubIDGenerator{next: "game-x"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPublicInput(now)
input.Actor = shared.NewUserActor("user-1")
_, err = service.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleInvalidActorReturnsError(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gamestub.NewStore(),
IDs: &stubIDGenerator{next: "game-x"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPublicInput(now)
input.Actor = shared.Actor{Kind: shared.ActorKindUser} // missing user id
_, err = service.Handle(context.Background(), input)
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestHandleDomainValidationFailurePropagates(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gamestub.NewStore(),
IDs: &stubIDGenerator{next: "game-bad-cron"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPublicInput(now)
input.TurnSchedule = "not a cron"
_, err = service.Handle(context.Background(), input)
require.Error(t, err)
require.Contains(t, err.Error(), "turn schedule")
}
func TestHandleEnrollmentDeadlineInPastFails(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gamestub.NewStore(),
IDs: &stubIDGenerator{next: "game-past"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPublicInput(now)
input.EnrollmentEndsAt = now.Add(-time.Hour)
_, err = service.Handle(context.Background(), input)
require.Error(t, err)
require.Contains(t, err.Error(), "enrollment ends at")
}
func TestHandleIDGeneratorErrorPropagates(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
boom := errors.New("entropy exhausted")
service, err := creategame.NewService(creategame.Dependencies{
Games: gamestub.NewStore(),
IDs: &stubIDGenerator{err: boom},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
_, err = service.Handle(context.Background(), validPublicInput(now))
require.ErrorIs(t, err, boom)
}
func TestHandleStoreErrorPropagates(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
boom := errors.New("redis down")
service, err := creategame.NewService(creategame.Dependencies{
Games: failingStore{err: boom},
IDs: &stubIDGenerator{next: "game-fail"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
_, err = service.Handle(context.Background(), validPublicInput(now))
require.ErrorIs(t, err, boom)
}
// failingStore is a ports.GameStore whose mutating methods always fail.
type failingStore struct {
err error
}
func (s failingStore) Save(context.Context, game.Game) error { return s.err }
func (s failingStore) Get(context.Context, common.GameID) (game.Game, error) {
return game.Game{}, s.err
}
func (s failingStore) GetByStatus(context.Context, game.Status) ([]game.Game, error) {
return nil, s.err
}
func (s failingStore) GetByOwner(context.Context, string) ([]game.Game, error) {
return nil, s.err
}
func (s failingStore) UpdateStatus(context.Context, ports.UpdateStatusInput) error {
return s.err
}
func (s failingStore) UpdateRuntimeSnapshot(context.Context, ports.UpdateRuntimeSnapshotInput) error {
return s.err
}
func (s failingStore) UpdateRuntimeBinding(context.Context, ports.UpdateRuntimeBindingInput) error {
return s.err
}
func (s failingStore) CountByStatus(context.Context) (map[game.Status]int, error) {
return nil, s.err
}
func TestHandleUsesRealIDGeneratorShape(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
service, err := creategame.NewService(creategame.Dependencies{
Games: store,
IDs: idgen.NewGenerator(),
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
record, err := service.Handle(context.Background(), validPublicInput(now))
require.NoError(t, err)
require.NoError(t, record.GameID.Validate())
}