feat: game lobby service
This commit is contained in:
@@ -0,0 +1,267 @@
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package cancelgame_test
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import (
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"context"
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"io"
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"log/slog"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/cancelgame"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func fixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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// seedGameWithStatus persists a fresh game and, when wanted differs from
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// `draft`, overwrites the Status field directly via Save. This bypasses
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// the transition gate so individual tests can exercise cancel against any
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// status the surface must reject or accept.
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func seedGameWithStatus(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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status game.Status,
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now time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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if status != game.StatusDraft {
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record.Status = status
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record.UpdatedAt = now.Add(time.Minute)
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if status == game.StatusRunning || status == game.StatusPaused ||
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status == game.StatusFinished {
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startedAt := now.Add(time.Minute)
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record.StartedAt = &startedAt
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}
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if status == game.StatusFinished {
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finishedAt := now.Add(2 * time.Minute)
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record.FinishedAt = &finishedAt
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}
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}
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require.NoError(t, store.Save(context.Background(), record))
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return record
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}
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func newService(t *testing.T, store ports.GameStore, clock func() time.Time) *cancelgame.Service {
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t.Helper()
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svc, err := cancelgame.NewService(cancelgame.Dependencies{
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Games: store,
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Clock: clock,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func TestHandleFromCancellableStatuses(t *testing.T) {
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t.Parallel()
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statuses := []game.Status{
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game.StatusDraft,
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game.StatusEnrollmentOpen,
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game.StatusReadyToStart,
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game.StatusStartFailed,
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}
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for _, status := range statuses {
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t.Run(string(status), func(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedGameWithStatus(t, store, "game-a", game.GameTypePublic, "", status, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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updated, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.NoError(t, err)
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require.Equal(t, game.StatusCancelled, updated.Status)
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require.Equal(t, now.Add(time.Hour).UTC(), updated.UpdatedAt)
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})
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}
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}
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func TestHandleFromRejectedStatuses(t *testing.T) {
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t.Parallel()
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statuses := []game.Status{
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game.StatusStarting,
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game.StatusRunning,
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game.StatusPaused,
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}
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for _, status := range statuses {
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t.Run(string(status), func(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedGameWithStatus(t, store, "game-b", game.GameTypePublic, "", status, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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})
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}
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}
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func TestHandleAlreadyCancelledIsConflict(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedGameWithStatus(t, store, "game-c", game.GameTypePublic, "", game.StatusCancelled, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleFinishedIsConflict(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedGameWithStatus(t, store, "game-f", game.GameTypePublic, "", game.StatusFinished, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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}
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func TestHandleOwnerCancelsPrivate(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-1", game.StatusEnrollmentOpen, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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updated, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: record.GameID,
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})
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require.NoError(t, err)
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require.Equal(t, game.StatusCancelled, updated.Status)
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}
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func TestHandleNonOwnerForbidden(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-1", game.StatusEnrollmentOpen, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewUserActor("user-2"),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleUserCannotCancelPublic(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestHandleNotFound(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: "game-missing",
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestHandleInvalidActor(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.Actor{Kind: shared.ActorKindUser},
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GameID: "game-x",
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})
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require.Error(t, err)
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require.Contains(t, err.Error(), "actor")
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}
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func TestHandleInvalidGameID(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: "bad",
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})
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require.Error(t, err)
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}
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