feat: game lobby service
This commit is contained in:
@@ -0,0 +1,204 @@
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// Package blockmember implements the `lobby.membership.block` message
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// type. It transitions an active membership to `blocked` while the
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// game is still on a non-terminal status. Race name reservations are
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// preserved; the capability evaluator at game finish
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// resolves them alongside `removed` memberships.
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package blockmember
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"time"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/logging"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/telemetry"
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)
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// blockableGameStatuses enumerates the game statuses in which an
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// active membership may be blocked. Block is allowed in both pre- and
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// post-start statuses (README §Membership Model status table records
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// `active → blocked` without a post-start qualifier). Terminal game
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// statuses are rejected because no further roster mutation makes
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// sense after `finished`/`cancelled` and `draft` carries no
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// memberships at all.
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var blockableGameStatuses = map[game.Status]struct{}{
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game.StatusEnrollmentOpen: {},
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game.StatusReadyToStart: {},
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game.StatusStarting: {},
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game.StatusStartFailed: {},
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game.StatusRunning: {},
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game.StatusPaused: {},
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}
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// Service executes the block-member use case.
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type Service struct {
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games ports.GameStore
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memberships ports.MembershipStore
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clock func() time.Time
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logger *slog.Logger
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telemetry *telemetry.Runtime
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games loads the game record so the service can authorize the
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// actor against the owner and gate the operation by game status.
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Games ports.GameStore
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// Memberships persists the active → blocked transition.
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Memberships ports.MembershipStore
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// Clock supplies the wall-clock used for the RemovedAt stamp.
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// Defaults to time.Now when nil.
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Clock func() time.Time
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// Logger records structured service-level events. Defaults to
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// slog.Default when nil.
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Logger *slog.Logger
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// Telemetry records the `lobby.membership.changes` counter on each
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// successful block. Optional; nil disables metric emission.
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Telemetry *telemetry.Runtime
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.Games == nil:
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return nil, errors.New("new block member service: nil game store")
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case deps.Memberships == nil:
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return nil, errors.New("new block member service: nil membership store")
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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memberships: deps.Memberships,
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clock: clock,
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logger: logger.With("service", "lobby.blockmember"),
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telemetry: deps.Telemetry,
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}, nil
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}
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// Input stores the arguments required to block one membership.
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type Input struct {
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// Actor identifies the caller.
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Actor shared.Actor
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// GameID identifies the game referenced by the request path; it
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// must match the loaded membership's GameID.
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GameID common.GameID
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// MembershipID identifies the target membership.
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MembershipID common.MembershipID
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}
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// Handle authorizes the actor, asserts the membership belongs to the
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// game and is currently active, transitions the membership to
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// `blocked`, and returns the post-transition record. The race name
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// reservation is intentionally preserved.
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func (service *Service) Handle(ctx context.Context, input Input) (membership.Membership, error) {
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if service == nil {
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return membership.Membership{}, errors.New("block member: nil service")
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}
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if ctx == nil {
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return membership.Membership{}, errors.New("block member: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return membership.Membership{}, fmt.Errorf("block member: actor: %w", err)
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}
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if err := input.GameID.Validate(); err != nil {
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return membership.Membership{}, fmt.Errorf("block member: %w", err)
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}
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if err := input.MembershipID.Validate(); err != nil {
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return membership.Membership{}, fmt.Errorf("block member: %w", err)
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}
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member, err := service.memberships.Get(ctx, input.MembershipID)
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if err != nil {
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return membership.Membership{}, fmt.Errorf("block member: %w", err)
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}
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if member.GameID != input.GameID {
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return membership.Membership{}, fmt.Errorf(
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"block member: membership %q does not belong to game %q: %w",
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member.MembershipID, input.GameID, membership.ErrNotFound,
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)
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}
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gameRecord, err := service.games.Get(ctx, member.GameID)
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if err != nil {
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return membership.Membership{}, fmt.Errorf("block member: %w", err)
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}
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if err := authorize(input.Actor, gameRecord); err != nil {
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return membership.Membership{}, err
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}
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if _, ok := blockableGameStatuses[gameRecord.Status]; !ok {
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return membership.Membership{}, fmt.Errorf(
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"block member: game status %q does not allow block: %w",
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gameRecord.Status, game.ErrConflict,
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)
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}
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if member.Status != membership.StatusActive {
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return membership.Membership{}, fmt.Errorf(
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"block member: status %q is not %q: %w",
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member.Status, membership.StatusActive, membership.ErrConflict,
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)
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}
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now := service.clock().UTC()
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if err := service.memberships.UpdateStatus(ctx, ports.UpdateMembershipStatusInput{
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MembershipID: member.MembershipID,
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ExpectedFrom: membership.StatusActive,
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To: membership.StatusBlocked,
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At: now,
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}); err != nil {
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return membership.Membership{}, fmt.Errorf("block member: %w", err)
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}
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updated, err := service.memberships.Get(ctx, member.MembershipID)
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if err != nil {
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return membership.Membership{}, fmt.Errorf("block member: %w", err)
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}
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service.telemetry.RecordMembershipChange(ctx, "blocked")
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logArgs := []any{
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"game_id", gameRecord.GameID.String(),
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"game_status", string(gameRecord.Status),
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"membership_id", member.MembershipID.String(),
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"user_id", member.UserID,
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"actor_kind", string(input.Actor.Kind),
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.InfoContext(ctx, "member blocked", logArgs...)
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return updated, nil
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}
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// authorize enforces admin OR private-owner access to the record.
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func authorize(actor shared.Actor, record game.Game) error {
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if actor.IsAdmin() {
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return nil
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}
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if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID {
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return nil
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}
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return fmt.Errorf("%w: actor is not authorized to block members of game %q",
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shared.ErrForbidden, record.GameID.String())
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}
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@@ -0,0 +1,368 @@
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package blockmember_test
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import (
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"context"
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"io"
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"log/slog"
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"strings"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/adapters/racenamestub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/blockmember"
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"galaxy/lobby/internal/service/shared"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func fixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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type fixtures struct {
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games *gamestub.Store
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memberships *membershipstub.Store
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directory *racenamestub.Directory
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}
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func newFixtures(t *testing.T) *fixtures {
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t.Helper()
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directory, err := racenamestub.NewDirectory()
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require.NoError(t, err)
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return &fixtures{
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games: gamestub.NewStore(),
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memberships: membershipstub.NewStore(),
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directory: directory,
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}
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}
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func (f *fixtures) newService(t *testing.T, clock func() time.Time) *blockmember.Service {
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t.Helper()
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svc, err := blockmember.NewService(blockmember.Dependencies{
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Games: f.games,
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Memberships: f.memberships,
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Clock: clock,
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return svc
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}
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func (f *fixtures) seedGame(
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t *testing.T,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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status game.Status,
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now time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "test block",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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if status != game.StatusDraft {
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record.Status = status
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record.UpdatedAt = now.Add(time.Minute)
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switch status {
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case game.StatusRunning, game.StatusPaused, game.StatusFinished:
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startedAt := now.Add(time.Minute)
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record.StartedAt = &startedAt
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}
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if status == game.StatusFinished {
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finishedAt := now.Add(2 * time.Minute)
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record.FinishedAt = &finishedAt
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}
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}
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require.NoError(t, f.games.Save(context.Background(), record))
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return record
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}
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func (f *fixtures) seedMembership(
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t *testing.T,
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gameID common.GameID,
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membershipID common.MembershipID,
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userID, raceName string,
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now time.Time,
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) membership.Membership {
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t.Helper()
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record, err := membership.New(membership.NewMembershipInput{
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MembershipID: membershipID,
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GameID: gameID,
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UserID: userID,
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RaceName: raceName,
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CanonicalKey: strings.ToLower(strings.ReplaceAll(raceName, " ", "")),
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), record))
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require.NoError(t, f.directory.Reserve(context.Background(), gameID.String(), userID, raceName))
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return record
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}
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func (f *fixtures) markMembership(
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t *testing.T,
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membershipID common.MembershipID,
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to membership.Status,
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at time.Time,
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) {
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t.Helper()
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require.NoError(t, f.memberships.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
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MembershipID: membershipID,
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ExpectedFrom: membership.StatusActive,
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To: to,
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At: at,
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}))
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}
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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t.Parallel()
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_, err := blockmember.NewService(blockmember.Dependencies{})
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require.Error(t, err)
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}
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func TestBlockMemberAdminPreStartKeepsReservation(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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f := newFixtures(t)
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gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
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member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
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at := now.Add(time.Hour)
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svc := f.newService(t, fixedClock(at))
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result, err := svc.Handle(context.Background(), blockmember.Input{
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Actor: shared.NewAdminActor(),
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GameID: gameRecord.GameID,
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MembershipID: member.MembershipID,
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})
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require.NoError(t, err)
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assert.Equal(t, membership.StatusBlocked, result.Status)
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require.NotNil(t, result.RemovedAt)
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assert.True(t, result.RemovedAt.Equal(at))
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persisted, err := f.memberships.Get(context.Background(), member.MembershipID)
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require.NoError(t, err)
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assert.Equal(t, membership.StatusBlocked, persisted.Status)
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availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
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require.NoError(t, err)
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assert.True(t, availability.Taken)
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assert.Equal(t, "user-1", availability.HolderUserID)
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}
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func TestBlockMemberAdminPostStartKeepsReservation(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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f := newFixtures(t)
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gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusRunning, now)
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member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
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svc := f.newService(t, fixedClock(now.Add(time.Hour)))
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result, err := svc.Handle(context.Background(), blockmember.Input{
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Actor: shared.NewAdminActor(),
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GameID: gameRecord.GameID,
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MembershipID: member.MembershipID,
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})
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require.NoError(t, err)
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assert.Equal(t, membership.StatusBlocked, result.Status)
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availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
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require.NoError(t, err)
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assert.True(t, availability.Taken)
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assert.Equal(t, "user-1", availability.HolderUserID)
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}
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func TestBlockMemberPrivateOwner(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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f := newFixtures(t)
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gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusPaused, now)
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member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
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svc := f.newService(t, fixedClock(now.Add(time.Hour)))
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result, err := svc.Handle(context.Background(), blockmember.Input{
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Actor: shared.NewUserActor("user-owner"),
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GameID: gameRecord.GameID,
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MembershipID: member.MembershipID,
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})
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require.NoError(t, err)
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assert.Equal(t, membership.StatusBlocked, result.Status)
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}
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func TestBlockMemberRejectsPublicGameUserActor(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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f := newFixtures(t)
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gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
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member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
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svc := f.newService(t, fixedClock(now.Add(time.Hour)))
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_, err := svc.Handle(context.Background(), blockmember.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: gameRecord.GameID,
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MembershipID: member.MembershipID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestBlockMemberRejectsNonOwnerUser(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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f := newFixtures(t)
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gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
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member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
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svc := f.newService(t, fixedClock(now.Add(time.Hour)))
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_, err := svc.Handle(context.Background(), blockmember.Input{
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Actor: shared.NewUserActor("user-other"),
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GameID: gameRecord.GameID,
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MembershipID: member.MembershipID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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|
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func TestBlockMemberRejectsMismatchedGameID(t *testing.T) {
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t.Parallel()
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|
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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f := newFixtures(t)
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gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
|
||||
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
|
||||
|
||||
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
|
||||
_, err := svc.Handle(context.Background(), blockmember.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: common.GameID("game-other"),
|
||||
MembershipID: member.MembershipID,
|
||||
})
|
||||
require.ErrorIs(t, err, membership.ErrNotFound)
|
||||
}
|
||||
|
||||
func TestBlockMemberRejectsMissingMembership(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
|
||||
f := newFixtures(t)
|
||||
f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
|
||||
|
||||
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
|
||||
_, err := svc.Handle(context.Background(), blockmember.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: "game-public",
|
||||
MembershipID: common.MembershipID("membership-missing"),
|
||||
})
|
||||
require.ErrorIs(t, err, membership.ErrNotFound)
|
||||
}
|
||||
|
||||
func TestBlockMemberRejectsAlreadyTerminalMembership(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
cases := []struct {
|
||||
name string
|
||||
to membership.Status
|
||||
}{
|
||||
{"removed", membership.StatusRemoved},
|
||||
{"blocked", membership.StatusBlocked},
|
||||
}
|
||||
|
||||
for _, tc := range cases {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
|
||||
f := newFixtures(t)
|
||||
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusRunning, now)
|
||||
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
|
||||
f.markMembership(t, member.MembershipID, tc.to, now.Add(time.Minute))
|
||||
|
||||
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
|
||||
_, err := svc.Handle(context.Background(), blockmember.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: gameRecord.GameID,
|
||||
MembershipID: member.MembershipID,
|
||||
})
|
||||
require.ErrorIs(t, err, membership.ErrConflict)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestBlockMemberRejectsTerminalGameStatuses(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
statuses := []game.Status{
|
||||
game.StatusDraft,
|
||||
game.StatusFinished,
|
||||
game.StatusCancelled,
|
||||
}
|
||||
|
||||
for _, status := range statuses {
|
||||
t.Run(string(status), func(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
|
||||
f := newFixtures(t)
|
||||
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", status, now)
|
||||
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
|
||||
|
||||
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
|
||||
_, err := svc.Handle(context.Background(), blockmember.Input{
|
||||
Actor: shared.NewAdminActor(),
|
||||
GameID: gameRecord.GameID,
|
||||
MembershipID: member.MembershipID,
|
||||
})
|
||||
require.ErrorIs(t, err, game.ErrConflict)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestBlockMemberInvalidActor(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
f := newFixtures(t)
|
||||
svc := f.newService(t, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
|
||||
|
||||
_, err := svc.Handle(context.Background(), blockmember.Input{
|
||||
Actor: shared.Actor{Kind: shared.ActorKindUser},
|
||||
GameID: "game-x",
|
||||
MembershipID: "membership-x",
|
||||
})
|
||||
require.Error(t, err)
|
||||
require.Contains(t, err.Error(), "actor")
|
||||
}
|
||||
Reference in New Issue
Block a user