feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,204 @@
// Package blockmember implements the `lobby.membership.block` message
// type. It transitions an active membership to `blocked` while the
// game is still on a non-terminal status. Race name reservations are
// preserved; the capability evaluator at game finish
// resolves them alongside `removed` memberships.
package blockmember
import (
"context"
"errors"
"fmt"
"log/slog"
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/logging"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/telemetry"
)
// blockableGameStatuses enumerates the game statuses in which an
// active membership may be blocked. Block is allowed in both pre- and
// post-start statuses (README §Membership Model status table records
// `active → blocked` without a post-start qualifier). Terminal game
// statuses are rejected because no further roster mutation makes
// sense after `finished`/`cancelled` and `draft` carries no
// memberships at all.
var blockableGameStatuses = map[game.Status]struct{}{
game.StatusEnrollmentOpen: {},
game.StatusReadyToStart: {},
game.StatusStarting: {},
game.StatusStartFailed: {},
game.StatusRunning: {},
game.StatusPaused: {},
}
// Service executes the block-member use case.
type Service struct {
games ports.GameStore
memberships ports.MembershipStore
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games loads the game record so the service can authorize the
// actor against the owner and gate the operation by game status.
Games ports.GameStore
// Memberships persists the active → blocked transition.
Memberships ports.MembershipStore
// Clock supplies the wall-clock used for the RemovedAt stamp.
// Defaults to time.Now when nil.
Clock func() time.Time
// Logger records structured service-level events. Defaults to
// slog.Default when nil.
Logger *slog.Logger
// Telemetry records the `lobby.membership.changes` counter on each
// successful block. Optional; nil disables metric emission.
Telemetry *telemetry.Runtime
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new block member service: nil game store")
case deps.Memberships == nil:
return nil, errors.New("new block member service: nil membership store")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
memberships: deps.Memberships,
clock: clock,
logger: logger.With("service", "lobby.blockmember"),
telemetry: deps.Telemetry,
}, nil
}
// Input stores the arguments required to block one membership.
type Input struct {
// Actor identifies the caller.
Actor shared.Actor
// GameID identifies the game referenced by the request path; it
// must match the loaded membership's GameID.
GameID common.GameID
// MembershipID identifies the target membership.
MembershipID common.MembershipID
}
// Handle authorizes the actor, asserts the membership belongs to the
// game and is currently active, transitions the membership to
// `blocked`, and returns the post-transition record. The race name
// reservation is intentionally preserved.
func (service *Service) Handle(ctx context.Context, input Input) (membership.Membership, error) {
if service == nil {
return membership.Membership{}, errors.New("block member: nil service")
}
if ctx == nil {
return membership.Membership{}, errors.New("block member: nil context")
}
if err := input.Actor.Validate(); err != nil {
return membership.Membership{}, fmt.Errorf("block member: actor: %w", err)
}
if err := input.GameID.Validate(); err != nil {
return membership.Membership{}, fmt.Errorf("block member: %w", err)
}
if err := input.MembershipID.Validate(); err != nil {
return membership.Membership{}, fmt.Errorf("block member: %w", err)
}
member, err := service.memberships.Get(ctx, input.MembershipID)
if err != nil {
return membership.Membership{}, fmt.Errorf("block member: %w", err)
}
if member.GameID != input.GameID {
return membership.Membership{}, fmt.Errorf(
"block member: membership %q does not belong to game %q: %w",
member.MembershipID, input.GameID, membership.ErrNotFound,
)
}
gameRecord, err := service.games.Get(ctx, member.GameID)
if err != nil {
return membership.Membership{}, fmt.Errorf("block member: %w", err)
}
if err := authorize(input.Actor, gameRecord); err != nil {
return membership.Membership{}, err
}
if _, ok := blockableGameStatuses[gameRecord.Status]; !ok {
return membership.Membership{}, fmt.Errorf(
"block member: game status %q does not allow block: %w",
gameRecord.Status, game.ErrConflict,
)
}
if member.Status != membership.StatusActive {
return membership.Membership{}, fmt.Errorf(
"block member: status %q is not %q: %w",
member.Status, membership.StatusActive, membership.ErrConflict,
)
}
now := service.clock().UTC()
if err := service.memberships.UpdateStatus(ctx, ports.UpdateMembershipStatusInput{
MembershipID: member.MembershipID,
ExpectedFrom: membership.StatusActive,
To: membership.StatusBlocked,
At: now,
}); err != nil {
return membership.Membership{}, fmt.Errorf("block member: %w", err)
}
updated, err := service.memberships.Get(ctx, member.MembershipID)
if err != nil {
return membership.Membership{}, fmt.Errorf("block member: %w", err)
}
service.telemetry.RecordMembershipChange(ctx, "blocked")
logArgs := []any{
"game_id", gameRecord.GameID.String(),
"game_status", string(gameRecord.Status),
"membership_id", member.MembershipID.String(),
"user_id", member.UserID,
"actor_kind", string(input.Actor.Kind),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "member blocked", logArgs...)
return updated, nil
}
// authorize enforces admin OR private-owner access to the record.
func authorize(actor shared.Actor, record game.Game) error {
if actor.IsAdmin() {
return nil
}
if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID {
return nil
}
return fmt.Errorf("%w: actor is not authorized to block members of game %q",
shared.ErrForbidden, record.GameID.String())
}
@@ -0,0 +1,368 @@
package blockmember_test
import (
"context"
"io"
"log/slog"
"strings"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/membershipstub"
"galaxy/lobby/internal/adapters/racenamestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/blockmember"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
type fixtures struct {
games *gamestub.Store
memberships *membershipstub.Store
directory *racenamestub.Directory
}
func newFixtures(t *testing.T) *fixtures {
t.Helper()
directory, err := racenamestub.NewDirectory()
require.NoError(t, err)
return &fixtures{
games: gamestub.NewStore(),
memberships: membershipstub.NewStore(),
directory: directory,
}
}
func (f *fixtures) newService(t *testing.T, clock func() time.Time) *blockmember.Service {
t.Helper()
svc, err := blockmember.NewService(blockmember.Dependencies{
Games: f.games,
Memberships: f.memberships,
Clock: clock,
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func (f *fixtures) seedGame(
t *testing.T,
id common.GameID,
gameType game.GameType,
ownerUserID string,
status game.Status,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "test block",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
if status != game.StatusDraft {
record.Status = status
record.UpdatedAt = now.Add(time.Minute)
switch status {
case game.StatusRunning, game.StatusPaused, game.StatusFinished:
startedAt := now.Add(time.Minute)
record.StartedAt = &startedAt
}
if status == game.StatusFinished {
finishedAt := now.Add(2 * time.Minute)
record.FinishedAt = &finishedAt
}
}
require.NoError(t, f.games.Save(context.Background(), record))
return record
}
func (f *fixtures) seedMembership(
t *testing.T,
gameID common.GameID,
membershipID common.MembershipID,
userID, raceName string,
now time.Time,
) membership.Membership {
t.Helper()
record, err := membership.New(membership.NewMembershipInput{
MembershipID: membershipID,
GameID: gameID,
UserID: userID,
RaceName: raceName,
CanonicalKey: strings.ToLower(strings.ReplaceAll(raceName, " ", "")),
Now: now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), record))
require.NoError(t, f.directory.Reserve(context.Background(), gameID.String(), userID, raceName))
return record
}
func (f *fixtures) markMembership(
t *testing.T,
membershipID common.MembershipID,
to membership.Status,
at time.Time,
) {
t.Helper()
require.NoError(t, f.memberships.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
MembershipID: membershipID,
ExpectedFrom: membership.StatusActive,
To: to,
At: at,
}))
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
_, err := blockmember.NewService(blockmember.Dependencies{})
require.Error(t, err)
}
func TestBlockMemberAdminPreStartKeepsReservation(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
at := now.Add(time.Hour)
svc := f.newService(t, fixedClock(at))
result, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusBlocked, result.Status)
require.NotNil(t, result.RemovedAt)
assert.True(t, result.RemovedAt.Equal(at))
persisted, err := f.memberships.Get(context.Background(), member.MembershipID)
require.NoError(t, err)
assert.Equal(t, membership.StatusBlocked, persisted.Status)
availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
require.NoError(t, err)
assert.True(t, availability.Taken)
assert.Equal(t, "user-1", availability.HolderUserID)
}
func TestBlockMemberAdminPostStartKeepsReservation(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusRunning, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
result, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusBlocked, result.Status)
availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
require.NoError(t, err)
assert.True(t, availability.Taken)
assert.Equal(t, "user-1", availability.HolderUserID)
}
func TestBlockMemberPrivateOwner(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusPaused, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
result, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusBlocked, result.Status)
}
func TestBlockMemberRejectsPublicGameUserActor(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewUserActor("user-1"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestBlockMemberRejectsNonOwnerUser(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewUserActor("user-other"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestBlockMemberRejectsMismatchedGameID(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-other"),
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, membership.ErrNotFound)
}
func TestBlockMemberRejectsMissingMembership(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewAdminActor(),
GameID: "game-public",
MembershipID: common.MembershipID("membership-missing"),
})
require.ErrorIs(t, err, membership.ErrNotFound)
}
func TestBlockMemberRejectsAlreadyTerminalMembership(t *testing.T) {
t.Parallel()
cases := []struct {
name string
to membership.Status
}{
{"removed", membership.StatusRemoved},
{"blocked", membership.StatusBlocked},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusRunning, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
f.markMembership(t, member.MembershipID, tc.to, now.Add(time.Minute))
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, membership.ErrConflict)
})
}
}
func TestBlockMemberRejectsTerminalGameStatuses(t *testing.T) {
t.Parallel()
statuses := []game.Status{
game.StatusDraft,
game.StatusFinished,
game.StatusCancelled,
}
for _, status := range statuses {
t.Run(string(status), func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", status, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, game.ErrConflict)
})
}
}
func TestBlockMemberInvalidActor(t *testing.T) {
t.Parallel()
f := newFixtures(t)
svc := f.newService(t, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := svc.Handle(context.Background(), blockmember.Input{
Actor: shared.Actor{Kind: shared.ActorKindUser},
GameID: "game-x",
MembershipID: "membership-x",
})
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}