feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
+106
View File
@@ -0,0 +1,106 @@
package ports
import (
"context"
"fmt"
"strings"
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/invite"
)
// InviteStore stores invite records and their secondary indexes. Adapters
// are responsible for maintaining the per-game set and per-invitee set
// together with the record.
type InviteStore interface {
// Save persists a new created invite record. Save rejects records
// whose status is not created and is create-only: re-saving an
// existing invite id returns invite.ErrConflict.
Save(ctx context.Context, record invite.Invite) error
// Get returns the record identified by inviteID. It returns
// invite.ErrNotFound when no record exists.
Get(ctx context.Context, inviteID common.InviteID) (invite.Invite, error)
// GetByGame returns every invite attached to gameID. The order is
// adapter-defined; callers may reorder as needed.
GetByGame(ctx context.Context, gameID common.GameID) ([]invite.Invite, error)
// GetByUser returns every invite addressed to inviteeUserID. The
// order is adapter-defined; callers may reorder as needed.
GetByUser(ctx context.Context, inviteeUserID string) ([]invite.Invite, error)
// GetByInviter returns every invite created by inviterUserID. The
// order is adapter-defined; callers may reorder as needed. The
// secondary index is maintained alongside the per-game and per-user
// indexes; cascade-release callers read it without touching
// the per-game listings.
GetByInviter(ctx context.Context, inviterUserID string) ([]invite.Invite, error)
// UpdateStatus applies one status transition in a compare-and-swap
// fashion. The adapter must first call invite.Transition to reject
// invalid pairs without touching the store; on success it must
// verify that the current status equals input.ExpectedFrom, update
// the primary record, set DecidedAt to input.At, and apply
// input.RaceName when transitioning to redeemed. input.RaceName must
// be non-empty when To is redeemed and empty otherwise.
UpdateStatus(ctx context.Context, input UpdateInviteStatusInput) error
}
// UpdateInviteStatusInput stores the arguments required to apply one
// status transition through an InviteStore.
type UpdateInviteStatusInput struct {
// InviteID identifies the record to mutate.
InviteID common.InviteID
// ExpectedFrom stores the status the caller believes the record
// currently has. A mismatch results in invite.ErrConflict.
ExpectedFrom invite.Status
// To stores the destination status.
To invite.Status
// At stores the wall-clock used for DecidedAt.
At time.Time
// RaceName carries the invitee's confirmed in-game name. It is
// required when To is redeemed and must be empty otherwise.
RaceName string
}
// Validate reports whether input contains a structurally valid status
// transition request.
func (input UpdateInviteStatusInput) Validate() error {
if err := input.InviteID.Validate(); err != nil {
return fmt.Errorf("update invite status: invite id: %w", err)
}
if !input.ExpectedFrom.IsKnown() {
return fmt.Errorf(
"update invite status: expected from status %q is unsupported",
input.ExpectedFrom,
)
}
if !input.To.IsKnown() {
return fmt.Errorf(
"update invite status: to status %q is unsupported",
input.To,
)
}
if input.At.IsZero() {
return fmt.Errorf("update invite status: at must not be zero")
}
if input.To == invite.StatusRedeemed {
if strings.TrimSpace(input.RaceName) == "" {
return fmt.Errorf(
"update invite status: race name must not be empty when redeeming",
)
}
} else if input.RaceName != "" {
return fmt.Errorf(
"update invite status: race name must be empty when transitioning to %q",
input.To,
)
}
return nil
}