feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
+90
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@@ -0,0 +1,90 @@
package ports
import (
"context"
"fmt"
"strings"
"time"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
)
// ApplicationStore stores application records and their secondary indexes.
// Adapters are responsible for maintaining the per-game set, per-user set,
// and the single-active lookup key together with the record.
type ApplicationStore interface {
// Save persists a new submitted application record. The adapter must
// enforce the single-active constraint — only one non-rejected
// application per (applicant_user_id, game_id) pair may exist at a
// time — and return application.ErrConflict if the constraint is
// violated. Save rejects records whose status is not submitted.
Save(ctx context.Context, record application.Application) error
// Get returns the record identified by applicationID. It returns
// application.ErrNotFound when no record exists.
Get(ctx context.Context, applicationID common.ApplicationID) (application.Application, error)
// GetByGame returns every application attached to gameID. The order
// is adapter-defined; callers may reorder as needed.
GetByGame(ctx context.Context, gameID common.GameID) ([]application.Application, error)
// GetByUser returns every application submitted by applicantUserID.
// The order is adapter-defined; callers may reorder as needed.
GetByUser(ctx context.Context, applicantUserID string) ([]application.Application, error)
// UpdateStatus applies one status transition in a compare-and-swap
// fashion. The adapter must first call application.Transition to
// reject invalid pairs without touching the store; on success it must
// verify that the current status equals input.ExpectedFrom, update
// the primary record, and clear the single-active lookup key when
// transitioning to rejected. Adapters set DecidedAt to input.At.
UpdateStatus(ctx context.Context, input UpdateApplicationStatusInput) error
}
// UpdateApplicationStatusInput stores the arguments required to apply one
// status transition through an ApplicationStore.
type UpdateApplicationStatusInput struct {
// ApplicationID identifies the record to mutate.
ApplicationID common.ApplicationID
// ExpectedFrom stores the status the caller believes the record
// currently has. A mismatch results in application.ErrConflict.
ExpectedFrom application.Status
// To stores the destination status.
To application.Status
// At stores the wall-clock used for DecidedAt.
At time.Time
}
// Validate reports whether input contains a structurally valid status
// transition request.
func (input UpdateApplicationStatusInput) Validate() error {
if err := input.ApplicationID.Validate(); err != nil {
return fmt.Errorf("update application status: application id: %w", err)
}
if !input.ExpectedFrom.IsKnown() {
return fmt.Errorf(
"update application status: expected from status %q is unsupported",
input.ExpectedFrom,
)
}
if !input.To.IsKnown() {
return fmt.Errorf(
"update application status: to status %q is unsupported",
input.To,
)
}
if input.At.IsZero() {
return fmt.Errorf("update application status: at must not be zero")
}
return nil
}
// NormalizedApplicantUserID trims surrounding whitespace so adapter
// keyspace lookups match the form the domain persists.
func NormalizedApplicantUserID(userID string) string {
return strings.TrimSpace(userID)
}