feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
+41
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package invite
import (
"errors"
"fmt"
)
// ErrNotFound reports that an invite record was requested but does not
// exist in the store.
var ErrNotFound = errors.New("invite not found")
// ErrConflict reports that an invite mutation could not be applied because
// the record changed concurrently or failed a compare-and-swap guard.
var ErrConflict = errors.New("invite conflict")
// ErrInvalidTransition is the sentinel returned when Transition rejects a
// `(from, to)` pair.
var ErrInvalidTransition = errors.New("invalid invite status transition")
// InvalidTransitionError stores the rejected `(from, to)` pair and wraps
// ErrInvalidTransition so callers can match it with errors.Is.
type InvalidTransitionError struct {
// From stores the source status that was attempted to leave.
From Status
// To stores the destination status that was attempted to enter.
To Status
}
// Error reports a human-readable summary of the rejected pair.
func (err *InvalidTransitionError) Error() string {
return fmt.Sprintf(
"invalid invite status transition from %q to %q",
err.From, err.To,
)
}
// Unwrap returns ErrInvalidTransition so errors.Is recognizes the sentinel.
func (err *InvalidTransitionError) Unwrap() error {
return ErrInvalidTransition
}
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// Package invite defines the invite record domain model, status machine,
// and sentinel errors owned by Game Lobby Service for private-game
// enrollment.
package invite
import (
"fmt"
"strings"
"time"
"galaxy/lobby/internal/domain/common"
)
// Invite stores one durable invite record owned by Game Lobby Service.
// Invites are used exclusively by private games; public games use the
// application flow instead.
type Invite struct {
// InviteID identifies the record.
InviteID common.InviteID
// GameID identifies the game this invite belongs to.
GameID common.GameID
// InviterUserID stores the platform user id of the private-game owner
// who created the invite.
InviterUserID string
// InviteeUserID stores the platform user id of the invited user.
InviteeUserID string
// RaceName stores the invitee's chosen in-game name. It is empty until
// the invite transitions to redeemed.
RaceName string
// Status stores the current lifecycle state.
Status Status
// CreatedAt stores when the record was created.
CreatedAt time.Time
// ExpiresAt stores the business deadline after which the invite is no
// longer actionable. It equals enrollment_ends_at of the parent game
// at creation time.
ExpiresAt time.Time
// DecidedAt stores when the record transitioned out of created. It is
// nil while the invite is still created.
DecidedAt *time.Time
}
// NewInviteInput groups all fields required to create an invite record.
type NewInviteInput struct {
// InviteID identifies the new record.
InviteID common.InviteID
// GameID identifies the game the invitee is being invited to.
GameID common.GameID
// InviterUserID stores the platform user id of the private-game owner.
InviterUserID string
// InviteeUserID stores the platform user id of the invited user.
InviteeUserID string
// Now stores the creation wall-clock used for CreatedAt.
Now time.Time
// ExpiresAt stores the business deadline propagated from the parent
// game's enrollment_ends_at.
ExpiresAt time.Time
}
// New validates input and returns a created Invite record. Validation
// errors are returned verbatim so callers can surface them as
// invalid_request.
func New(input NewInviteInput) (Invite, error) {
if err := input.Validate(); err != nil {
return Invite{}, err
}
record := Invite{
InviteID: input.InviteID,
GameID: input.GameID,
InviterUserID: strings.TrimSpace(input.InviterUserID),
InviteeUserID: strings.TrimSpace(input.InviteeUserID),
Status: StatusCreated,
CreatedAt: input.Now.UTC(),
ExpiresAt: input.ExpiresAt.UTC(),
}
if err := record.Validate(); err != nil {
return Invite{}, err
}
return record, nil
}
// Validate reports whether input satisfies the frozen invite-record
// invariants required to construct a created record.
func (input NewInviteInput) Validate() error {
if err := input.InviteID.Validate(); err != nil {
return fmt.Errorf("invite id: %w", err)
}
if err := input.GameID.Validate(); err != nil {
return fmt.Errorf("game id: %w", err)
}
if strings.TrimSpace(input.InviterUserID) == "" {
return fmt.Errorf("inviter user id must not be empty")
}
if strings.TrimSpace(input.InviteeUserID) == "" {
return fmt.Errorf("invitee user id must not be empty")
}
if strings.TrimSpace(input.InviterUserID) == strings.TrimSpace(input.InviteeUserID) {
return fmt.Errorf("inviter and invitee must not be the same user")
}
if input.Now.IsZero() {
return fmt.Errorf("now must not be zero")
}
if input.ExpiresAt.IsZero() {
return fmt.Errorf("expires at must not be zero")
}
if !input.ExpiresAt.After(input.Now) {
return fmt.Errorf("expires at must be after now")
}
return nil
}
// Validate reports whether record satisfies the full invariants.
// Every marshal and unmarshal round-trip calls Validate to guarantee that
// the Redis store never exposes malformed records.
func (record Invite) Validate() error {
if err := record.InviteID.Validate(); err != nil {
return fmt.Errorf("invite id: %w", err)
}
if err := record.GameID.Validate(); err != nil {
return fmt.Errorf("game id: %w", err)
}
if strings.TrimSpace(record.InviterUserID) == "" {
return fmt.Errorf("inviter user id must not be empty")
}
if strings.TrimSpace(record.InviteeUserID) == "" {
return fmt.Errorf("invitee user id must not be empty")
}
if !record.Status.IsKnown() {
return fmt.Errorf("status %q is unsupported", record.Status)
}
if record.CreatedAt.IsZero() {
return fmt.Errorf("created at must not be zero")
}
if record.ExpiresAt.IsZero() {
return fmt.Errorf("expires at must not be zero")
}
if record.ExpiresAt.Before(record.CreatedAt) {
return fmt.Errorf("expires at must not be before created at")
}
switch record.Status {
case StatusCreated:
if record.DecidedAt != nil {
return fmt.Errorf("decided at must be nil for created invites")
}
if record.RaceName != "" {
return fmt.Errorf("race name must be empty for created invites")
}
case StatusRedeemed:
if strings.TrimSpace(record.RaceName) == "" {
return fmt.Errorf("race name must not be empty for redeemed invites")
}
if record.DecidedAt == nil {
return fmt.Errorf("decided at must not be nil for redeemed invites")
}
default:
if record.RaceName != "" {
return fmt.Errorf("race name must be empty for %q invites", record.Status)
}
if record.DecidedAt == nil {
return fmt.Errorf("decided at must not be nil for %q invites", record.Status)
}
}
if record.DecidedAt != nil {
if record.DecidedAt.IsZero() {
return fmt.Errorf("decided at must not be zero when present")
}
if record.DecidedAt.Before(record.CreatedAt) {
return fmt.Errorf("decided at must not be before created at")
}
}
return nil
}
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package invite
// Status identifies one lifecycle state of a Game Lobby invite record.
type Status string
const (
// StatusCreated reports that the invite was created by the private-game
// owner and awaits invitee action.
StatusCreated Status = "created"
// StatusRedeemed reports that the invitee redeemed the invite; a
// membership record was created as part of the same operation.
StatusRedeemed Status = "redeemed"
// StatusDeclined reports that the invitee declined the invite.
StatusDeclined Status = "declined"
// StatusRevoked reports that the owner revoked the invite before the
// invitee acted on it.
StatusRevoked Status = "revoked"
// StatusExpired reports that the invite expired because the game
// transitioned out of enrollment_open.
StatusExpired Status = "expired"
)
// IsKnown reports whether status belongs to the frozen invite status
// vocabulary.
func (status Status) IsKnown() bool {
switch status {
case StatusCreated, StatusRedeemed, StatusDeclined, StatusRevoked, StatusExpired:
return true
default:
return false
}
}
// IsTerminal reports whether status can no longer accept lifecycle
// transitions.
func (status Status) IsTerminal() bool {
switch status {
case StatusRedeemed, StatusDeclined, StatusRevoked, StatusExpired:
return true
default:
return false
}
}
// transitionKey stores one `(from, to)` pair in the allowed-transitions
// table.
type transitionKey struct {
from Status
to Status
}
// allowedTransitions stores the set of permitted `(from, to)` status pairs.
// It mirrors the state machine frozen in lobby/README.md Invite Lifecycle
// section.
var allowedTransitions = map[transitionKey]struct{}{
{StatusCreated, StatusRedeemed}: {},
{StatusCreated, StatusDeclined}: {},
{StatusCreated, StatusRevoked}: {},
{StatusCreated, StatusExpired}: {},
}
// AllowedTransitions returns a copy of the `(from, to)` allowed-transitions
// table used by Transition. The returned map is safe to mutate.
func AllowedTransitions() map[Status][]Status {
result := make(map[Status][]Status)
for key := range allowedTransitions {
result[key.from] = append(result[key.from], key.to)
}
return result
}
// Transition reports whether from may transition to next. The function
// returns nil when the pair is permitted, and an *InvalidTransitionError
// wrapping ErrInvalidTransition otherwise. It does not touch any store and
// is safe to call from any layer.
func Transition(from Status, next Status) error {
if !from.IsKnown() || !next.IsKnown() {
return &InvalidTransitionError{From: from, To: next}
}
if _, ok := allowedTransitions[transitionKey{from: from, to: next}]; !ok {
return &InvalidTransitionError{From: from, To: next}
}
return nil
}