feat: game lobby service
This commit is contained in:
@@ -0,0 +1,317 @@
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package internalhttp
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import (
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"bytes"
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"context"
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"encoding/json"
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"io"
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"log/slog"
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"net/http"
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"net/http/httptest"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/cancelgame"
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"galaxy/lobby/internal/service/creategame"
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"galaxy/lobby/internal/service/openenrollment"
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"galaxy/lobby/internal/service/updategame"
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"github.com/stretchr/testify/require"
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)
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type stubIDGenerator struct {
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next common.GameID
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}
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func (g *stubIDGenerator) NewGameID() (common.GameID, error) {
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return g.next, nil
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}
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func (g *stubIDGenerator) NewApplicationID() (common.ApplicationID, error) {
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return "application-stub", nil
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}
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func (g *stubIDGenerator) NewInviteID() (common.InviteID, error) {
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return "invite-stub", nil
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}
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func (g *stubIDGenerator) NewMembershipID() (common.MembershipID, error) {
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return "membership-stub", nil
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}
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func fixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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func buildHandler(t *testing.T, store *gamestub.Store, ids ports.IDGenerator, clock func() time.Time) http.Handler {
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t.Helper()
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logger := silentLogger()
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createSvc, err := creategame.NewService(creategame.Dependencies{
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Games: store,
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IDs: ids,
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Clock: clock,
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Logger: logger,
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})
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require.NoError(t, err)
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updateSvc, err := updategame.NewService(updategame.Dependencies{
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Games: store,
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Clock: clock,
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Logger: logger,
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})
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require.NoError(t, err)
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openSvc, err := openenrollment.NewService(openenrollment.Dependencies{
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Games: store,
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Clock: clock,
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Logger: logger,
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})
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require.NoError(t, err)
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cancelSvc, err := cancelgame.NewService(cancelgame.Dependencies{
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Games: store,
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Clock: clock,
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Logger: logger,
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})
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require.NoError(t, err)
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return newHandler(Dependencies{
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Logger: logger,
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CreateGame: createSvc,
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UpdateGame: updateSvc,
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OpenEnrollment: openSvc,
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CancelGame: cancelSvc,
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}, logger)
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}
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func doRequest(t *testing.T, handler http.Handler, method, path string, body any) *httptest.ResponseRecorder {
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t.Helper()
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var reader io.Reader
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if body != nil {
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data, err := json.Marshal(body)
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require.NoError(t, err)
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reader = bytes.NewReader(data)
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}
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req := httptest.NewRequestWithContext(context.Background(), method, path, reader)
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if reader != nil {
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req.Header.Set("Content-Type", "application/json")
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}
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rec := httptest.NewRecorder()
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handler.ServeHTTP(rec, req)
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return rec
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}
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func decodeGameRecord(t *testing.T, rec *httptest.ResponseRecorder) gameRecordResponse {
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t.Helper()
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var payload gameRecordResponse
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require.NoError(t, json.Unmarshal(rec.Body.Bytes(), &payload))
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return payload
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}
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func decodeError(t *testing.T, rec *httptest.ResponseRecorder) errorResponse {
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t.Helper()
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var payload errorResponse
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require.NoError(t, json.Unmarshal(rec.Body.Bytes(), &payload))
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return payload
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}
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func TestAdminCreatesPublicGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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handler := buildHandler(t, store, &stubIDGenerator{next: "game-public"}, fixedClock(now))
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body := createGameRequest{
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GameName: "Winter Open",
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GameType: "public",
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MinPlayers: 4,
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MaxPlayers: 8,
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StartGapHours: 6,
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StartGapPlayers: 2,
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EnrollmentEndsAt: now.Add(48 * time.Hour).Unix(),
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TurnSchedule: "0 */4 * * *",
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TargetEngineVersion: "2.0.0",
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}
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rec := doRequest(t, handler, http.MethodPost, "/api/v1/lobby/games", body)
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require.Equal(t, http.StatusCreated, rec.Code)
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decoded := decodeGameRecord(t, rec)
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require.Equal(t, "public", decoded.GameType)
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require.Equal(t, "", decoded.OwnerUserID)
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require.Equal(t, "draft", decoded.Status)
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}
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func TestAdminCannotCreatePrivateGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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handler := buildHandler(t, gamestub.NewStore(), &stubIDGenerator{next: "game-priv"}, fixedClock(now))
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body := createGameRequest{
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GameName: "Private Lobby",
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GameType: "private",
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(time.Hour).Unix(),
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TurnSchedule: "0 0 * * *",
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TargetEngineVersion: "1.0.0",
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}
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rec := doRequest(t, handler, http.MethodPost, "/api/v1/lobby/games", body)
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require.Equal(t, http.StatusForbidden, rec.Code)
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decoded := decodeError(t, rec)
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require.Equal(t, "forbidden", decoded.Error.Code)
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}
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func TestAdminValidationError(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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handler := buildHandler(t, gamestub.NewStore(), &stubIDGenerator{next: "game-bad"}, fixedClock(now))
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body := createGameRequest{
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GameName: "",
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GameType: "public",
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(time.Hour).Unix(),
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TurnSchedule: "0 0 * * *",
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TargetEngineVersion: "1.0.0",
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}
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rec := doRequest(t, handler, http.MethodPost, "/api/v1/lobby/games", body)
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require.Equal(t, http.StatusBadRequest, rec.Code)
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decoded := decodeError(t, rec)
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require.Equal(t, "invalid_request", decoded.Error.Code)
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}
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func TestAdminUpdateAllFieldsInDraft(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftForTest(t, store, "game-u", game.GameTypePublic, "", now)
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handler := buildHandler(t, store, &stubIDGenerator{next: "unused"}, fixedClock(now.Add(time.Hour)))
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desc := "Updated by admin"
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body := updateGameRequest{Description: &desc}
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rec := doRequest(t, handler, http.MethodPatch, "/api/v1/lobby/games/game-u", body)
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require.Equal(t, http.StatusOK, rec.Code)
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decoded := decodeGameRecord(t, rec)
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require.Equal(t, "Updated by admin", decoded.Description)
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}
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func TestAdminOpenEnrollment(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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seedDraftForTest(t, store, "game-oe", game.GameTypePublic, "", now)
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handler := buildHandler(t, store, &stubIDGenerator{next: "unused"}, fixedClock(now.Add(time.Hour)))
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rec := doRequest(t, handler, http.MethodPost, "/api/v1/lobby/games/game-oe/open-enrollment", nil)
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require.Equal(t, http.StatusOK, rec.Code)
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decoded := decodeGameRecord(t, rec)
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require.Equal(t, "enrollment_open", decoded.Status)
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}
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func TestAdminCancelFromRunning(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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record := seedDraftForTest(t, store, "game-run", game.GameTypePublic, "", now)
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// Force status to running to exercise the 409 conflict path.
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record.Status = game.StatusRunning
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startedAt := now.Add(time.Minute)
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record.StartedAt = &startedAt
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record.UpdatedAt = startedAt
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require.NoError(t, store.Save(context.Background(), record))
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handler := buildHandler(t, store, &stubIDGenerator{next: "unused"}, fixedClock(now.Add(time.Hour)))
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rec := doRequest(t, handler, http.MethodPost, "/api/v1/lobby/games/game-run/cancel", nil)
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require.Equal(t, http.StatusConflict, rec.Code)
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decoded := decodeError(t, rec)
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require.Equal(t, "conflict", decoded.Error.Code)
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}
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func TestAdminUpdateNotFound(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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handler := buildHandler(t, gamestub.NewStore(), &stubIDGenerator{next: "unused"}, fixedClock(now))
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desc := "x"
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body := updateGameRequest{Description: &desc}
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rec := doRequest(t, handler, http.MethodPatch, "/api/v1/lobby/games/game-missing", body)
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require.Equal(t, http.StatusNotFound, rec.Code)
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}
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func TestAdminCreateUnknownFieldRejected(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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handler := buildHandler(t, gamestub.NewStore(), &stubIDGenerator{next: "unused"}, fixedClock(now))
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reqBody := map[string]any{
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"game_name": "x",
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"game_type": "public",
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"min_players": 2,
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"max_players": 4,
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"start_gap_hours": 4,
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"start_gap_players": 1,
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"enrollment_ends_at": now.Add(time.Hour).Unix(),
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"turn_schedule": "0 0 * * *",
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"target_engine_version": "1.0.0",
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"unexpected": "nope",
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}
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rec := doRequest(t, handler, http.MethodPost, "/api/v1/lobby/games", reqBody)
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require.Equal(t, http.StatusBadRequest, rec.Code)
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}
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func seedDraftForTest(
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t *testing.T,
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store *gamestub.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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now time.Time,
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) game.Game {
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t.Helper()
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "Seed",
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 4,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 */6 * * *",
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TargetEngineVersion: "1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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require.NoError(t, store.Save(context.Background(), record))
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return record
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}
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