feat: game lobby service
This commit is contained in:
@@ -0,0 +1,557 @@
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package redisstate_test
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import (
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"context"
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"encoding/base64"
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"errors"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/redisstate"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"github.com/alicebob/miniredis/v2"
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"github.com/redis/go-redis/v9"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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func newTestStore(t *testing.T) (*redisstate.GameStore, *miniredis.Miniredis, *redis.Client) {
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t.Helper()
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server := miniredis.RunT(t)
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client := redis.NewClient(&redis.Options{Addr: server.Addr()})
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t.Cleanup(func() {
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_ = client.Close()
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})
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store, err := redisstate.NewGameStore(client)
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require.NoError(t, err)
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return store, server, client
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}
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func fixtureGame(t *testing.T) game.Game {
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t.Helper()
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now := time.Date(2026, 4, 23, 12, 0, 0, 0, time.UTC)
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record, err := game.New(game.NewGameInput{
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GameID: common.GameID("game-1"),
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GameName: "Spring Classic",
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Description: "first public game",
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GameType: game.GameTypePublic,
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MinPlayers: 4,
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MaxPlayers: 8,
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StartGapHours: 24,
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StartGapPlayers: 2,
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EnrollmentEndsAt: now.Add(7 * 24 * time.Hour),
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TurnSchedule: "0 18 * * *",
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TargetEngineVersion: "v1.2.3",
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Now: now,
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})
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require.NoError(t, err)
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return record
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}
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func statusIndexMembers(t *testing.T, client *redis.Client, status game.Status) []string {
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t.Helper()
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members, err := client.ZRange(context.Background(), "lobby:games_by_status:"+base64URL(string(status)), 0, -1).Result()
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require.NoError(t, err)
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return members
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}
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func TestNewGameStoreRejectsNilClient(t *testing.T) {
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_, err := redisstate.NewGameStore(nil)
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require.Error(t, err)
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}
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func TestGameStoreSaveAndGet(t *testing.T) {
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ctx := context.Background()
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store, _, client := newTestStore(t)
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record := fixtureGame(t)
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require.NoError(t, store.Save(ctx, record))
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got, err := store.Get(ctx, record.GameID)
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require.NoError(t, err)
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assert.Equal(t, record.GameID, got.GameID)
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assert.Equal(t, record.Status, got.Status)
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assert.Equal(t, record.GameName, got.GameName)
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assert.Equal(t, record.MinPlayers, got.MinPlayers)
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assert.Equal(t, record.MaxPlayers, got.MaxPlayers)
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assert.Equal(t, record.EnrollmentEndsAt.Unix(), got.EnrollmentEndsAt.Unix())
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members := statusIndexMembers(t, client, game.StatusDraft)
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assert.Contains(t, members, record.GameID.String())
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}
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func TestGameStoreGetReturnsNotFound(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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_, err := store.Get(ctx, common.GameID("game-missing"))
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestGameStoreSaveRewritesStatusIndexOnStatusChange(t *testing.T) {
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ctx := context.Background()
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store, _, client := newTestStore(t)
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record := fixtureGame(t)
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require.NoError(t, store.Save(ctx, record))
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record.Status = game.StatusEnrollmentOpen
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record.UpdatedAt = record.UpdatedAt.Add(time.Minute)
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require.NoError(t, store.Save(ctx, record))
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assert.Empty(t, statusIndexMembers(t, client, game.StatusDraft))
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assert.Contains(t, statusIndexMembers(t, client, game.StatusEnrollmentOpen), record.GameID.String())
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}
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func TestGameStoreCountByStatusReturnsAllBuckets(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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record1 := fixtureGame(t)
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record1.GameID = common.GameID("game-count-a")
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record2 := fixtureGame(t)
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record2.GameID = common.GameID("game-count-b")
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record2.CreatedAt = record2.CreatedAt.Add(time.Second)
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record2.UpdatedAt = record2.CreatedAt
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record3 := fixtureGame(t)
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record3.GameID = common.GameID("game-count-c")
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record3.Status = game.StatusEnrollmentOpen
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for _, record := range []game.Game{record1, record2, record3} {
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require.NoError(t, store.Save(ctx, record))
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}
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counts, err := store.CountByStatus(ctx)
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require.NoError(t, err)
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for _, status := range game.AllStatuses() {
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_, present := counts[status]
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require.True(t, present, "expected %s bucket", status)
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}
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require.Equal(t, 2, counts[game.StatusDraft])
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require.Equal(t, 1, counts[game.StatusEnrollmentOpen])
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require.Equal(t, 0, counts[game.StatusRunning])
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}
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func TestGameStoreGetByStatusReturnsMatchingRecords(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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record1 := fixtureGame(t)
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record1.GameID = common.GameID("game-a")
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record2 := fixtureGame(t)
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record2.GameID = common.GameID("game-b")
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record2.CreatedAt = record2.CreatedAt.Add(time.Second)
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record2.UpdatedAt = record2.CreatedAt
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record3 := fixtureGame(t)
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record3.GameID = common.GameID("game-c")
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record3.Status = game.StatusEnrollmentOpen
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for _, record := range []game.Game{record1, record2, record3} {
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require.NoError(t, store.Save(ctx, record))
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}
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drafts, err := store.GetByStatus(ctx, game.StatusDraft)
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require.NoError(t, err)
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require.Len(t, drafts, 2)
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gotIDs := []string{drafts[0].GameID.String(), drafts[1].GameID.String()}
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assert.Contains(t, gotIDs, record1.GameID.String())
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assert.Contains(t, gotIDs, record2.GameID.String())
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enrollment, err := store.GetByStatus(ctx, game.StatusEnrollmentOpen)
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require.NoError(t, err)
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require.Len(t, enrollment, 1)
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assert.Equal(t, record3.GameID, enrollment[0].GameID)
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running, err := store.GetByStatus(ctx, game.StatusRunning)
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require.NoError(t, err)
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assert.Empty(t, running)
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}
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func TestGameStoreGetByOwnerReturnsOwnedGames(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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now := time.Date(2026, 4, 23, 12, 0, 0, 0, time.UTC)
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record1, err := game.New(game.NewGameInput{
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GameID: common.GameID("game-priv-a"),
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GameName: "Owner A first",
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GameType: game.GameTypePrivate,
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OwnerUserID: "user-owner-a",
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 1,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(48 * time.Hour),
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TurnSchedule: "0 18 * * *",
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TargetEngineVersion: "v1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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record2, err := game.New(game.NewGameInput{
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GameID: common.GameID("game-priv-b"),
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GameName: "Owner A second",
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GameType: game.GameTypePrivate,
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OwnerUserID: "user-owner-a",
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 1,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(48 * time.Hour),
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TurnSchedule: "0 18 * * *",
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TargetEngineVersion: "v1.0.0",
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Now: now.Add(time.Second),
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})
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require.NoError(t, err)
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record3, err := game.New(game.NewGameInput{
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GameID: common.GameID("game-priv-c"),
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GameName: "Owner B",
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GameType: game.GameTypePrivate,
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OwnerUserID: "user-owner-b",
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 1,
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StartGapPlayers: 1,
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EnrollmentEndsAt: now.Add(48 * time.Hour),
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TurnSchedule: "0 18 * * *",
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TargetEngineVersion: "v1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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publicRecord := fixtureGame(t)
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for _, record := range []game.Game{record1, record2, record3, publicRecord} {
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require.NoError(t, store.Save(ctx, record))
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}
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ownerA, err := store.GetByOwner(ctx, "user-owner-a")
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require.NoError(t, err)
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require.Len(t, ownerA, 2)
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ownerB, err := store.GetByOwner(ctx, "user-owner-b")
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require.NoError(t, err)
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require.Len(t, ownerB, 1)
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assert.Equal(t, record3.GameID, ownerB[0].GameID)
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ownerNone, err := store.GetByOwner(ctx, "user-owner-none")
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require.NoError(t, err)
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assert.Empty(t, ownerNone)
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}
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func TestGameStoreGetByStatusDropsStaleIndexEntries(t *testing.T) {
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ctx := context.Background()
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store, server, _ := newTestStore(t)
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record := fixtureGame(t)
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require.NoError(t, store.Save(ctx, record))
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// Delete the primary key out-of-band, leaving the index entry stale.
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server.Del("lobby:games:" + base64URL(record.GameID.String()))
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records, err := store.GetByStatus(ctx, game.StatusDraft)
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require.NoError(t, err)
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assert.Empty(t, records)
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}
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func TestGameStoreUpdateStatusValidTransition(t *testing.T) {
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ctx := context.Background()
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store, _, client := newTestStore(t)
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record := fixtureGame(t)
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require.NoError(t, store.Save(ctx, record))
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at := record.CreatedAt.Add(time.Hour)
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require.NoError(t, store.UpdateStatus(ctx, ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusEnrollmentOpen,
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Trigger: game.TriggerCommand,
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At: at,
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}))
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got, err := store.Get(ctx, record.GameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusEnrollmentOpen, got.Status)
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assert.True(t, got.UpdatedAt.Equal(at.UTC()))
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assert.Nil(t, got.StartedAt)
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assert.Nil(t, got.FinishedAt)
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assert.Empty(t, statusIndexMembers(t, client, game.StatusDraft))
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assert.Contains(t, statusIndexMembers(t, client, game.StatusEnrollmentOpen), record.GameID.String())
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}
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func TestGameStoreUpdateStatusSetsStartedAtAndFinishedAt(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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record := fixtureGame(t)
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record.Status = game.StatusStarting
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require.NoError(t, store.Save(ctx, record))
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startedAt := record.CreatedAt.Add(time.Hour)
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require.NoError(t, store.UpdateStatus(ctx, ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusStarting,
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To: game.StatusRunning,
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Trigger: game.TriggerRuntimeEvent,
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At: startedAt,
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}))
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got, err := store.Get(ctx, record.GameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusRunning, got.Status)
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require.NotNil(t, got.StartedAt)
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assert.True(t, got.StartedAt.Equal(startedAt.UTC()))
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assert.Nil(t, got.FinishedAt)
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finishedAt := startedAt.Add(2 * time.Hour)
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require.NoError(t, store.UpdateStatus(ctx, ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusRunning,
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To: game.StatusFinished,
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Trigger: game.TriggerRuntimeEvent,
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At: finishedAt,
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}))
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got, err = store.Get(ctx, record.GameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusFinished, got.Status)
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require.NotNil(t, got.StartedAt)
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assert.True(t, got.StartedAt.Equal(startedAt.UTC()))
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require.NotNil(t, got.FinishedAt)
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assert.True(t, got.FinishedAt.Equal(finishedAt.UTC()))
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}
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func TestGameStoreUpdateStatusRejectsInvalidTransitionWithoutMutation(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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record := fixtureGame(t)
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require.NoError(t, store.Save(ctx, record))
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err := store.UpdateStatus(ctx, ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusRunning,
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Trigger: game.TriggerCommand,
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At: record.CreatedAt.Add(time.Minute),
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})
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require.Error(t, err)
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assert.True(t, errors.Is(err, game.ErrInvalidTransition))
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got, err := store.Get(ctx, record.GameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusDraft, got.Status)
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assert.True(t, got.UpdatedAt.Equal(record.UpdatedAt))
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}
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func TestGameStoreUpdateStatusRejectsWrongTrigger(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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record := fixtureGame(t)
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require.NoError(t, store.Save(ctx, record))
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err := store.UpdateStatus(ctx, ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusDraft,
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To: game.StatusEnrollmentOpen,
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Trigger: game.TriggerDeadline,
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At: record.CreatedAt.Add(time.Minute),
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})
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require.Error(t, err)
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assert.True(t, errors.Is(err, game.ErrInvalidTransition))
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}
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func TestGameStoreUpdateStatusReturnsConflictOnExpectedFromMismatch(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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record := fixtureGame(t)
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require.NoError(t, store.Save(ctx, record))
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err := store.UpdateStatus(ctx, ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusEnrollmentOpen,
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To: game.StatusReadyToStart,
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Trigger: game.TriggerManual,
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At: record.CreatedAt.Add(time.Minute),
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})
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require.Error(t, err)
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assert.True(t, errors.Is(err, game.ErrConflict))
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}
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func TestGameStoreUpdateStatusReturnsNotFoundForMissingRecord(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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err := store.UpdateStatus(ctx, ports.UpdateStatusInput{
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GameID: common.GameID("game-missing"),
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ExpectedFrom: game.StatusDraft,
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To: game.StatusEnrollmentOpen,
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Trigger: game.TriggerCommand,
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At: time.Now().UTC(),
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestGameStoreUpdateRuntimeSnapshot(t *testing.T) {
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ctx := context.Background()
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store, _, client := newTestStore(t)
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record := fixtureGame(t)
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record.Status = game.StatusRunning
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startedAt := record.CreatedAt.Add(time.Hour)
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record.StartedAt = &startedAt
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require.NoError(t, store.Save(ctx, record))
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at := startedAt.Add(10 * time.Minute)
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require.NoError(t, store.UpdateRuntimeSnapshot(ctx, ports.UpdateRuntimeSnapshotInput{
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GameID: record.GameID,
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Snapshot: game.RuntimeSnapshot{
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CurrentTurn: 5,
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RuntimeStatus: "running_accepting_commands",
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EngineHealthSummary: "ok",
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},
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At: at,
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}))
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got, err := store.Get(ctx, record.GameID)
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require.NoError(t, err)
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assert.Equal(t, 5, got.RuntimeSnapshot.CurrentTurn)
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assert.Equal(t, "running_accepting_commands", got.RuntimeSnapshot.RuntimeStatus)
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assert.Equal(t, "ok", got.RuntimeSnapshot.EngineHealthSummary)
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assert.True(t, got.UpdatedAt.Equal(at.UTC()))
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assert.Equal(t, game.StatusRunning, got.Status)
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assert.Contains(t, statusIndexMembers(t, client, game.StatusRunning), record.GameID.String())
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}
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func TestGameStoreUpdateRuntimeSnapshotReturnsNotFound(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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err := store.UpdateRuntimeSnapshot(ctx, ports.UpdateRuntimeSnapshotInput{
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GameID: common.GameID("game-missing"),
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Snapshot: game.RuntimeSnapshot{},
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At: time.Now().UTC(),
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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func TestGameStoreUpdateRuntimeBinding(t *testing.T) {
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ctx := context.Background()
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store, _, _ := newTestStore(t)
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||||
|
||||
record := fixtureGame(t)
|
||||
record.Status = game.StatusStarting
|
||||
require.NoError(t, store.Save(ctx, record))
|
||||
|
||||
bound := record.CreatedAt.Add(time.Hour)
|
||||
require.NoError(t, store.UpdateRuntimeBinding(ctx, ports.UpdateRuntimeBindingInput{
|
||||
GameID: record.GameID,
|
||||
Binding: game.RuntimeBinding{
|
||||
ContainerID: "container-1",
|
||||
EngineEndpoint: "engine.local:9000",
|
||||
RuntimeJobID: "1700000000000-0",
|
||||
BoundAt: bound,
|
||||
},
|
||||
At: bound,
|
||||
}))
|
||||
|
||||
got, err := store.Get(ctx, record.GameID)
|
||||
require.NoError(t, err)
|
||||
require.NotNil(t, got.RuntimeBinding)
|
||||
assert.Equal(t, "container-1", got.RuntimeBinding.ContainerID)
|
||||
assert.Equal(t, "engine.local:9000", got.RuntimeBinding.EngineEndpoint)
|
||||
assert.Equal(t, "1700000000000-0", got.RuntimeBinding.RuntimeJobID)
|
||||
assert.True(t, got.RuntimeBinding.BoundAt.Equal(bound.UTC()))
|
||||
assert.Equal(t, game.StatusStarting, got.Status, "binding update must not change status")
|
||||
assert.True(t, got.UpdatedAt.Equal(bound.UTC()))
|
||||
}
|
||||
|
||||
func TestGameStoreUpdateRuntimeBindingReturnsNotFound(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store, _, _ := newTestStore(t)
|
||||
|
||||
err := store.UpdateRuntimeBinding(ctx, ports.UpdateRuntimeBindingInput{
|
||||
GameID: common.GameID("game-missing"),
|
||||
Binding: game.RuntimeBinding{
|
||||
ContainerID: "container-1",
|
||||
EngineEndpoint: "engine.local:9000",
|
||||
RuntimeJobID: "1700000000000-0",
|
||||
BoundAt: time.Now().UTC(),
|
||||
},
|
||||
At: time.Now().UTC(),
|
||||
})
|
||||
require.ErrorIs(t, err, game.ErrNotFound)
|
||||
}
|
||||
|
||||
func TestGameStoreConcurrentUpdateStatusHasExactlyOneWinner(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store, _, client := newTestStore(t)
|
||||
|
||||
record := fixtureGame(t)
|
||||
require.NoError(t, store.Save(ctx, record))
|
||||
|
||||
storeA, err := redisstate.NewGameStore(client)
|
||||
require.NoError(t, err)
|
||||
storeB, err := redisstate.NewGameStore(client)
|
||||
require.NoError(t, err)
|
||||
|
||||
var (
|
||||
wg sync.WaitGroup
|
||||
successes atomic.Int32
|
||||
conflicts atomic.Int32
|
||||
others atomic.Int32
|
||||
)
|
||||
|
||||
apply := func(target *redisstate.GameStore) {
|
||||
defer wg.Done()
|
||||
err := target.UpdateStatus(ctx, ports.UpdateStatusInput{
|
||||
GameID: record.GameID,
|
||||
ExpectedFrom: game.StatusDraft,
|
||||
To: game.StatusEnrollmentOpen,
|
||||
Trigger: game.TriggerCommand,
|
||||
At: record.CreatedAt.Add(time.Minute),
|
||||
})
|
||||
switch {
|
||||
case err == nil:
|
||||
successes.Add(1)
|
||||
case errors.Is(err, game.ErrConflict):
|
||||
conflicts.Add(1)
|
||||
default:
|
||||
others.Add(1)
|
||||
}
|
||||
}
|
||||
|
||||
wg.Add(2)
|
||||
go apply(storeA)
|
||||
go apply(storeB)
|
||||
wg.Wait()
|
||||
|
||||
assert.Equal(t, int32(0), others.Load(), "unexpected non-conflict error")
|
||||
assert.Equal(t, int32(1), successes.Load(), "expected exactly one success")
|
||||
assert.Equal(t, int32(1), conflicts.Load(), "expected exactly one conflict")
|
||||
}
|
||||
|
||||
// base64URL mirrors the private key-segment encoding used by Keyspace.
|
||||
// The tests use it to assert on exact Redis key shapes.
|
||||
func base64URL(value string) string {
|
||||
return base64.RawURLEncoding.EncodeToString([]byte(value))
|
||||
}
|
||||
Reference in New Issue
Block a user