feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,73 @@
package redisstate
import (
"encoding/json"
"fmt"
"time"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
)
// applicationRecord stores the strict Redis JSON shape used for one
// application record.
type applicationRecord struct {
ApplicationID string `json:"application_id"`
GameID string `json:"game_id"`
ApplicantUserID string `json:"applicant_user_id"`
RaceName string `json:"race_name"`
Status application.Status `json:"status"`
CreatedAtMS int64 `json:"created_at_ms"`
DecidedAtMS *int64 `json:"decided_at_ms,omitempty"`
}
// MarshalApplication encodes record into the strict Redis JSON shape
// used for application records. The record is re-validated before
// marshalling.
func MarshalApplication(record application.Application) ([]byte, error) {
if err := record.Validate(); err != nil {
return nil, fmt.Errorf("marshal redis application record: %w", err)
}
stored := applicationRecord{
ApplicationID: record.ApplicationID.String(),
GameID: record.GameID.String(),
ApplicantUserID: record.ApplicantUserID,
RaceName: record.RaceName,
Status: record.Status,
CreatedAtMS: record.CreatedAt.UTC().UnixMilli(),
DecidedAtMS: optionalUnixMilli(record.DecidedAt),
}
payload, err := json.Marshal(stored)
if err != nil {
return nil, fmt.Errorf("marshal redis application record: %w", err)
}
return payload, nil
}
// UnmarshalApplication decodes payload from the strict Redis JSON shape
// used for application records. The decoded record is validated before
// returning.
func UnmarshalApplication(payload []byte) (application.Application, error) {
var stored applicationRecord
if err := decodeStrictJSON("decode redis application record", payload, &stored); err != nil {
return application.Application{}, err
}
record := application.Application{
ApplicationID: common.ApplicationID(stored.ApplicationID),
GameID: common.GameID(stored.GameID),
ApplicantUserID: stored.ApplicantUserID,
RaceName: stored.RaceName,
Status: stored.Status,
CreatedAt: time.UnixMilli(stored.CreatedAtMS).UTC(),
DecidedAt: inflateOptionalTime(stored.DecidedAtMS),
}
if err := record.Validate(); err != nil {
return application.Application{}, fmt.Errorf("decode redis application record: %w", err)
}
return record, nil
}