feat: game lobby service
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@@ -0,0 +1,277 @@
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package redisstate
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/ports"
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"github.com/redis/go-redis/v9"
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)
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// ApplicationStore provides Redis-backed durable storage for application
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// records.
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type ApplicationStore struct {
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client *redis.Client
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keys Keyspace
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}
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// NewApplicationStore constructs one Redis-backed application store. It
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// returns an error when client is nil.
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func NewApplicationStore(client *redis.Client) (*ApplicationStore, error) {
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if client == nil {
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return nil, errors.New("new application store: nil redis client")
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}
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return &ApplicationStore{
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client: client,
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keys: Keyspace{},
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}, nil
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}
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// Save persists a new submitted application record and enforces the
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// single-active (non-rejected) constraint per (applicant, game) pair.
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func (store *ApplicationStore) Save(ctx context.Context, record application.Application) error {
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if store == nil || store.client == nil {
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return errors.New("save application: nil store")
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}
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if ctx == nil {
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return errors.New("save application: nil context")
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}
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if err := record.Validate(); err != nil {
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return fmt.Errorf("save application: %w", err)
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}
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if record.Status != application.StatusSubmitted {
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return fmt.Errorf(
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"save application: status must be %q, got %q",
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application.StatusSubmitted, record.Status,
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)
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}
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payload, err := MarshalApplication(record)
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if err != nil {
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return fmt.Errorf("save application: %w", err)
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}
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primaryKey := store.keys.Application(record.ApplicationID)
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activeLookupKey := store.keys.UserGameApplication(record.ApplicantUserID, record.GameID)
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gameIndexKey := store.keys.ApplicationsByGame(record.GameID)
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userIndexKey := store.keys.ApplicationsByUser(record.ApplicantUserID)
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member := record.ApplicationID.String()
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watchErr := store.client.Watch(ctx, func(tx *redis.Tx) error {
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existingPrimary, getErr := tx.Exists(ctx, primaryKey).Result()
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if getErr != nil {
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return fmt.Errorf("save application: %w", getErr)
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}
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if existingPrimary != 0 {
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return fmt.Errorf("save application: %w", application.ErrConflict)
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}
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existingActive, getErr := tx.Exists(ctx, activeLookupKey).Result()
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if getErr != nil {
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return fmt.Errorf("save application: %w", getErr)
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}
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if existingActive != 0 {
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return fmt.Errorf("save application: %w", application.ErrConflict)
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}
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_, err := tx.TxPipelined(ctx, func(pipe redis.Pipeliner) error {
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pipe.Set(ctx, primaryKey, payload, ApplicationRecordTTL)
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pipe.Set(ctx, activeLookupKey, member, ApplicationRecordTTL)
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pipe.SAdd(ctx, gameIndexKey, member)
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pipe.SAdd(ctx, userIndexKey, member)
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return nil
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})
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return err
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}, primaryKey, activeLookupKey)
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switch {
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case errors.Is(watchErr, redis.TxFailedErr):
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return fmt.Errorf("save application: %w", application.ErrConflict)
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case watchErr != nil:
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return watchErr
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default:
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return nil
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}
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}
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// Get returns the record identified by applicationID.
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func (store *ApplicationStore) Get(ctx context.Context, applicationID common.ApplicationID) (application.Application, error) {
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if store == nil || store.client == nil {
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return application.Application{}, errors.New("get application: nil store")
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}
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if ctx == nil {
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return application.Application{}, errors.New("get application: nil context")
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}
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if err := applicationID.Validate(); err != nil {
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return application.Application{}, fmt.Errorf("get application: %w", err)
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}
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payload, err := store.client.Get(ctx, store.keys.Application(applicationID)).Bytes()
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switch {
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case errors.Is(err, redis.Nil):
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return application.Application{}, application.ErrNotFound
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case err != nil:
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return application.Application{}, fmt.Errorf("get application: %w", err)
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}
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record, err := UnmarshalApplication(payload)
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if err != nil {
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return application.Application{}, fmt.Errorf("get application: %w", err)
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}
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return record, nil
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}
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// GetByGame returns every application attached to gameID.
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func (store *ApplicationStore) GetByGame(ctx context.Context, gameID common.GameID) ([]application.Application, error) {
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if store == nil || store.client == nil {
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return nil, errors.New("get applications by game: nil store")
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}
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if ctx == nil {
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return nil, errors.New("get applications by game: nil context")
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}
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if err := gameID.Validate(); err != nil {
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return nil, fmt.Errorf("get applications by game: %w", err)
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}
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return store.loadApplicationsBySet(ctx,
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"get applications by game",
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store.keys.ApplicationsByGame(gameID),
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)
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}
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// GetByUser returns every application submitted by applicantUserID.
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func (store *ApplicationStore) GetByUser(ctx context.Context, applicantUserID string) ([]application.Application, error) {
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if store == nil || store.client == nil {
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return nil, errors.New("get applications by user: nil store")
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}
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if ctx == nil {
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return nil, errors.New("get applications by user: nil context")
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}
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trimmed := strings.TrimSpace(applicantUserID)
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if trimmed == "" {
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return nil, fmt.Errorf("get applications by user: applicant user id must not be empty")
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}
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return store.loadApplicationsBySet(ctx,
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"get applications by user",
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store.keys.ApplicationsByUser(trimmed),
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)
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}
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// loadApplicationsBySet materializes applications whose ids are stored in
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// setKey. Stale set members (primary key removed out-of-band) are dropped
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// silently, mirroring gamestore.GetByStatus.
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func (store *ApplicationStore) loadApplicationsBySet(ctx context.Context, operation, setKey string) ([]application.Application, error) {
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members, err := store.client.SMembers(ctx, setKey).Result()
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if err != nil {
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return nil, fmt.Errorf("%s: %w", operation, err)
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}
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if len(members) == 0 {
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return nil, nil
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}
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primaryKeys := make([]string, len(members))
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for index, member := range members {
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primaryKeys[index] = store.keys.Application(common.ApplicationID(member))
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}
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payloads, err := store.client.MGet(ctx, primaryKeys...).Result()
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if err != nil {
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return nil, fmt.Errorf("%s: %w", operation, err)
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}
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records := make([]application.Application, 0, len(payloads))
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for _, entry := range payloads {
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if entry == nil {
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continue
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}
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raw, ok := entry.(string)
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if !ok {
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return nil, fmt.Errorf("%s: unexpected payload type %T", operation, entry)
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}
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record, err := UnmarshalApplication([]byte(raw))
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if err != nil {
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return nil, fmt.Errorf("%s: %w", operation, err)
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}
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records = append(records, record)
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}
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return records, nil
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}
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// UpdateStatus applies one status transition in a compare-and-swap fashion.
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func (store *ApplicationStore) UpdateStatus(ctx context.Context, input ports.UpdateApplicationStatusInput) error {
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if store == nil || store.client == nil {
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return errors.New("update application status: nil store")
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}
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if ctx == nil {
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return errors.New("update application status: nil context")
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}
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if err := input.Validate(); err != nil {
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return fmt.Errorf("update application status: %w", err)
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}
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if err := application.Transition(input.ExpectedFrom, input.To); err != nil {
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return err
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}
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primaryKey := store.keys.Application(input.ApplicationID)
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at := input.At.UTC()
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watchErr := store.client.Watch(ctx, func(tx *redis.Tx) error {
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payload, getErr := tx.Get(ctx, primaryKey).Bytes()
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switch {
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case errors.Is(getErr, redis.Nil):
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return application.ErrNotFound
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case getErr != nil:
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return fmt.Errorf("update application status: %w", getErr)
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}
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existing, err := UnmarshalApplication(payload)
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if err != nil {
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return fmt.Errorf("update application status: %w", err)
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}
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if existing.Status != input.ExpectedFrom {
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return fmt.Errorf("update application status: %w", application.ErrConflict)
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}
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existing.Status = input.To
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decidedAt := at
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existing.DecidedAt = &decidedAt
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encoded, err := MarshalApplication(existing)
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if err != nil {
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return fmt.Errorf("update application status: %w", err)
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}
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activeLookupKey := store.keys.UserGameApplication(existing.ApplicantUserID, existing.GameID)
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_, err = tx.TxPipelined(ctx, func(pipe redis.Pipeliner) error {
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pipe.Set(ctx, primaryKey, encoded, ApplicationRecordTTL)
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if input.To == application.StatusRejected {
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pipe.Del(ctx, activeLookupKey)
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}
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return nil
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})
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return err
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}, primaryKey)
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switch {
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case errors.Is(watchErr, redis.TxFailedErr):
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return fmt.Errorf("update application status: %w", application.ErrConflict)
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case watchErr != nil:
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return watchErr
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default:
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return nil
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}
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}
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// Ensure ApplicationStore satisfies the ports.ApplicationStore interface
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// at compile time.
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var _ ports.ApplicationStore = (*ApplicationStore)(nil)
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