feat: game lobby service

This commit is contained in:
Ilia Denisov
2026-04-25 23:20:55 +02:00
committed by GitHub
parent 32dc29359a
commit 48b0056b49
336 changed files with 57074 additions and 1418 deletions
@@ -0,0 +1,200 @@
// Package applicationstub provides an in-memory ports.ApplicationStore
// implementation for service-level tests. The stub mirrors the
// behavioural contract of the Redis adapter in redisstate: it enforces
// application.Transition for status updates, the single-active
// per-(applicant,game) constraint on Save, and the ExpectedFrom CAS
// guard on UpdateStatus.
//
// Production code never wires this stub; it is test-only but exposed as
// a regular (non _test.go) package so other service test packages can
// import it.
package applicationstub
import (
"context"
"errors"
"fmt"
"sort"
"sync"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/ports"
)
// Store is a concurrency-safe in-memory implementation of
// ports.ApplicationStore. The zero value is not usable; call NewStore
// to construct.
type Store struct {
mu sync.Mutex
records map[common.ApplicationID]application.Application
// activeByUserGame indexes application id by the
// `applicant_user_id|game_id` pair to enforce the single-active
// constraint. Rejected applications are removed from this index
// (mirrors the Redis adapter's `user_game_application` key
// lifecycle).
activeByUserGame map[string]common.ApplicationID
}
// NewStore constructs one empty Store ready for use.
func NewStore() *Store {
return &Store{
records: make(map[common.ApplicationID]application.Application),
activeByUserGame: make(map[string]common.ApplicationID),
}
}
// Save persists a new submitted application record.
func (store *Store) Save(ctx context.Context, record application.Application) error {
if store == nil {
return errors.New("save application: nil store")
}
if ctx == nil {
return errors.New("save application: nil context")
}
if err := record.Validate(); err != nil {
return fmt.Errorf("save application: %w", err)
}
if record.Status != application.StatusSubmitted {
return fmt.Errorf(
"save application: status must be %q, got %q",
application.StatusSubmitted, record.Status,
)
}
store.mu.Lock()
defer store.mu.Unlock()
if _, exists := store.records[record.ApplicationID]; exists {
return fmt.Errorf("save application: %w", application.ErrConflict)
}
indexKey := activeIndexKey(record.ApplicantUserID, record.GameID)
if _, exists := store.activeByUserGame[indexKey]; exists {
return fmt.Errorf("save application: %w", application.ErrConflict)
}
store.records[record.ApplicationID] = record
store.activeByUserGame[indexKey] = record.ApplicationID
return nil
}
// Get returns the record identified by applicationID.
func (store *Store) Get(ctx context.Context, applicationID common.ApplicationID) (application.Application, error) {
if store == nil {
return application.Application{}, errors.New("get application: nil store")
}
if ctx == nil {
return application.Application{}, errors.New("get application: nil context")
}
if err := applicationID.Validate(); err != nil {
return application.Application{}, fmt.Errorf("get application: %w", err)
}
store.mu.Lock()
defer store.mu.Unlock()
record, ok := store.records[applicationID]
if !ok {
return application.Application{}, application.ErrNotFound
}
return record, nil
}
// GetByGame returns every application attached to gameID.
func (store *Store) GetByGame(ctx context.Context, gameID common.GameID) ([]application.Application, error) {
if store == nil {
return nil, errors.New("get applications by game: nil store")
}
if ctx == nil {
return nil, errors.New("get applications by game: nil context")
}
if err := gameID.Validate(); err != nil {
return nil, fmt.Errorf("get applications by game: %w", err)
}
store.mu.Lock()
defer store.mu.Unlock()
matching := make([]application.Application, 0, len(store.records))
for _, record := range store.records {
if record.GameID == gameID {
matching = append(matching, record)
}
}
sort.Slice(matching, func(i, j int) bool {
return matching[i].CreatedAt.Before(matching[j].CreatedAt)
})
return matching, nil
}
// GetByUser returns every application submitted by applicantUserID.
func (store *Store) GetByUser(ctx context.Context, applicantUserID string) ([]application.Application, error) {
if store == nil {
return nil, errors.New("get applications by user: nil store")
}
if ctx == nil {
return nil, errors.New("get applications by user: nil context")
}
trimmed := ports.NormalizedApplicantUserID(applicantUserID)
if trimmed == "" {
return nil, fmt.Errorf("get applications by user: applicant user id must not be empty")
}
store.mu.Lock()
defer store.mu.Unlock()
matching := make([]application.Application, 0, len(store.records))
for _, record := range store.records {
if record.ApplicantUserID == trimmed {
matching = append(matching, record)
}
}
sort.Slice(matching, func(i, j int) bool {
return matching[i].CreatedAt.Before(matching[j].CreatedAt)
})
return matching, nil
}
// UpdateStatus applies one status transition in a compare-and-swap fashion.
func (store *Store) UpdateStatus(ctx context.Context, input ports.UpdateApplicationStatusInput) error {
if store == nil {
return errors.New("update application status: nil store")
}
if ctx == nil {
return errors.New("update application status: nil context")
}
if err := input.Validate(); err != nil {
return fmt.Errorf("update application status: %w", err)
}
if err := application.Transition(input.ExpectedFrom, input.To); err != nil {
return err
}
store.mu.Lock()
defer store.mu.Unlock()
record, ok := store.records[input.ApplicationID]
if !ok {
return application.ErrNotFound
}
if record.Status != input.ExpectedFrom {
return fmt.Errorf("update application status: %w", application.ErrConflict)
}
at := input.At.UTC()
record.Status = input.To
record.DecidedAt = &at
store.records[input.ApplicationID] = record
if input.To == application.StatusRejected {
delete(store.activeByUserGame, activeIndexKey(record.ApplicantUserID, record.GameID))
}
return nil
}
func activeIndexKey(applicantUserID string, gameID common.GameID) string {
return applicantUserID + "|" + gameID.String()
}
// Compile-time interface assertion.
var _ ports.ApplicationStore = (*Store)(nil)