feat: game lobby service
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@@ -0,0 +1,200 @@
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// Package applicationstub provides an in-memory ports.ApplicationStore
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// implementation for service-level tests. The stub mirrors the
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// behavioural contract of the Redis adapter in redisstate: it enforces
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// application.Transition for status updates, the single-active
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// per-(applicant,game) constraint on Save, and the ExpectedFrom CAS
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// guard on UpdateStatus.
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//
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// Production code never wires this stub; it is test-only but exposed as
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// a regular (non _test.go) package so other service test packages can
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// import it.
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package applicationstub
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import (
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"context"
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"errors"
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"fmt"
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"sort"
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"sync"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/ports"
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)
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// Store is a concurrency-safe in-memory implementation of
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// ports.ApplicationStore. The zero value is not usable; call NewStore
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// to construct.
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type Store struct {
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mu sync.Mutex
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records map[common.ApplicationID]application.Application
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// activeByUserGame indexes application id by the
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// `applicant_user_id|game_id` pair to enforce the single-active
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// constraint. Rejected applications are removed from this index
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// (mirrors the Redis adapter's `user_game_application` key
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// lifecycle).
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activeByUserGame map[string]common.ApplicationID
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}
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// NewStore constructs one empty Store ready for use.
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func NewStore() *Store {
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return &Store{
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records: make(map[common.ApplicationID]application.Application),
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activeByUserGame: make(map[string]common.ApplicationID),
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}
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}
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// Save persists a new submitted application record.
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func (store *Store) Save(ctx context.Context, record application.Application) error {
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if store == nil {
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return errors.New("save application: nil store")
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}
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if ctx == nil {
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return errors.New("save application: nil context")
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}
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if err := record.Validate(); err != nil {
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return fmt.Errorf("save application: %w", err)
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}
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if record.Status != application.StatusSubmitted {
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return fmt.Errorf(
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"save application: status must be %q, got %q",
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application.StatusSubmitted, record.Status,
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)
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}
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store.mu.Lock()
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defer store.mu.Unlock()
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if _, exists := store.records[record.ApplicationID]; exists {
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return fmt.Errorf("save application: %w", application.ErrConflict)
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}
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indexKey := activeIndexKey(record.ApplicantUserID, record.GameID)
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if _, exists := store.activeByUserGame[indexKey]; exists {
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return fmt.Errorf("save application: %w", application.ErrConflict)
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}
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store.records[record.ApplicationID] = record
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store.activeByUserGame[indexKey] = record.ApplicationID
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return nil
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}
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// Get returns the record identified by applicationID.
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func (store *Store) Get(ctx context.Context, applicationID common.ApplicationID) (application.Application, error) {
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if store == nil {
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return application.Application{}, errors.New("get application: nil store")
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}
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if ctx == nil {
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return application.Application{}, errors.New("get application: nil context")
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}
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if err := applicationID.Validate(); err != nil {
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return application.Application{}, fmt.Errorf("get application: %w", err)
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}
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store.mu.Lock()
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defer store.mu.Unlock()
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record, ok := store.records[applicationID]
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if !ok {
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return application.Application{}, application.ErrNotFound
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}
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return record, nil
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}
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// GetByGame returns every application attached to gameID.
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func (store *Store) GetByGame(ctx context.Context, gameID common.GameID) ([]application.Application, error) {
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if store == nil {
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return nil, errors.New("get applications by game: nil store")
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}
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if ctx == nil {
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return nil, errors.New("get applications by game: nil context")
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}
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if err := gameID.Validate(); err != nil {
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return nil, fmt.Errorf("get applications by game: %w", err)
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}
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store.mu.Lock()
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defer store.mu.Unlock()
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matching := make([]application.Application, 0, len(store.records))
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for _, record := range store.records {
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if record.GameID == gameID {
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matching = append(matching, record)
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}
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}
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sort.Slice(matching, func(i, j int) bool {
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return matching[i].CreatedAt.Before(matching[j].CreatedAt)
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})
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return matching, nil
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}
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// GetByUser returns every application submitted by applicantUserID.
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func (store *Store) GetByUser(ctx context.Context, applicantUserID string) ([]application.Application, error) {
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if store == nil {
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return nil, errors.New("get applications by user: nil store")
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}
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if ctx == nil {
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return nil, errors.New("get applications by user: nil context")
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}
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trimmed := ports.NormalizedApplicantUserID(applicantUserID)
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if trimmed == "" {
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return nil, fmt.Errorf("get applications by user: applicant user id must not be empty")
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}
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store.mu.Lock()
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defer store.mu.Unlock()
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matching := make([]application.Application, 0, len(store.records))
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for _, record := range store.records {
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if record.ApplicantUserID == trimmed {
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matching = append(matching, record)
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}
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}
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sort.Slice(matching, func(i, j int) bool {
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return matching[i].CreatedAt.Before(matching[j].CreatedAt)
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})
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return matching, nil
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}
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// UpdateStatus applies one status transition in a compare-and-swap fashion.
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func (store *Store) UpdateStatus(ctx context.Context, input ports.UpdateApplicationStatusInput) error {
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if store == nil {
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return errors.New("update application status: nil store")
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}
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if ctx == nil {
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return errors.New("update application status: nil context")
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}
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if err := input.Validate(); err != nil {
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return fmt.Errorf("update application status: %w", err)
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}
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if err := application.Transition(input.ExpectedFrom, input.To); err != nil {
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return err
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}
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store.mu.Lock()
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defer store.mu.Unlock()
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record, ok := store.records[input.ApplicationID]
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if !ok {
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return application.ErrNotFound
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}
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if record.Status != input.ExpectedFrom {
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return fmt.Errorf("update application status: %w", application.ErrConflict)
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}
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at := input.At.UTC()
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record.Status = input.To
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record.DecidedAt = &at
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store.records[input.ApplicationID] = record
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if input.To == application.StatusRejected {
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delete(store.activeByUserGame, activeIndexKey(record.ApplicantUserID, record.GameID))
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}
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return nil
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}
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func activeIndexKey(applicantUserID string, gameID common.GameID) string {
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return applicantUserID + "|" + gameID.String()
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}
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// Compile-time interface assertion.
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var _ ports.ApplicationStore = (*Store)(nil)
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