refactor: FleetState

This commit is contained in:
Ilia Denisov
2026-02-04 20:26:52 +02:00
parent c1d397c993
commit 46b4ab96f0
6 changed files with 77 additions and 43 deletions
+4 -4
View File
@@ -70,15 +70,15 @@ func TestSendFleet(t *testing.T) {
e.GenericErrorText(e.ErrSendShipHasNoDrives))
assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 2))
state, _, _ := c.FleetState(c.MustFleetID(Race_0_idx, fleetSending))
assert.Equal(t, game.StateLaunched, state)
fleetState := c.FleetState(c.MustFleetID(Race_0_idx, fleetSending))
assert.Equal(t, game.StateLaunched, fleetState.State)
for sg := range c.FleetGroups(Race_0_idx, c.MustFleetIndex(c.MustFleetID(Race_0_idx, fleetSending))) {
assert.Equal(t, game.StateLaunched, sg.State())
}
assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 0))
state, _, _ = c.FleetState(c.MustFleetID(Race_0_idx, fleetSending))
assert.Equal(t, game.StateInOrbit, state)
fleetState = c.FleetState(c.MustFleetID(Race_0_idx, fleetSending))
assert.Equal(t, game.StateInOrbit, fleetState.State)
for sg := range c.FleetGroups(Race_0_idx, c.MustFleetIndex(c.MustFleetID(Race_0_idx, fleetSending))) {
assert.Equal(t, game.StateInOrbit, sg.State())
}