game generation process
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@@ -22,7 +22,7 @@ func Generate(cfg ...func(*MapSetting)) (Map, error) {
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freePlanets := ms.NobodysPlanets()
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createPlanets := func(pc PlanetClass, ps PlanetSetting) error {
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return m.CreatePlanets(pc, rand.Intn(ps.MaxCount(freePlanets))+1, float64(ps.MinDistanceHW), RandIFn(ps.MinSize, ps.MaxSize), RandIFn(ps.MinResource, ps.MaxResource))
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return m.CreatePlanets(pc, ps.Number(freePlanets), float64(ps.MinDistanceHW), RandIFn(ps.MinSize, ps.MaxSize), RandIFn(ps.MinResource, ps.MaxResource))
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}
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// 1. Place Giant planets
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