game generation process
This commit is contained in:
+74
-31
@@ -3,6 +3,7 @@ package game
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import (
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"fmt"
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"math"
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"math/rand/v2"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/pkg/generator"
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@@ -15,9 +16,9 @@ type Repo interface {
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}
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func NewGame(r Repo, races []string) (uuid.UUID, error) {
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id, err := uuid.NewRandom()
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gameID, err := uuid.NewRandom()
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if err != nil {
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return uuid.Nil, fmt.Errorf("generate uuid: %s", err)
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return uuid.Nil, fmt.Errorf("generate game uuid: %s", err)
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}
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m, err := generator.Generate(func(ms *generator.MapSetting) {
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ms.Players = uint32(len(races))
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@@ -29,7 +30,7 @@ func NewGame(r Repo, races []string) (uuid.UUID, error) {
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return uuid.Nil, fmt.Errorf("generate map: wrong number of home planets: %d, expected: %d ", len(m.HomePlanets), len(races))
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}
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g := &game.Game{
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ID: id,
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ID: gameID,
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Race: make([]game.Race, len(races)),
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}
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@@ -38,44 +39,71 @@ func NewGame(r Repo, races []string) (uuid.UUID, error) {
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Height: m.Height,
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Planet: make([]game.Planet, 0),
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}
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for hw := range races {
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g.Race[hw] = game.Race{
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Name: races[hw],
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Votes: 1, // TODO: check with rules
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VoteFor: races[hw],
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var planetCount uint = 0
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for i := range races {
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raceID, err := uuid.NewRandom()
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if err != nil {
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return uuid.Nil, fmt.Errorf("generate race uuid: %s", err)
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}
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g.Race[i] = game.Race{
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ID: raceID,
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Name: races[i],
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Ally: raceID,
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Drive: 1,
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Weapons: 1,
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Shields: 1,
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Cargo: 1,
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}
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gameMap.Planet = append(gameMap.Planet, game.Planet{
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Owner: races[hw],
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X: m.HomePlanets[hw].HW.Position.X,
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Y: m.HomePlanets[hw].HW.Position.Y,
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Size: m.HomePlanets[hw].HW.Size,
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Resources: m.HomePlanets[hw].HW.Resources,
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Production: game.ProductionCapital.AsType(""), // TODO: check default production
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})
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for dw := range m.HomePlanets[hw].DW {
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gameMap.Planet = append(gameMap.Planet, game.Planet{
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X: m.HomePlanets[hw].DW[dw].Position.X,
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Y: m.HomePlanets[hw].DW[dw].Position.Y,
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Size: m.HomePlanets[hw].DW[dw].Size,
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Resources: m.HomePlanets[hw].DW[dw].Resources,
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Production: game.ProductionNone.AsType(""),
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})
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gameMap.Planet = append(gameMap.Planet, newPlanet(
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planetCount,
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m.HomePlanets[i].HW.RandomName(),
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raceID,
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m.HomePlanets[i].HW.Position.X,
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m.HomePlanets[i].HW.Position.Y,
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m.HomePlanets[i].HW.Size,
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m.HomePlanets[i].HW.Size, // HW's pop & ind = size
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m.HomePlanets[i].HW.Size,
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m.HomePlanets[i].HW.Resources,
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game.ResearchDrive.AsType(""),
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))
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planetCount++
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for dw := range m.HomePlanets[i].DW {
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gameMap.Planet = append(gameMap.Planet, newPlanet(
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planetCount,
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m.HomePlanets[i].DW[dw].RandomName(),
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raceID,
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m.HomePlanets[i].DW[dw].Position.X,
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m.HomePlanets[i].DW[dw].Position.Y,
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m.HomePlanets[i].DW[dw].Size,
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m.HomePlanets[i].DW[dw].Size, // DW's pop & ind = size
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m.HomePlanets[i].DW[dw].Size,
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m.HomePlanets[i].DW[dw].Resources,
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game.ResearchDrive.AsType(""),
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))
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planetCount++
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}
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}
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for i := range m.FreePlanets {
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gameMap.Planet = append(gameMap.Planet, game.Planet{
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X: m.FreePlanets[i].Position.X,
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Y: m.FreePlanets[i].Position.Y,
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Size: m.FreePlanets[i].Size,
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Resources: m.FreePlanets[i].Resources,
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Production: game.ProductionNone.AsType(""),
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})
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gameMap.Planet = append(gameMap.Planet, newPlanet(
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planetCount,
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m.FreePlanets[i].RandomName(),
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uuid.Nil,
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m.FreePlanets[i].Position.X,
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m.FreePlanets[i].Position.Y,
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m.FreePlanets[i].Size,
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0,
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0,
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m.FreePlanets[i].Resources,
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game.ProductionNone.AsType(""),
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))
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planetCount++
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}
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// TODO: check code below actually works
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rand.Shuffle(len(gameMap.Planet), func(i, j int) {
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gameMap.Planet[i].Number, gameMap.Planet[j].Number = gameMap.Planet[j].Number, gameMap.Planet[i].Number
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})
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g.Map = *gameMap
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if err := r.Persist(*g); err != nil {
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@@ -84,6 +112,21 @@ func NewGame(r Repo, races []string) (uuid.UUID, error) {
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return g.ID, nil
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}
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func newPlanet(num uint, name string, owner uuid.UUID, x, y, size, pop, ind, res float64, prod game.ProductionType) game.Planet {
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return game.Planet{
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Name: name,
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Number: num,
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Owner: owner,
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X: x,
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Y: y,
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Size: size,
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Population: pop,
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Industry: ind,
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Resources: res,
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Production: prod,
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}
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}
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func (r Race) FlightDistance() float64 {
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return r.Drive * 40
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}
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