ui/phase-12: order composer skeleton
OrderDraftStore persists per-game command drafts in Cache; the sidebar Order tab renders the list with a per-row delete control. The layout passes a `historyMode` prop through Sidebar / BottomTabs as a constant `false`, so Phase 26 only flips the source. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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// Phase 12 end-to-end coverage for the order composer skeleton. The
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// shell makes no gateway calls in this spec — the boot flow seeds an
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// authenticated session and a draft directly through `/__debug/store`,
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// then navigates into `/games/<id>/map` and exercises the order tab.
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//
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// Persistence is covered by reloading the page mid-spec: the
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// `OrderDraftStore` re-reads the same cache row on the next mount,
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// so the rendered list survives the round-trip.
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import { expect, test, type Page } from "@playwright/test";
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// `window.__galaxyDebug` is owned by `routes/__debug/store/+page.svelte`
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// and typed by `tests/e2e/storage-keypair-persistence.spec.ts`. The
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// merged global declaration covers every helper this spec calls.
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const SESSION_ID = "phase-12-order-session";
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const GAME_ID = "test-order";
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const SEED = [
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{ kind: "placeholder" as const, id: "cmd-a", label: "first command" },
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{ kind: "placeholder" as const, id: "cmd-b", label: "second command" },
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{ kind: "placeholder" as const, id: "cmd-c", label: "third command" },
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];
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async function bootDebug(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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}
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async function seedShell(page: Page): Promise<void> {
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await bootDebug(page);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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await page.evaluate(
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({ gameId, commands }) =>
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window.__galaxyDebug!.clearOrderDraft(gameId).then(() =>
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window.__galaxyDebug!.seedOrderDraft(gameId, commands),
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),
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{ gameId: GAME_ID, commands: SEED },
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);
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}
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async function openOrderTool(page: Page, isMobile: boolean): Promise<void> {
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if (isMobile) {
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await page.getByTestId("bottom-tab-order").click();
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} else {
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await page.getByTestId("sidebar-tab-order").click();
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}
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await expect(page.getByTestId("sidebar-tool-order")).toBeVisible();
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}
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async function expectSeededRows(page: Page): Promise<void> {
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const list = page.getByTestId("order-list");
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await expect(list).toBeVisible();
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for (let i = 0; i < SEED.length; i++) {
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const row = page.getByTestId(`order-command-${i}`);
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await expect(row).toBeVisible();
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await expect(row.getByTestId(`order-command-label-${i}`)).toHaveText(
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SEED[i]!.label,
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);
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}
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await expect(page.getByTestId("order-empty")).toHaveCount(0);
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}
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test("seeded draft renders on the order tab and survives a reload", async ({
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page,
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}, testInfo) => {
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const isMobile = testInfo.project.name.startsWith("chromium-mobile");
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await seedShell(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("game-shell")).toBeVisible();
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await expect(page.getByTestId("active-view-map")).toBeVisible();
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await openOrderTool(page, isMobile);
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await expectSeededRows(page);
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await page.reload();
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await expect(page.getByTestId("game-shell")).toBeVisible();
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await openOrderTool(page, isMobile);
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await expectSeededRows(page);
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});
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test("removing a command from the order tab persists the removal", async ({
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page,
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}, testInfo) => {
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const isMobile = testInfo.project.name.startsWith("chromium-mobile");
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await seedShell(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("game-shell")).toBeVisible();
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await openOrderTool(page, isMobile);
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await expect(page.getByTestId("order-command-1")).toBeVisible();
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await page.getByTestId("order-command-delete-1").click();
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// The remaining two commands shift up by one slot.
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await expect(page.getByTestId("order-command-label-0")).toHaveText(
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SEED[0]!.label,
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);
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await expect(page.getByTestId("order-command-label-1")).toHaveText(
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SEED[2]!.label,
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);
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await expect(page.getByTestId("order-command-2")).toHaveCount(0);
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await page.reload();
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await expect(page.getByTestId("game-shell")).toBeVisible();
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await openOrderTool(page, isMobile);
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await expect(page.getByTestId("order-command-label-0")).toHaveText(
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SEED[0]!.label,
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);
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await expect(page.getByTestId("order-command-label-1")).toHaveText(
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SEED[2]!.label,
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);
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await expect(page.getByTestId("order-command-2")).toHaveCount(0);
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});
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test("empty draft renders the empty-state copy", async ({
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page,
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}, testInfo) => {
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const isMobile = testInfo.project.name.startsWith("chromium-mobile");
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await bootDebug(page);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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await page.evaluate(
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(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
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GAME_ID,
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);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("game-shell")).toBeVisible();
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await openOrderTool(page, isMobile);
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await expect(page.getByTestId("order-empty")).toBeVisible();
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await expect(page.getByTestId("order-list")).toHaveCount(0);
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});
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