ui/phase-12: order composer skeleton
OrderDraftStore persists per-game command drafts in Cache; the sidebar Order tab renders the list with a per-row delete control. The layout passes a `historyMode` prop through Sidebar / BottomTabs as a constant `false`, so Phase 26 only flips the source. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -112,14 +112,16 @@ wipes every namespace.
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Namespaces in current use:
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| Namespace | Key | Value type | Owner |
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|-----------|----------------------|------------|-------------|
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| `session` | `device-session-id` | `string` | Phase 7+ |
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| Namespace | Key | Value type | Owner |
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|-----------------|---------------------|------------------|-----------------------------|
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| `session` | `device-session-id` | `string` | Phase 7+ |
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| `game-prefs` | `{gameId}/wrap-mode` | `WrapMode` | Phase 11+ (`game-state.md`) |
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| `order-drafts` | `{gameId}/draft` | `OrderCommand[]` | Phase 12+ (`order-composer.md`) |
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Phase 8 onwards will add per-feature namespaces (lobby snapshot,
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game state, fixtures, etc.). The contract is namespace-strings
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stay scoped to one feature; cross-feature reads through the cache
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are by convention disallowed.
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Later phases will add more per-feature namespaces (fixtures, lobby
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snapshot, etc.). The contract is namespace-strings stay scoped to
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one feature; cross-feature reads through the cache are by convention
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disallowed.
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## Keystore lifecycle
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