ui/phase-12: order composer skeleton
OrderDraftStore persists per-game command drafts in Cache; the sidebar Order tab renders the list with a per-row delete control. The layout passes a `historyMode` prop through Sidebar / BottomTabs as a constant `false`, so Phase 26 only flips the source. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -61,6 +61,20 @@ on mount and seeds the initial tab. Later phases that want to land
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the user on a particular tool (for example, Phase 14's first
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end-to-end command flow) can set it on navigation.
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The Order entry is hidden when the layout's `historyMode` flag is
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true. Phase 12 plumbs the flag end-to-end as a prop —
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`+layout.svelte` passes a constant `false` to `Sidebar`, which
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forwards `hideOrder` to its `TabBar`; the same flag goes to
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`BottomTabs` so the mobile `Order` button is also suppressed. A
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`?sidebar=order` URL seed that arrives while the flag is true falls
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back to `inspector`, and an `$effect` on the sidebar resets
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`activeTab` away from `order` if the flag flips on mid-session.
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Phase 26 introduces `lib/history-mode.ts` and replaces the constant
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with the live signal; the order draft survives the toggle because
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`OrderDraftStore` lives one level above the sidebar in the layout
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hierarchy. See [`order-composer.md`](order-composer.md) for the
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draft-store side of the flow.
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## Layout breakpoints
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Three discrete CSS modes matched to the IA section diagrams:
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