test: battle multiple non-crossing enemies
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@@ -43,7 +43,6 @@ func (c *Cache) createShipsUnsafe(ri int, classID uuid.UUID, planet uint, quanti
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game.TechCargo: game.F(c.g.Race[ri].TechLevel(game.TechCargo)),
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},
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})
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}
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// ShipGroup is a proxy func, nothing to cache
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