test: battle multiple non-crossing enemies
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@@ -8,6 +8,29 @@ import (
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func (c *Cache) AddRace(n string) (int, uuid.UUID) {
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id := uuid.New()
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r := &game.Race{
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ID: id,
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VoteFor: id,
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Name: n,
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Tech: game.NewTechSet(),
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Relations: make([]game.RaceRelation, len(c.g.Race)),
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}
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c.g.Race = append(c.g.Race, *r)
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for i := range c.g.Race {
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if c.g.Race[i].ID != id {
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c.g.Race[i].Relations = append(c.g.Race[i].Relations, game.RaceRelation{RaceID: id, Relation: game.RelationPeace})
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continue
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}
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for j := range c.g.Race[i].Relations {
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c.g.Race[i].Relations[j].RaceID = c.g.Race[j].ID
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c.g.Race[i].Relations[j].Relation = game.RelationPeace
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}
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}
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return len(c.g.Race) - 1, id
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}
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func (c *Cache) Race(i int) game.Race {
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c.validateRaceIndex(i)
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return c.g.Race[i]
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@@ -102,3 +125,7 @@ func (c *Cache) VotesByRace() map[int]float64 {
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func VotingWinners(calc []*VoteGroup, gameVotes float64) []int {
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return votingWinners(calc, gameVotes)
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}
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func (c *Cache) CreateShipsUnsafe_T(ri int, classID uuid.UUID, planet uint, quantity uint) {
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c.createShipsUnsafe(ri, classID, planet, quantity)
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}
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