refactor: load/save state as ptr

This commit is contained in:
Ilia Denisov
2026-01-12 19:30:50 +02:00
parent ac60bb3020
commit 4451850f22
18 changed files with 71 additions and 57 deletions
+5 -5
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@@ -15,15 +15,15 @@ type Repo interface {
Release() error Release() error
// SaveTurn stores just generated new turn // SaveTurn stores just generated new turn
SaveTurn(uint, game.Game) error SaveTurn(uint, *game.Game) error
// SaveState stores current game state updated between turns // SaveState stores current game state updated between turns
SaveState(game.Game) error SaveState(*game.Game) error
// LoadState retrieves game current state // LoadState retrieves game current state
LoadState() (game.Game, error) LoadState() (*game.Game, error)
LoadStateSafe() (game.Game, error) LoadStateSafe() (*game.Game, error)
} }
type Controller struct { type Controller struct {
@@ -62,7 +62,7 @@ func (c *Controller) ExecuteState(consumer func(Repo)) error {
return c.Repo.Release() return c.Repo.Release()
} }
func (c *Controller) ExecuteGame(consumer func(Repo, game.Game)) error { func (c *Controller) ExecuteGame(consumer func(Repo, *game.Game)) error {
if err := c.Repo.Lock(); err != nil { if err := c.Repo.Lock(); err != nil {
return fmt.Errorf("execute: lock failed: %s", err) return fmt.Errorf("execute: lock failed: %s", err)
} }
+1 -1
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@@ -25,7 +25,7 @@ func newGameOnMap(r Repo, races []string, m generator.Map) (uuid.UUID, error) {
if err != nil { if err != nil {
return uuid.Nil, err return uuid.Nil, err
} }
if err := r.SaveTurn(0, *g); err != nil { if err := r.SaveTurn(0, g); err != nil {
return uuid.Nil, err return uuid.Nil, err
} }
return g.ID, nil return g.ID, nil
+2 -2
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@@ -7,14 +7,14 @@ import (
func JoinEqualGroups(configure func(*controller.Param), race string) (err error) { func JoinEqualGroups(configure func(*controller.Param), race string) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = joinEqualGroups(r, g, race) err = joinEqualGroups(r, g, race)
}) })
}) })
return return
} }
func joinEqualGroups(r controller.Repo, g game.Game, race string) error { func joinEqualGroups(r controller.Repo, g *game.Game, race string) error {
if err := g.JoinEqualGroups(race); err != nil { if err := g.JoinEqualGroups(race); err != nil {
return err return err
} }
+1 -1
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@@ -10,7 +10,7 @@ import (
) )
func TestJoinEqualGroups(t *testing.T) { func TestJoinEqualGroups(t *testing.T) {
g(t, func(p func(*controller.Param), g func() mg.Game) { g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.JoinEqualGroups(p, "race_01") err := game.JoinEqualGroups(p, "race_01")
assert.NoError(t, err) assert.NoError(t, err)
}) })
+2 -2
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@@ -7,14 +7,14 @@ import (
func RenamePlanet(configure func(*controller.Param), race string, number int, name string) (err error) { func RenamePlanet(configure func(*controller.Param), race string, number int, name string) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = renamePlanet(r, g, race, number, name) err = renamePlanet(r, g, race, number, name)
}) })
}) })
return return
} }
func renamePlanet(r controller.Repo, g game.Game, race string, number int, name string) error { func renamePlanet(r controller.Repo, g *game.Game, race string, number int, name string) error {
if err := g.RenamePlanet(race, number, name); err != nil { if err := g.RenamePlanet(race, number, name); err != nil {
return err return err
} }
+1 -1
View File
@@ -14,7 +14,7 @@ import (
) )
func TestRenamePlanet(t *testing.T) { func TestRenamePlanet(t *testing.T) {
g(t, func(p func(*controller.Param), g func() mg.Game) { g(t, func(p func(*controller.Param), g func() *mg.Game) {
cg := g() cg := g()
var number int var number int
var owner uuid.UUID var owner uuid.UUID
+2 -2
View File
@@ -7,14 +7,14 @@ import (
func PlanetProduction(configure func(*controller.Param), race string, planetNumber int, prodType, subject string) (err error) { func PlanetProduction(configure func(*controller.Param), race string, planetNumber int, prodType, subject string) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = planetProduction(r, g, race, planetNumber, prodType, subject) err = planetProduction(r, g, race, planetNumber, prodType, subject)
}) })
}) })
return return
} }
func planetProduction(r controller.Repo, g game.Game, race string, planetNumber int, prodType, subject string) error { func planetProduction(r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
if err := g.PlanetProduction(race, planetNumber, prodType, subject); err != nil { if err := g.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
return err return err
} }
+4 -4
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@@ -7,14 +7,14 @@ import (
func CreateScience(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) { func CreateScience(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = createScience(r, g, race, typeName, drive, weapons, shields, cargo) err = createScience(r, g, race, typeName, drive, weapons, shields, cargo)
}) })
}) })
return return
} }
func createScience(r controller.Repo, g game.Game, race, typeName string, d, w, s, c float64) error { func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64) error {
if err := g.CreateScience(race, typeName, d, w, s, c); err != nil { if err := g.CreateScience(race, typeName, d, w, s, c); err != nil {
return err return err
} }
@@ -23,14 +23,14 @@ func createScience(r controller.Repo, g game.Game, race, typeName string, d, w,
func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) { func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = deleteScience(r, g, race, typeName) err = deleteScience(r, g, race, typeName)
}) })
}) })
return return
} }
func deleteScience(r controller.Repo, g game.Game, race, typeName string) error { func deleteScience(r controller.Repo, g *game.Game, race, typeName string) error {
if err := g.DeleteScience(race, typeName); err != nil { if err := g.DeleteScience(race, typeName); err != nil {
return err return err
} }
+2 -2
View File
@@ -15,7 +15,7 @@ import (
func TestCreateScience(t *testing.T) { func TestCreateScience(t *testing.T) {
race := "race_01" race := "race_01"
typeName := "First Step" typeName := "First Step"
g(t, func(p func(*controller.Param), g func() mg.Game) { g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.DeleteScience(p, race, typeName) err := game.DeleteScience(p, race, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race
@@ -74,7 +74,7 @@ func TestCreateScienceValidation(t *testing.T) {
{typeName, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputCargoValue)}, {typeName, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputCargoValue)},
{typeName, 0, 1, 1, -1, e.GenericErrorText(e.ErrInputCargoValue)}, {typeName, 0, 1, 1, -1, e.GenericErrorText(e.ErrInputCargoValue)},
} }
g(t, func(p func(*controller.Param), g func() mg.Game) { g(t, func(p func(*controller.Param), g func() *mg.Game) {
for i, tc := range table { for i, tc := range table {
if tc.err == "" { if tc.err == "" {
err := game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c) err := game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
+6 -6
View File
@@ -7,14 +7,14 @@ import (
func CreateShipType(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64, armament int) (err error) { func CreateShipType(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64, armament int) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = createShipType(r, g, race, typeName, drive, weapons, shields, cargo, armament) err = createShipType(r, g, race, typeName, drive, weapons, shields, cargo, armament)
}) })
}) })
return return
} }
func createShipType(r controller.Repo, g game.Game, race, typeName string, d, w, s, c float64, a int) error { func createShipType(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64, a int) error {
if err := g.CreateShipType(race, typeName, d, w, s, c, a); err != nil { if err := g.CreateShipType(race, typeName, d, w, s, c, a); err != nil {
return err return err
} }
@@ -23,14 +23,14 @@ func createShipType(r controller.Repo, g game.Game, race, typeName string, d, w,
func MergeShipType(configure func(*controller.Param), race, source, target string) (err error) { func MergeShipType(configure func(*controller.Param), race, source, target string) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = mergeShipType(r, g, race, source, target) err = mergeShipType(r, g, race, source, target)
}) })
}) })
return return
} }
func mergeShipType(r controller.Repo, g game.Game, race, source, target string) error { func mergeShipType(r controller.Repo, g *game.Game, race, source, target string) error {
if err := g.MergeShipType(race, source, target); err != nil { if err := g.MergeShipType(race, source, target); err != nil {
return err return err
} }
@@ -39,14 +39,14 @@ func mergeShipType(r controller.Repo, g game.Game, race, source, target string)
func DeleteShipType(configure func(*controller.Param), race, typeName string) (err error) { func DeleteShipType(configure func(*controller.Param), race, typeName string) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = deleteShipType(r, g, race, typeName) err = deleteShipType(r, g, race, typeName)
}) })
}) })
return return
} }
func deleteShipType(r controller.Repo, g game.Game, race, typeName string) error { func deleteShipType(r controller.Repo, g *game.Game, race, typeName string) error {
if err := g.DeleteShipType(race, typeName); err != nil { if err := g.DeleteShipType(race, typeName); err != nil {
return err return err
} }
+3 -3
View File
@@ -15,7 +15,7 @@ import (
func TestCreateShipType(t *testing.T) { func TestCreateShipType(t *testing.T) {
race := "race_01" race := "race_01"
typeName := "Drone" typeName := "Drone"
g(t, func(p func(*controller.Param), g func() mg.Game) { g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.DeleteShipType(p, race, typeName) err := game.DeleteShipType(p, race, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.CreateShipType(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0, 0) // TODO: test on dead race err = game.CreateShipType(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0, 0) // TODO: test on dead race
@@ -79,7 +79,7 @@ func TestCreateShipTypeValidation(t *testing.T) {
{typeName, 0, 1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)}, {typeName, 0, 1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
{typeName, 0, 0, 0, 0, 1, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)}, {typeName, 0, 0, 0, 0, 1, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
} }
g(t, func(p func(*controller.Param), g func() mg.Game) { g(t, func(p func(*controller.Param), g func() *mg.Game) {
for i, tc := range table { for i, tc := range table {
if tc.err == "" { if tc.err == "" {
err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a) err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
@@ -96,7 +96,7 @@ func TestCreateShipTypeValidation(t *testing.T) {
func TestMergeShipType(t *testing.T) { func TestMergeShipType(t *testing.T) {
race := "race_01" race := "race_01"
g(t, func(p func(*controller.Param), g func() mg.Game) { g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.CreateShipType(p, race, "Drone", 1, 0, 0, 0, 0) err := game.CreateShipType(p, race, "Drone", 1, 0, 0, 0, 0)
assert.NoError(t, err) assert.NoError(t, err)
err = game.CreateShipType(p, race, "Spy", 1, 0, 0, 0, 0) err = game.CreateShipType(p, race, "Spy", 1, 0, 0, 0, 0)
+14
View File
@@ -0,0 +1,14 @@
package game
import (
"github.com/iliadenisov/galaxy/internal/controller"
"github.com/iliadenisov/galaxy/internal/game/turn"
"github.com/iliadenisov/galaxy/internal/model/game"
)
func MakeTurn(configure func(*controller.Param), race string, number int, name string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) { turn.MakeTurn(r, g) })
})
return
}
+3 -3
View File
@@ -7,19 +7,19 @@ import (
func DeclareWar(configure func(*controller.Param), from, to string) (err error) { func DeclareWar(configure func(*controller.Param), from, to string) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { err = updateRelation(r, g, from, to, game.RelationWar) }) c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(r, g, from, to, game.RelationWar) })
}) })
return return
} }
func DeclarePeace(configure func(*controller.Param), from, to string) (err error) { func DeclarePeace(configure func(*controller.Param), from, to string) (err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { err = updateRelation(r, g, from, to, game.RelationPeace) }) c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(r, g, from, to, game.RelationPeace) })
}) })
return return
} }
func updateRelation(r controller.Repo, g game.Game, hostRace, opponentRace string, rel game.Relation) error { func updateRelation(r controller.Repo, g *game.Game, hostRace, opponentRace string, rel game.Relation) error {
if err := g.UpdateRelation(hostRace, opponentRace, rel); err != nil { if err := g.UpdateRelation(hostRace, opponentRace, rel); err != nil {
return err return err
} }
+2 -2
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@@ -12,7 +12,7 @@ import (
) )
func TestDeclarePeaceAndWarSingle(t *testing.T) { func TestDeclarePeaceAndWarSingle(t *testing.T) {
g(t, func(f func(*controller.Param), g func() mg.Game) { g(t, func(f func(*controller.Param), g func() *mg.Game) {
hostRace := "race_05" hostRace := "race_05"
opponentRace := "race_01" opponentRace := "race_01"
@@ -38,7 +38,7 @@ func TestDeclarePeaceAndWarSingle(t *testing.T) {
} }
func TestDeclarePeaceAndWarAll(t *testing.T) { func TestDeclarePeaceAndWarAll(t *testing.T) {
g(t, func(f func(*controller.Param), g func() mg.Game) { g(t, func(f func(*controller.Param), g func() *mg.Game) {
hostRace := "race_07" hostRace := "race_07"
for i := range testRaceCount { for i := range testRaceCount {
+2 -2
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@@ -14,13 +14,13 @@ func GenerateGame(configure func(*controller.Param), races []string) (gameID uui
} }
// LoadState used for lock-safe loading game state and may be called concurrently. // LoadState used for lock-safe loading game state and may be called concurrently.
func LoadState(configure func(*controller.Param)) (g game.Game, err error) { func LoadState(configure func(*controller.Param)) (g *game.Game, err error) {
control(configure, func(c *controller.Controller) { g, err = c.Repo.LoadStateSafe() }) control(configure, func(c *controller.Controller) { g, err = c.Repo.LoadStateSafe() })
return return
} }
// TODO: command for loading report by players (MUST be limited by router) // TODO: command for loading report by players (MUST be limited by router)
func LoadReport(configure func(*controller.Param)) (g game.Game, err error) { func LoadReport(configure func(*controller.Param)) (g *game.Game, err error) {
control(configure, func(c *controller.Controller) { control(configure, func(c *controller.Controller) {
c.ExecuteState(func(r controller.Repo) { g, err = c.Repo.LoadState() }) c.ExecuteState(func(r controller.Repo) { g, err = c.Repo.LoadState() })
}) })
+4 -4
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@@ -22,14 +22,14 @@ func raceNum(i int) string {
} }
func TestComposeGame(t *testing.T) { func TestComposeGame(t *testing.T) {
g(t, func(p func(*controller.Param), g func() mg.Game) { g(t, func(p func(*controller.Param), g func() *mg.Game) {
_, err := game.GenerateGame(p, []string{"r1", "r2"}) _, err := game.GenerateGame(p, []string{"r1", "r2"})
assert.Error(t, err) assert.Error(t, err)
assert.ErrorContains(t, err, "state for turn 0 already saved") assert.ErrorContains(t, err, "state for turn 0 already saved")
}) })
} }
func g(t *testing.T, f func(p func(*controller.Param), g func() mg.Game)) { func g(t *testing.T, f func(p func(*controller.Param), g func() *mg.Game)) {
root, cleanup := util.CreateWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
races := make([]string, testRaceCount) races := make([]string, testRaceCount)
@@ -42,11 +42,11 @@ func g(t *testing.T, f func(p func(*controller.Param), g func() mg.Game)) {
assert.FailNow(t, "g: ComposeGame", err) assert.FailNow(t, "g: ComposeGame", err)
return return
} }
g := func() mg.Game { g := func() *mg.Game {
g, err := game.LoadState(p) g, err := game.LoadState(p)
if err != nil { if err != nil {
assert.FailNow(t, "g: LoadState", err) assert.FailNow(t, "g: LoadState", err)
return mg.Game{} return nil // mg.Game{}
} }
return g return g
} }
+2 -2
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@@ -15,7 +15,7 @@ type Battle struct {
BattleReport BattleReport BattleReport BattleReport
shipAmmo map[int]uint shipAmmo map[int]uint
attacker map[int]map[int]float64 // a group able to attack and destroy an opponent with some probability attacker map[int]map[int]float64 // a group able to attack and destroy an opponent with some probability > 0
} }
type BattleReport struct { type BattleReport struct {
@@ -200,7 +200,7 @@ func SingleBattle(g *Game, b *Battle) {
case probability > 0: case probability > 0:
destroyed = rand.Float64() >= probability destroyed = rand.Float64() >= probability
default: default:
panic("probabilities cache returned unexpected value") panic("SingleBattle: probability unexpected: value <= 0")
} }
b.BattleReport.BattleAction = append(b.BattleReport.BattleAction, BattleAction{ b.BattleReport.BattleAction = append(b.BattleReport.BattleAction, BattleAction{
+15 -15
View File
@@ -18,11 +18,11 @@ const (
statePath = "state.json" statePath = "state.json"
) )
func (r *repo) SaveTurn(t uint, g game.Game) error { func (r *repo) SaveTurn(t uint, g *game.Game) error {
return saveTurn(r.s, t, g) return saveTurn(r.s, t, g)
} }
func saveTurn(s Storage, t uint, g game.Game) error { func saveTurn(s Storage, t uint, g *game.Game) error {
path := fmt.Sprintf("%03d/state.json", t) path := fmt.Sprintf("%03d/state.json", t)
exist, err := s.Exists(path) exist, err := s.Exists(path)
if err != nil { if err != nil {
@@ -42,46 +42,46 @@ func saveTurn(s Storage, t uint, g game.Game) error {
return saveState(s, g) // FIXME: either save it here, or in tre repo controller return saveState(s, g) // FIXME: either save it here, or in tre repo controller
} }
func saveRace(s Storage, g game.Game, i int) { func saveRace(s Storage, g *game.Game, i int) {
} }
func (r *repo) SaveState(g game.Game) error { func (r *repo) SaveState(g *game.Game) error {
return saveState(r.s, g) return saveState(r.s, g)
} }
func saveState(s Storage, g game.Game) error { func saveState(s Storage, g *game.Game) error {
if err := s.Write(statePath, g); err != nil { if err := s.Write(statePath, g); err != nil {
return NewStorageError(err) return NewStorageError(err)
} }
return nil return nil
} }
func (r *repo) LoadState() (game.Game, error) { func (r *repo) LoadState() (*game.Game, error) {
return loadState(r.s, true) return loadState(r.s, true)
} }
func (r *repo) LoadStateSafe() (game.Game, error) { func (r *repo) LoadStateSafe() (*game.Game, error) {
return loadState(r.s, false) return loadState(r.s, false)
} }
func loadState(s Storage, locked bool) (game.Game, error) { func loadState(s Storage, locked bool) (*game.Game, error) {
var g game.Game var g *game.Game = new(game.Game)
path := statePath path := statePath
exist, err := s.Exists(path) exist, err := s.Exists(path)
if err != nil { if err != nil {
return g, NewStorageError(err) return nil, NewStorageError(err)
} }
if !exist { if !exist {
return g, NewGameNotInitializedError() return nil, NewGameNotInitializedError()
} }
if locked { if locked {
if err := s.Read(path, &g); err != nil { if err := s.Read(path, g); err != nil {
return g, NewStorageError(err) return nil, NewStorageError(err)
} }
} else { } else {
if err := s.ReadSafe(path, &g); err != nil { if err := s.ReadSafe(path, g); err != nil {
return g, NewStorageError(err) return nil, NewStorageError(err)
} }
} }
return g, nil return g, nil