refactor: load/save state as ptr

This commit is contained in:
Ilia Denisov
2026-01-12 19:30:50 +02:00
parent ac60bb3020
commit 4451850f22
18 changed files with 71 additions and 57 deletions
+4 -4
View File
@@ -7,14 +7,14 @@ import (
func CreateScience(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = createScience(r, g, race, typeName, drive, weapons, shields, cargo)
})
})
return
}
func createScience(r controller.Repo, g game.Game, race, typeName string, d, w, s, c float64) error {
func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64) error {
if err := g.CreateScience(race, typeName, d, w, s, c); err != nil {
return err
}
@@ -23,14 +23,14 @@ func createScience(r controller.Repo, g game.Game, race, typeName string, d, w,
func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = deleteScience(r, g, race, typeName)
})
})
return
}
func deleteScience(r controller.Repo, g game.Game, race, typeName string) error {
func deleteScience(r controller.Repo, g *game.Game, race, typeName string) error {
if err := g.DeleteScience(race, typeName); err != nil {
return err
}