refactor: load/save state as ptr

This commit is contained in:
Ilia Denisov
2026-01-12 19:30:50 +02:00
parent ac60bb3020
commit 4451850f22
18 changed files with 71 additions and 57 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ func newGameOnMap(r Repo, races []string, m generator.Map) (uuid.UUID, error) {
if err != nil {
return uuid.Nil, err
}
if err := r.SaveTurn(0, *g); err != nil {
if err := r.SaveTurn(0, g); err != nil {
return uuid.Nil, err
}
return g.ID, nil