refactor: load/save state as ptr

This commit is contained in:
Ilia Denisov
2026-01-12 19:30:50 +02:00
parent ac60bb3020
commit 4451850f22
18 changed files with 71 additions and 57 deletions
+5 -5
View File
@@ -15,15 +15,15 @@ type Repo interface {
Release() error
// SaveTurn stores just generated new turn
SaveTurn(uint, game.Game) error
SaveTurn(uint, *game.Game) error
// SaveState stores current game state updated between turns
SaveState(game.Game) error
SaveState(*game.Game) error
// LoadState retrieves game current state
LoadState() (game.Game, error)
LoadState() (*game.Game, error)
LoadStateSafe() (game.Game, error)
LoadStateSafe() (*game.Game, error)
}
type Controller struct {
@@ -62,7 +62,7 @@ func (c *Controller) ExecuteState(consumer func(Repo)) error {
return c.Repo.Release()
}
func (c *Controller) ExecuteGame(consumer func(Repo, game.Game)) error {
func (c *Controller) ExecuteGame(consumer func(Repo, *game.Game)) error {
if err := c.Repo.Lock(); err != nil {
return fmt.Errorf("execute: lock failed: %s", err)
}
+1 -1
View File
@@ -25,7 +25,7 @@ func newGameOnMap(r Repo, races []string, m generator.Map) (uuid.UUID, error) {
if err != nil {
return uuid.Nil, err
}
if err := r.SaveTurn(0, *g); err != nil {
if err := r.SaveTurn(0, g); err != nil {
return uuid.Nil, err
}
return g.ID, nil
+2 -2
View File
@@ -7,14 +7,14 @@ import (
func JoinEqualGroups(configure func(*controller.Param), race string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = joinEqualGroups(r, g, race)
})
})
return
}
func joinEqualGroups(r controller.Repo, g game.Game, race string) error {
func joinEqualGroups(r controller.Repo, g *game.Game, race string) error {
if err := g.JoinEqualGroups(race); err != nil {
return err
}
+1 -1
View File
@@ -10,7 +10,7 @@ import (
)
func TestJoinEqualGroups(t *testing.T) {
g(t, func(p func(*controller.Param), g func() mg.Game) {
g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.JoinEqualGroups(p, "race_01")
assert.NoError(t, err)
})
+2 -2
View File
@@ -7,14 +7,14 @@ import (
func RenamePlanet(configure func(*controller.Param), race string, number int, name string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = renamePlanet(r, g, race, number, name)
})
})
return
}
func renamePlanet(r controller.Repo, g game.Game, race string, number int, name string) error {
func renamePlanet(r controller.Repo, g *game.Game, race string, number int, name string) error {
if err := g.RenamePlanet(race, number, name); err != nil {
return err
}
+1 -1
View File
@@ -14,7 +14,7 @@ import (
)
func TestRenamePlanet(t *testing.T) {
g(t, func(p func(*controller.Param), g func() mg.Game) {
g(t, func(p func(*controller.Param), g func() *mg.Game) {
cg := g()
var number int
var owner uuid.UUID
+2 -2
View File
@@ -7,14 +7,14 @@ import (
func PlanetProduction(configure func(*controller.Param), race string, planetNumber int, prodType, subject string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = planetProduction(r, g, race, planetNumber, prodType, subject)
})
})
return
}
func planetProduction(r controller.Repo, g game.Game, race string, planetNumber int, prodType, subject string) error {
func planetProduction(r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
if err := g.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
return err
}
+4 -4
View File
@@ -7,14 +7,14 @@ import (
func CreateScience(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = createScience(r, g, race, typeName, drive, weapons, shields, cargo)
})
})
return
}
func createScience(r controller.Repo, g game.Game, race, typeName string, d, w, s, c float64) error {
func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64) error {
if err := g.CreateScience(race, typeName, d, w, s, c); err != nil {
return err
}
@@ -23,14 +23,14 @@ func createScience(r controller.Repo, g game.Game, race, typeName string, d, w,
func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = deleteScience(r, g, race, typeName)
})
})
return
}
func deleteScience(r controller.Repo, g game.Game, race, typeName string) error {
func deleteScience(r controller.Repo, g *game.Game, race, typeName string) error {
if err := g.DeleteScience(race, typeName); err != nil {
return err
}
+2 -2
View File
@@ -15,7 +15,7 @@ import (
func TestCreateScience(t *testing.T) {
race := "race_01"
typeName := "First Step"
g(t, func(p func(*controller.Param), g func() mg.Game) {
g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.DeleteScience(p, race, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race
@@ -74,7 +74,7 @@ func TestCreateScienceValidation(t *testing.T) {
{typeName, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputCargoValue)},
{typeName, 0, 1, 1, -1, e.GenericErrorText(e.ErrInputCargoValue)},
}
g(t, func(p func(*controller.Param), g func() mg.Game) {
g(t, func(p func(*controller.Param), g func() *mg.Game) {
for i, tc := range table {
if tc.err == "" {
err := game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
+6 -6
View File
@@ -7,14 +7,14 @@ import (
func CreateShipType(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64, armament int) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = createShipType(r, g, race, typeName, drive, weapons, shields, cargo, armament)
})
})
return
}
func createShipType(r controller.Repo, g game.Game, race, typeName string, d, w, s, c float64, a int) error {
func createShipType(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64, a int) error {
if err := g.CreateShipType(race, typeName, d, w, s, c, a); err != nil {
return err
}
@@ -23,14 +23,14 @@ func createShipType(r controller.Repo, g game.Game, race, typeName string, d, w,
func MergeShipType(configure func(*controller.Param), race, source, target string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = mergeShipType(r, g, race, source, target)
})
})
return
}
func mergeShipType(r controller.Repo, g game.Game, race, source, target string) error {
func mergeShipType(r controller.Repo, g *game.Game, race, source, target string) error {
if err := g.MergeShipType(race, source, target); err != nil {
return err
}
@@ -39,14 +39,14 @@ func mergeShipType(r controller.Repo, g game.Game, race, source, target string)
func DeleteShipType(configure func(*controller.Param), race, typeName string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = deleteShipType(r, g, race, typeName)
})
})
return
}
func deleteShipType(r controller.Repo, g game.Game, race, typeName string) error {
func deleteShipType(r controller.Repo, g *game.Game, race, typeName string) error {
if err := g.DeleteShipType(race, typeName); err != nil {
return err
}
+3 -3
View File
@@ -15,7 +15,7 @@ import (
func TestCreateShipType(t *testing.T) {
race := "race_01"
typeName := "Drone"
g(t, func(p func(*controller.Param), g func() mg.Game) {
g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.DeleteShipType(p, race, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.CreateShipType(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0, 0) // TODO: test on dead race
@@ -79,7 +79,7 @@ func TestCreateShipTypeValidation(t *testing.T) {
{typeName, 0, 1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
{typeName, 0, 0, 0, 0, 1, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
}
g(t, func(p func(*controller.Param), g func() mg.Game) {
g(t, func(p func(*controller.Param), g func() *mg.Game) {
for i, tc := range table {
if tc.err == "" {
err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
@@ -96,7 +96,7 @@ func TestCreateShipTypeValidation(t *testing.T) {
func TestMergeShipType(t *testing.T) {
race := "race_01"
g(t, func(p func(*controller.Param), g func() mg.Game) {
g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.CreateShipType(p, race, "Drone", 1, 0, 0, 0, 0)
assert.NoError(t, err)
err = game.CreateShipType(p, race, "Spy", 1, 0, 0, 0, 0)
+14
View File
@@ -0,0 +1,14 @@
package game
import (
"github.com/iliadenisov/galaxy/internal/controller"
"github.com/iliadenisov/galaxy/internal/game/turn"
"github.com/iliadenisov/galaxy/internal/model/game"
)
func MakeTurn(configure func(*controller.Param), race string, number int, name string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) { turn.MakeTurn(r, g) })
})
return
}
+3 -3
View File
@@ -7,19 +7,19 @@ import (
func DeclareWar(configure func(*controller.Param), from, to string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { err = updateRelation(r, g, from, to, game.RelationWar) })
c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(r, g, from, to, game.RelationWar) })
})
return
}
func DeclarePeace(configure func(*controller.Param), from, to string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g game.Game) { err = updateRelation(r, g, from, to, game.RelationPeace) })
c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(r, g, from, to, game.RelationPeace) })
})
return
}
func updateRelation(r controller.Repo, g game.Game, hostRace, opponentRace string, rel game.Relation) error {
func updateRelation(r controller.Repo, g *game.Game, hostRace, opponentRace string, rel game.Relation) error {
if err := g.UpdateRelation(hostRace, opponentRace, rel); err != nil {
return err
}
+2 -2
View File
@@ -12,7 +12,7 @@ import (
)
func TestDeclarePeaceAndWarSingle(t *testing.T) {
g(t, func(f func(*controller.Param), g func() mg.Game) {
g(t, func(f func(*controller.Param), g func() *mg.Game) {
hostRace := "race_05"
opponentRace := "race_01"
@@ -38,7 +38,7 @@ func TestDeclarePeaceAndWarSingle(t *testing.T) {
}
func TestDeclarePeaceAndWarAll(t *testing.T) {
g(t, func(f func(*controller.Param), g func() mg.Game) {
g(t, func(f func(*controller.Param), g func() *mg.Game) {
hostRace := "race_07"
for i := range testRaceCount {
+2 -2
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@@ -14,13 +14,13 @@ func GenerateGame(configure func(*controller.Param), races []string) (gameID uui
}
// LoadState used for lock-safe loading game state and may be called concurrently.
func LoadState(configure func(*controller.Param)) (g game.Game, err error) {
func LoadState(configure func(*controller.Param)) (g *game.Game, err error) {
control(configure, func(c *controller.Controller) { g, err = c.Repo.LoadStateSafe() })
return
}
// TODO: command for loading report by players (MUST be limited by router)
func LoadReport(configure func(*controller.Param)) (g game.Game, err error) {
func LoadReport(configure func(*controller.Param)) (g *game.Game, err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteState(func(r controller.Repo) { g, err = c.Repo.LoadState() })
})
+4 -4
View File
@@ -22,14 +22,14 @@ func raceNum(i int) string {
}
func TestComposeGame(t *testing.T) {
g(t, func(p func(*controller.Param), g func() mg.Game) {
g(t, func(p func(*controller.Param), g func() *mg.Game) {
_, err := game.GenerateGame(p, []string{"r1", "r2"})
assert.Error(t, err)
assert.ErrorContains(t, err, "state for turn 0 already saved")
})
}
func g(t *testing.T, f func(p func(*controller.Param), g func() mg.Game)) {
func g(t *testing.T, f func(p func(*controller.Param), g func() *mg.Game)) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
races := make([]string, testRaceCount)
@@ -42,11 +42,11 @@ func g(t *testing.T, f func(p func(*controller.Param), g func() mg.Game)) {
assert.FailNow(t, "g: ComposeGame", err)
return
}
g := func() mg.Game {
g := func() *mg.Game {
g, err := game.LoadState(p)
if err != nil {
assert.FailNow(t, "g: LoadState", err)
return mg.Game{}
return nil // mg.Game{}
}
return g
}
+2 -2
View File
@@ -15,7 +15,7 @@ type Battle struct {
BattleReport BattleReport
shipAmmo map[int]uint
attacker map[int]map[int]float64 // a group able to attack and destroy an opponent with some probability
attacker map[int]map[int]float64 // a group able to attack and destroy an opponent with some probability > 0
}
type BattleReport struct {
@@ -200,7 +200,7 @@ func SingleBattle(g *Game, b *Battle) {
case probability > 0:
destroyed = rand.Float64() >= probability
default:
panic("probabilities cache returned unexpected value")
panic("SingleBattle: probability unexpected: value <= 0")
}
b.BattleReport.BattleAction = append(b.BattleReport.BattleAction, BattleAction{
+15 -15
View File
@@ -18,11 +18,11 @@ const (
statePath = "state.json"
)
func (r *repo) SaveTurn(t uint, g game.Game) error {
func (r *repo) SaveTurn(t uint, g *game.Game) error {
return saveTurn(r.s, t, g)
}
func saveTurn(s Storage, t uint, g game.Game) error {
func saveTurn(s Storage, t uint, g *game.Game) error {
path := fmt.Sprintf("%03d/state.json", t)
exist, err := s.Exists(path)
if err != nil {
@@ -42,46 +42,46 @@ func saveTurn(s Storage, t uint, g game.Game) error {
return saveState(s, g) // FIXME: either save it here, or in tre repo controller
}
func saveRace(s Storage, g game.Game, i int) {
func saveRace(s Storage, g *game.Game, i int) {
}
func (r *repo) SaveState(g game.Game) error {
func (r *repo) SaveState(g *game.Game) error {
return saveState(r.s, g)
}
func saveState(s Storage, g game.Game) error {
func saveState(s Storage, g *game.Game) error {
if err := s.Write(statePath, g); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadState() (game.Game, error) {
func (r *repo) LoadState() (*game.Game, error) {
return loadState(r.s, true)
}
func (r *repo) LoadStateSafe() (game.Game, error) {
func (r *repo) LoadStateSafe() (*game.Game, error) {
return loadState(r.s, false)
}
func loadState(s Storage, locked bool) (game.Game, error) {
var g game.Game
func loadState(s Storage, locked bool) (*game.Game, error) {
var g *game.Game = new(game.Game)
path := statePath
exist, err := s.Exists(path)
if err != nil {
return g, NewStorageError(err)
return nil, NewStorageError(err)
}
if !exist {
return g, NewGameNotInitializedError()
return nil, NewGameNotInitializedError()
}
if locked {
if err := s.Read(path, &g); err != nil {
return g, NewStorageError(err)
if err := s.Read(path, g); err != nil {
return nil, NewStorageError(err)
}
} else {
if err := s.ReadSafe(path, &g); err != nil {
return g, NewStorageError(err)
if err := s.ReadSafe(path, g); err != nil {
return nil, NewStorageError(err)
}
}
return g, nil