cmd: load cargo
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@@ -8,6 +8,7 @@ import (
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/number"
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"github.com/stretchr/testify/assert"
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)
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@@ -380,8 +381,11 @@ func TestBreakGroup(t *testing.T) {
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assert.Equal(t, uint(5), g.ShipGroups[2].Number)
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assert.Equal(t, uint(3), g.ShipGroups[2].Index)
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assert.Nil(t, g.ShipGroups[2].FleetID)
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assert.Nil(t, g.ShipGroups[2].CargoType)
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// group #1 -> group #4 (2 new, 6 left)
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g.ShipGroups[0].CargoType = game.CargoColonist.Ref()
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g.ShipGroups[0].Load = 32.8 // 8 ships
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assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 2)) // group #4 (3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(6), g.ShipGroups[0].Number)
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@@ -392,6 +396,11 @@ func TestBreakGroup(t *testing.T) {
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 4, 0))
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assert.NotNil(t, g.ShipGroups[3].FleetID)
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assert.Equal(t, game.CargoColonist.Ref(), g.ShipGroups[0].CargoType)
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assert.Equal(t, 24.6, number.Fixed3(g.ShipGroups[0].Load))
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assert.Equal(t, game.CargoColonist.Ref(), g.ShipGroups[3].CargoType)
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assert.Equal(t, 8.2, number.Fixed3(g.ShipGroups[3].Load))
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// group #1 -> MAX 6 off the fleet
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assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 6)) // group #1 (0)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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@@ -472,3 +481,87 @@ func TestGiveawayGroup(t *testing.T) {
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
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}
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func TestLoadCargo(t *testing.T) {
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g := copyGame()
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// 1: idx = 0 / Ready to load
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
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// 2: idx = 1 / Has no cargo bay
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
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// 3: idx = 2 / In_Space
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
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g.ShipGroups[2].Origin = &R0_Planet_2_num
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rng := 31.337
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g.ShipGroups[2].Range = &rng
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g.ShipGroups[2].State = "In_Space"
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// 4: idx = 3 / loaded with COL
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
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g.ShipGroups[3].CargoType = game.CargoColonist.Ref()
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g.ShipGroups[3].Load = 1.234
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// 5: idx = 4 / on foreign planet
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
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g.ShipGroups[4].Destination = R1_Planet_1_num
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// tests
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assert.ErrorContains(t,
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g.LoadCargo("UnknownRace", 1, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 1, "GOLD", 0),
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e.GenericErrorText(e.ErrInputCargoTypeInvalid))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 555, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 3, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 5, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 2, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputCargoLoadNoCargoBay))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 4, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
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// initial planet is empty
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
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// add cargo to planet
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g.Map.Planet[0].Material = 100
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// not enough on the planet
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 101),
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e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
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// loading all available cargo
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assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0))
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assert.Equal(t, 0.0, g.Map.Planet[0].Material)
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assert.Equal(t, 100.0, g.ShipGroups[0].Load) // free: 131.0
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assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
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// add cargo to planet
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g.Map.Planet[0].Material = 200
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assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 31))
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assert.Equal(t, 169.0, g.Map.Planet[0].Material)
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assert.Equal(t, 131.0, g.ShipGroups[0].Load) // free: 100.0
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assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
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// load to maximum cargo space left
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assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0))
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assert.Equal(t, 69.0, g.Map.Planet[0].Material)
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assert.Equal(t, 231.0, g.ShipGroups[0].Load) // free: 0.0
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assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
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// ship group is full
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
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}
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