fix: remove fleet when deleting last group
This commit is contained in:
@@ -194,7 +194,7 @@ func (c *Cache) TurnPlanetProductions() {
|
||||
case game.ProductionShip:
|
||||
st := c.MustShipType(ri, *p.Production.SubjectID)
|
||||
if ships := ProduceShip(p, productionAvailable, st.EmptyMass()); ships > 0 {
|
||||
c.createShipsUnsafe(ri, st.ID, p.Number, ships)
|
||||
c.unsafeCreateShips(ri, st.ID, p.Number, ships)
|
||||
}
|
||||
case game.ResearchScience:
|
||||
sc := c.mustScience(ri, *p.Production.SubjectID)
|
||||
|
||||
Reference in New Issue
Block a user