feat: bomb planets
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@@ -74,3 +74,11 @@ func (c *Cache) ListRouteEligibleGroupIds(pn uint) iter.Seq[int] {
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func (c *Cache) ListMoveableGroupIds() iter.Seq[int] {
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return c.listMoveableGroupIds()
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}
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func (c *Cache) CollectBombingGroups() map[uint]map[int][]int {
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return c.collectBombingGroups()
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}
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func BombPlanet(p *game.Planet, power float64) {
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bombPlanet(p, power)
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}
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